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History

Commits on fix-python-indent to crates/gpui/src/window35+
  1. chore: Bump Rust edition to 2024 (#27800)Piotr Osiewicz committed 1 year agodc64ec9
  2. gpui: Rename `rounded_sm` to `rounded_xs` (#26221)Marshall Bowers committed 1 year ago99216ac
  3. gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)someone13574 committed 1 year ago0c94bdc
  4. Eliminate GPUI View, ViewContext, and WindowContext types (#22632)Nathan Sobo committed 1 year ago6fca1d2
  5. chore: Fix several style lints (#17488)Piotr Osiewicz committed 2 years agoe6c1c51
  6. Merge `ElementContext` into `WindowContext` (#10979)Antonio Scandurra committed 2 years ago6a7761e
  7. Introduce autoscroll support for elements (#10889)Antonio Scandurra committed 2 years agobcbf2f2
  8. Intersect content mask with hitbox bounds only during hit test (#10554)Antonio Scandurra committed 2 years ago200e363
  9. Allow hovering over tooltips in `git blame` sidebar (#10466)Thorsten Ball committed 2 years ago6e1ba7e
  10. Improve the ergonomics of creating local buffers (#10347)Nathan Sobo committed 2 years ago7abb63c
  11. gpui: Add SVG rendering to `img` element and generic asset cache (#9931)Matthias Grandl committed 2 years agof9becbd
  12. gpui: Rework overlay element (#9911)Bennet Bo Fenner committed 2 years ago77f1cc9
  13. Action release handlers (#8782)Andrew Lygin committed 2 years ago5602c48
  14. Add an animation to the LSP checking indicator (#9463)Mikayla Maki committed 2 years agofd0071f
  15. Fix accidental leak of text stack between frames (#9297)Conrad Irwin committed 2 years agob65aa7e
  16. Automatically reset cursor style when hit test changes (#9289)Antonio Scandurra committed 2 years ago139bb32
  17. Center dock resize handle hitboxes (#9225)Antonio Scandurra committed 2 years ago39a0841
  18. Insert hitbox when an interactive element can be scrolled (#9216)Antonio Scandurra committed 2 years ago0a34126
  19. Fix blade validation failure (#9172)白山風露 committed 2 years agoeb5e18c
  20. Fix flickering (#9012)Antonio Scandurra committed 2 years ago4700d33
  21. GPUI custom window prompts (#8980)Mikayla Maki committed 2 years agoc0edb5b
  22. Fix flickering cursor style when a pane was zoomed (#8546)Antonio Scandurra committed 2 years ago57f5f12
  23. Introduce a short-term solution for flickering (#8542)Antonio Scandurra committed 2 years ago7aba9eb
  24. Merge branch 'main' into kvark-linuxMikayla committed 2 years ago67555ee
  25. Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502)Kirill Bulatov committed 2 years ago83cffdd
  26. text rendering: support strikethroughs (#7363)Kieran Gill committed 2 years agoad3940c
  27. Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)Antonio Scandurra committed 2 years ago55129d4
  28. Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)Kirill Bulatov committed 2 years agoeb23630
  29. Fix cmd+k in terminal and fix sporadic keybind misses (#7388)Thorsten Ball committed 2 years ago583ce44
  30. blade: mono/poly chrome sprite renderingDzmitry Malyshau committed 2 years agod0a0ce1
  31. blade: port underline shaderDzmitry Malyshau committed 2 years ago7c7aad5
  32. linux: shadow renderingDzmitry Malyshau committed 2 years ago666b134
  33. linux: implement dispatcher, add dummy textsystemDzmitry Malyshau committed 2 years agoca62d22
  34. Add Linux platform, gate usage of CVImageBuffer by macOSDzmitry Malyshau committed 2 years agod675abf
  35. Prevent z-index id shuffle when number of z-indicies in the scene changeJulia committed 2 years ago941e838