use crate::prelude::*; use gpui::{WindowBackgroundAppearance, WindowContext}; /// Returns the [WindowBackgroundAppearance]. fn window_appearance(cx: &WindowContext) -> WindowBackgroundAppearance { cx.theme().styles.window_background_appearance } /// Returns if the window and it's surfaces are expected /// to be transparent. /// /// Helps determine if you need to take extra steps to prevent /// transparent backgrounds. pub fn window_is_transparent(cx: &WindowContext) -> bool { matches!( window_appearance(cx), WindowBackgroundAppearance::Transparent | WindowBackgroundAppearance::Blurred ) }