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Commits on fix-git-https-support to crates/media/src23
  1. Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)Michael Sloan committed 1 year ago6a4cd53
  2. Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)Kirill Bulatov committed 1 year agod92166f
  3. Use livekit's Rust SDK instead of their swift SDK (#13343)Max Brunsfeld committed 1 year ago1235d08
  4. Revert "Revert "Revert dependency updates in #9836 (#10089)""Conrad Irwin committed 2 years ago9317fe4
  5. Revert "Revert dependency updates in #9836 (#10089)"Conrad Irwin committed 2 years agoc8b14ee
  6. Revert dependency updates in #9836 (#10089)Mikayla Maki committed 2 years ago55c897d
  7. gpui: Update dependencies (second attempt) (#9836)Niklas Wimmer committed 2 years agoe2d6b0d
  8. linux: various fixes across the crates to make it compileDzmitry Malyshau committed 2 years ago2e32f58
  9. Build media and live-kit in test-mode on non-MacOS (#6859)Amin Yahyaabadi committed 2 years ago2c834c2
  10. Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port. Make gpui pass clippyMikayla committed 2 years ago1f94463
  11. Start fixing up gpui2Piotr Osiewicz committed 2 years ago7d420ed
  12. Appease clippyJoseph Lyons committed 3 years ago233b28a
  13. Render surfaces correctly when encoded in `420YpCbCr8BiPlanarFullRange`Antonio Scandurra committed 4 years agoca618b0
  14. Read the frame data out of the CMSampleBufferNathan Sobo committed 4 years agob51abc5
  15. Start on a new, more abstract `CompressionSession` primitiveAntonio Scandurra committed 4 years ago047b511
  16. WIP: Start converting H264 samples to Annex-B NALsAntonio Scandurra committed 4 years ago600029a
  17. Start compressing captured frames as H264Antonio Scandurra committed 4 years ago7054fa6
  18. Move `core_media` into `media` crateAntonio Scandurra committed 4 years agof621d29
  19. :fire:Antonio Scandurra committed 4 years ago3f66dd6
  20. Return results for fallible media APIsAntonio Scandurra committed 4 years agofcf6aa1
  21. Capture screen in BGRA8 and render it in `capture` example appAntonio Scandurra committed 4 years ago79a7a0e
  22. Start on using CVMetalTextureCacheNathan Sobo committed 4 years ago37da841
  23. Pass CVImageBuffers into GPUI instead of IOSurfacesNathan Sobo committed 4 years ago531ffc0