use std::time::Duration; use crate::{prelude::*, HighlightedLabel, Label}; use gpui::{pulsating_between, Animation, AnimationExt, Render}; use story::Story; pub struct LabelStory; impl Render for LabelStory { fn render(&mut self, _cx: &mut ViewContext) -> impl IntoElement { Story::container() .child(Story::title_for::