use std::{fs, path::Path, sync::Arc}; use crate::{ App, Asset, Bounds, Element, GlobalElementId, Hitbox, InspectorElementId, InteractiveElement, Interactivity, IntoElement, LayoutId, Pixels, Point, Radians, SharedString, Size, StyleRefinement, Styled, TransformationMatrix, Window, point, px, radians, size, }; use gpui_util::ResultExt; /// An SVG element. pub struct Svg { interactivity: Interactivity, transformation: Option, path: Option, external_path: Option, } /// Create a new SVG element. #[track_caller] pub fn svg() -> Svg { Svg { interactivity: Interactivity::new(), transformation: None, path: None, external_path: None, } } impl Svg { /// Set the path to the SVG file for this element. pub fn path(mut self, path: impl Into) -> Self { self.path = Some(path.into()); self } /// Set the path to the SVG file for this element. pub fn external_path(mut self, path: impl Into) -> Self { self.external_path = Some(path.into()); self } /// Transform the SVG element with the given transformation. /// Note that this won't effect the hitbox or layout of the element, only the rendering. pub fn with_transformation(mut self, transformation: Transformation) -> Self { self.transformation = Some(transformation); self } } impl Element for Svg { type RequestLayoutState = (); type PrepaintState = Option; fn id(&self) -> Option { self.interactivity.element_id.clone() } fn source_location(&self) -> Option<&'static std::panic::Location<'static>> { self.interactivity.source_location() } fn request_layout( &mut self, global_id: Option<&GlobalElementId>, inspector_id: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState) { let layout_id = self.interactivity.request_layout( global_id, inspector_id, window, cx, |style, window, cx| window.request_layout(style, None, cx), ); (layout_id, ()) } fn prepaint( &mut self, global_id: Option<&GlobalElementId>, inspector_id: Option<&InspectorElementId>, bounds: Bounds, _request_layout: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, ) -> Option { self.interactivity.prepaint( global_id, inspector_id, bounds, bounds.size, window, cx, |_, _, hitbox, _, _| hitbox, ) } fn paint( &mut self, global_id: Option<&GlobalElementId>, inspector_id: Option<&InspectorElementId>, bounds: Bounds, _request_layout: &mut Self::RequestLayoutState, hitbox: &mut Option, window: &mut Window, cx: &mut App, ) where Self: Sized, { self.interactivity.paint( global_id, inspector_id, bounds, hitbox.as_ref(), window, cx, |style, window, cx| { if let Some((path, color)) = self.path.as_ref().zip(style.text.color) { let transformation = self .transformation .as_ref() .map(|transformation| { transformation.into_matrix(bounds.center(), window.scale_factor()) }) .unwrap_or_default(); window .paint_svg(bounds, path.clone(), None, transformation, color, cx) .log_err(); } else if let Some((path, color)) = self.external_path.as_ref().zip(style.text.color) { let Some(bytes) = window .use_asset::(path, cx) .and_then(|asset| asset.log_err()) else { return; }; let transformation = self .transformation .as_ref() .map(|transformation| { transformation.into_matrix(bounds.center(), window.scale_factor()) }) .unwrap_or_default(); window .paint_svg( bounds, path.clone(), Some(&bytes), transformation, color, cx, ) .log_err(); } }, ) } } impl IntoElement for Svg { type Element = Self; fn into_element(self) -> Self::Element { self } } impl Styled for Svg { fn style(&mut self) -> &mut StyleRefinement { &mut self.interactivity.base_style } } impl InteractiveElement for Svg { fn interactivity(&mut self) -> &mut Interactivity { &mut self.interactivity } } /// A transformation to apply to an SVG element. #[derive(Clone, Copy, Debug, PartialEq)] pub struct Transformation { scale: Size, translate: Point, rotate: Radians, } impl Default for Transformation { fn default() -> Self { Self { scale: size(1.0, 1.0), translate: point(px(0.0), px(0.0)), rotate: radians(0.0), } } } impl Transformation { /// Create a new Transformation with the specified scale along each axis. pub fn scale(scale: Size) -> Self { Self { scale, translate: point(px(0.0), px(0.0)), rotate: radians(0.0), } } /// Create a new Transformation with the specified translation. pub fn translate(translate: Point) -> Self { Self { scale: size(1.0, 1.0), translate, rotate: radians(0.0), } } /// Create a new Transformation with the specified rotation in radians. pub fn rotate(rotate: impl Into) -> Self { let rotate = rotate.into(); Self { scale: size(1.0, 1.0), translate: point(px(0.0), px(0.0)), rotate, } } /// Update the scaling factor of this transformation. pub fn with_scaling(mut self, scale: Size) -> Self { self.scale = scale; self } /// Update the translation value of this transformation. pub fn with_translation(mut self, translate: Point) -> Self { self.translate = translate; self } /// Update the rotation angle of this transformation. pub fn with_rotation(mut self, rotate: impl Into) -> Self { self.rotate = rotate.into(); self } fn into_matrix(self, center: Point, scale_factor: f32) -> TransformationMatrix { //Note: if you read this as a sequence of matrix multiplications, start from the bottom TransformationMatrix::unit() .translate(center.scale(scale_factor) + self.translate.scale(scale_factor)) .rotate(self.rotate) .scale(self.scale) .translate(center.scale(-scale_factor)) } } enum SvgAsset {} impl Asset for SvgAsset { type Source = SharedString; type Output = Result, Arc>; fn load( source: Self::Source, _cx: &mut App, ) -> impl Future + Send + 'static { async move { let bytes = fs::read(Path::new(source.as_ref())).map_err(|e| Arc::new(e))?; let bytes = Arc::from(bytes); Ok(bytes) } } }