use acp_thread::AgentSessionModes; use agent_client_protocol::schema::v1 as acp; use agent_servers::AgentServer; use fs::Fs; use gpui::{Context, Entity, WeakEntity, Window, prelude::*}; use std::{rc::Rc, sync::Arc}; use ui::{ Button, ContextMenu, ContextMenuEntry, KeyBinding, PopoverMenu, PopoverMenuHandle, Tooltip, prelude::*, }; use crate::{CycleModeSelector, ToggleProfileSelector, ui::documentation_aside_side}; pub struct ModeSelector { connection: Rc, agent_server: Rc, menu_handle: PopoverMenuHandle, fs: Arc, setting_mode: bool, } impl ModeSelector { pub fn new( session_modes: Rc, agent_server: Rc, fs: Arc, ) -> Self { Self { connection: session_modes, agent_server, menu_handle: PopoverMenuHandle::default(), fs, setting_mode: false, } } pub fn menu_handle(&self) -> PopoverMenuHandle { self.menu_handle.clone() } pub fn cycle_mode(&mut self, _window: &mut Window, cx: &mut Context) { let all_modes = self.connection.all_modes(); if all_modes.is_empty() { return; } let current_mode = self.connection.current_mode(); let current_index = all_modes .iter() .position(|mode| mode.id.0 == current_mode.0) .unwrap_or(0); if let Some(next_mode) = all_modes.get((current_index + 1) % all_modes.len()) { self.set_mode(next_mode.id.clone(), cx); } } pub fn mode(&self) -> acp::SessionModeId { self.connection.current_mode() } pub fn set_mode(&mut self, mode: acp::SessionModeId, cx: &mut Context) { self.agent_server .set_default_mode(Some(mode.clone()), self.fs.clone(), cx); let task = self.connection.set_mode(mode, cx); self.setting_mode = true; cx.notify(); cx.spawn(async move |this: WeakEntity, cx| { if let Err(err) = task.await { log::error!("Failed to set session mode: {:?}", err); } this.update(cx, |this, cx| { this.setting_mode = false; cx.notify(); }) .ok(); }) .detach(); } fn build_context_menu( &self, window: &mut Window, cx: &mut Context, ) -> Entity { let weak_self = cx.weak_entity(); ContextMenu::build(window, cx, move |mut menu, _window, cx| { let all_modes = self.connection.all_modes(); let current_mode = self.connection.current_mode(); let side = documentation_aside_side(cx); for mode in all_modes { let is_selected = &mode.id == ¤t_mode; let entry = ContextMenuEntry::new(mode.name.clone()) .toggleable(IconPosition::End, is_selected); let entry = if let Some(description) = &mode.description { entry.documentation_aside(side, { let description = description.clone(); move |_| Label::new(description.clone()).into_any_element() }) } else { entry }; menu.push_item(entry.handler({ let mode_id = mode.id.clone(); let weak_self = weak_self.clone(); move |_window, cx| { weak_self .update(cx, |this, cx| { this.set_mode(mode_id.clone(), cx); }) .ok(); } })); } menu.key_context("ModeSelector") }) } } impl Render for ModeSelector { fn render(&mut self, _window: &mut Window, cx: &mut Context) -> impl IntoElement { let current_mode_id = self.connection.current_mode(); let current_mode_name = self .connection .all_modes() .iter() .find(|mode| mode.id == current_mode_id) .map(|mode| mode.name.clone()) .unwrap_or_else(|| "Unknown".into()); let this = cx.weak_entity(); let icon = if self.menu_handle.is_deployed() { IconName::ChevronUp } else { IconName::ChevronDown }; let trigger_button = Button::new("mode-selector-trigger", current_mode_name) .label_size(LabelSize::Small) .color(Color::Muted) .end_icon(Icon::new(icon).size(IconSize::XSmall).color(Color::Muted)) .disabled(self.setting_mode); PopoverMenu::new("mode-selector") .trigger_with_tooltip( trigger_button, Tooltip::element({ move |_window, cx| { v_flex() .gap_1() .child( h_flex() .gap_2() .justify_between() .child(Label::new("Change Mode")) .child(KeyBinding::for_action(&ToggleProfileSelector, cx)), ) .child( h_flex() .pt_1() .gap_2() .border_t_1() .border_color(cx.theme().colors().border_variant) .justify_between() .child(Label::new("Cycle Through Modes")) .child(KeyBinding::for_action(&CycleModeSelector, cx)), ) .into_any() } }), ) .anchor(gpui::Anchor::BottomRight) .with_handle(self.menu_handle.clone()) .offset(gpui::Point { x: px(0.0), y: px(-2.0), }) .menu(move |window, cx| { this.update(cx, |this, cx| this.build_context_menu(window, cx)) .ok() }) } } #[cfg(test)] mod tests { use super::*; use acp_thread::AgentConnection; use fs::FakeFs; use gpui::{App, Task, TestAppContext}; use parking_lot::Mutex; use project::{AgentId, Project}; use std::{any::Any, cell::RefCell}; #[gpui::test] fn setting_mode_saves_selected_mode_as_default(cx: &mut TestAppContext) { let agent_server = Rc::new(TestAgentServer::default()); let session_modes = Rc::new(TestSessionModes::new()); let fs: Arc = FakeFs::new(cx.executor()); cx.update(|cx| { let session_modes: Rc = session_modes.clone(); let agent_server: Rc = agent_server.clone(); let selector = cx.new(|_| ModeSelector::new(session_modes, agent_server, fs)); selector.update(cx, |selector, cx| { selector.set_mode(acp::SessionModeId::new("manual"), cx); }); }); assert_eq!( agent_server.saved_defaults.lock().as_slice(), &[Some(acp::SessionModeId::new("manual"))] ); assert_eq!( session_modes.set_modes.borrow().as_slice(), &[acp::SessionModeId::new("manual")] ); } #[derive(Default)] struct TestAgentServer { saved_defaults: Arc>>>, } impl AgentServer for TestAgentServer { fn logo(&self) -> IconName { IconName::ZedAssistant } fn agent_id(&self) -> AgentId { AgentId::new("test-agent") } fn connect( &self, _delegate: agent_servers::AgentServerDelegate, _project: Entity, _cx: &mut App, ) -> Task>> { Task::ready(Err(anyhow::anyhow!("test agent server cannot connect"))) } fn into_any(self: Rc) -> Rc { self } fn set_default_mode( &self, mode_id: Option, _fs: Arc, _cx: &mut App, ) { self.saved_defaults.lock().push(mode_id); } } struct TestSessionModes { current_mode: RefCell, set_modes: RefCell>, } impl TestSessionModes { fn new() -> Self { Self { current_mode: RefCell::new(acp::SessionModeId::new("auto")), set_modes: RefCell::new(Vec::new()), } } } impl AgentSessionModes for TestSessionModes { fn current_mode(&self) -> acp::SessionModeId { self.current_mode.borrow().clone() } fn all_modes(&self) -> Vec { vec![ acp::SessionMode::new("auto", "Auto"), acp::SessionMode::new("manual", "Manual"), ] } fn set_mode(&self, mode: acp::SessionModeId, _cx: &mut App) -> Task> { *self.current_mode.borrow_mut() = mode.clone(); self.set_modes.borrow_mut().push(mode); Task::ready(Ok(())) } } }