use gpui::{Render, View}; use story::{Story, StoryItem, StorySection}; use ui::prelude::*; use crate::application_menu::ApplicationMenu; pub struct ApplicationMenuStory { menu: View, } impl ApplicationMenuStory { pub fn new(cx: &mut WindowContext) -> Self { Self { menu: cx.new_view(ApplicationMenu::new), } } } impl Render for ApplicationMenuStory { fn render(&mut self, _cx: &mut ViewContext) -> impl IntoElement { Story::container() .child(Story::title_for::()) .child(StorySection::new().child(StoryItem::new( "Application Menu", h_flex().child(self.menu.clone()), ))) } }