use gpui::Render; use story::Story; use crate::prelude::*; use crate::Disclosure; pub struct DisclosureStory; impl Render for DisclosureStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { Story::container() .child(Story::title_for::()) .child(Story::label("Toggled")) .child(Disclosure::new("toggled", true)) .child(Story::label("Not Toggled")) .child(Disclosure::new("not_toggled", false)) } }