Code

History

Commits on git-panel-commit-editor to crates/gpui/src/view.rs31
  1. Do not reuse render cache for nested items whose parents are re-rendered (#21165)Kirill Bulatov committed 1 year agob83f104
  2. Introduce `Editor::insert_flaps` and `Editor::remove_flaps` (#12096)Antonio Scandurra committed 2 years agof371087
  3. gpui: Pass Style by value to request_layout (#11597)Piotr Osiewicz committed 2 years agobd6d385
  4. assistant2: Add create buffer tool (#11219)Marshall Bowers committed 2 years agod01428e
  5. Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)Nathan Sobo committed 2 years ago39fb1d5
  6. Merge `ElementContext` into `WindowContext` (#10979)Antonio Scandurra committed 2 years ago6a7761e
  7. Introduce autoscroll support for elements (#10889)Antonio Scandurra committed 2 years agobcbf2f2
  8. Fix flickering (#9012)Antonio Scandurra committed 2 years ago4700d33
  9. GPUI custom window prompts (#8980)Mikayla Maki committed 2 years agoc0edb5b
  10. Don't use stale layout when view cache is invalidated in GPUI (#7914)Antonio Scandurra committed 2 years ago5df1318
  11. Prevent z-index id shuffle when number of z-indicies in the scene changeJulia committed 2 years ago941e838
  12. Preserve stacking order ID order when reusing cached view stateJulia committed 2 years ago455d5ee
  13. Refactor out element context from GPUIMikayla committed 2 years agodf4566f
  14. Finish documenting the action, asset, color, and element modules in GPUI Remove SmallVec from the public API of GPUIMikayla committed 2 years agoa44aae9
  15. Update tenses of doc comment summary lines (#4161)Marshall Bowers committed 2 years ago01f06f9
  16. Reuse layout for view's element when it wasn't cachedAntonio Scandurra committed 2 years ago9446e57
  17. gpui: Always recompute layout on cache miss.Piotr Osiewicz committed 2 years ago4408d45
  18. Fix a few more typosMikayla committed 2 years agoe6ca92f
  19. Document view crateMikayla committed 2 years ago7a299e9
  20. Explicitly push a node in the dispatch tree when painting a new viewAntonio Scandurra committed 2 years agod088ace
  21. Rename reuse_geometry to reuse_viewAntonio Scandurra committed 2 years agoa4ef1bc
  22. Replace `WindowContext::notify` with `WindowContext::refresh`Antonio Scandurra committed 2 years ago2923b71
  23. Reuse depth map entries and retain element states for cached treesAntonio Scandurra committed 2 years agod0c101c
  24. Insert primitives associated with views from a previous sceneAntonio Scandurra committed 2 years ago881c532
  25. Reuse mouse and keyboard listeners when reusing geometry for a viewAntonio Scandurra committed 2 years agof55870f
  26. WIPAntonio Scandurra committed 2 years agoc9193b5
  27. Start on caching viewsAntonio Scandurra committed 2 years ago84c3606
  28. Bring back zed.rs tests (#3907)Piotr Osiewicz committed 2 years ago53564fb
  29. gpui: Further docs refinement & moved some reexports into 'private' module (#3935)Piotr Osiewicz committed 2 years agod475f13
  30. Add LeakDetector for gpui2Conrad Irwin committed 2 years ago5037cca
  31. Remove 2 suffix from gpuiMax Brunsfeld committed 2 years agof5ba226