use gpui::KeyContext; use ui::{Context, InteractiveElement, IntoElement, ParentElement, Render, Window, v_flex}; use super::TextFinder; impl Render for TextFinder { fn render(&mut self, _window: &mut Window, cx: &mut Context) -> impl IntoElement { let mut key_context = KeyContext::new_with_defaults(); key_context.add("TextFinder"); v_flex() .key_context(key_context) .on_action(cx.listener(Self::to_project_search)) .on_action(cx.listener(Self::split_left)) .on_action(cx.listener(Self::split_right)) .on_action(cx.listener(Self::split_up)) .on_action(cx.listener(Self::split_down)) .on_action(cx.listener(Self::fold)) .on_action(cx.listener(Self::unfold)) .on_action(cx.listener(Self::toggle_fold_all)) .child(self.picker.clone()) } }