use gpui::{Entity, Render}; use story::{Story, StoryItem, StorySection}; use ui::prelude::*; use crate::application_menu::ApplicationMenu; pub struct ApplicationMenuStory { menu: Entity, } impl ApplicationMenuStory { pub fn new(window: &mut Window, cx: &mut App) -> Self { Self { menu: cx.new(|cx| ApplicationMenu::new(window, cx)), } } } impl Render for ApplicationMenuStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { Story::container() .child(Story::title_for::()) .child(StorySection::new().child(StoryItem::new( "Application Menu", h_flex().child(self.menu.clone()), ))) } }