use super::Axis; use crate::{ Autoscroll, Editor, EditorMode, EditorSettings, NextScreen, NextScrollCursorCenterTopBottom, SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT, ScrollCursorBottom, ScrollCursorCenter, ScrollCursorCenterTopBottom, ScrollCursorTop, display_map::DisplayRow, scroll::ScrollOffset, }; use gpui::{Context, Point, Window}; use settings::Settings; use text::ToOffset; impl Editor { pub fn next_screen(&mut self, _: &NextScreen, window: &mut Window, cx: &mut Context) { if self.take_rename(true, window, cx).is_some() { return; } if self.mouse_context_menu.is_some() { return; } if matches!(self.mode, EditorMode::SingleLine) { cx.propagate(); return; } self.request_autoscroll(Autoscroll::Next, cx); } pub fn scroll( &mut self, scroll_position: Point, axis: Option, window: &mut Window, cx: &mut Context, ) { self.scroll_manager.update_ongoing_scroll(axis); self.set_scroll_position(scroll_position, window, cx); } pub fn scroll_cursor_center_top_bottom( &mut self, _: &ScrollCursorCenterTopBottom, window: &mut Window, cx: &mut Context, ) { match self.next_scroll_position { NextScrollCursorCenterTopBottom::Center => { self.scroll_cursor_center(&Default::default(), window, cx); } NextScrollCursorCenterTopBottom::Top => { self.scroll_cursor_top(&Default::default(), window, cx); } NextScrollCursorCenterTopBottom::Bottom => { self.scroll_cursor_bottom(&Default::default(), window, cx); } } self.next_scroll_position = self.next_scroll_position.next(); self._scroll_cursor_center_top_bottom_task = cx.spawn(async move |editor, cx| { cx.background_executor() .timer(SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT) .await; editor .update(cx, |editor, _| { editor.next_scroll_position = NextScrollCursorCenterTopBottom::default(); }) .ok(); }); } pub fn scroll_cursor_top( &mut self, _: &ScrollCursorTop, window: &mut Window, cx: &mut Context, ) { let display_snapshot = self.display_snapshot(cx); let scroll_margin_rows = self.vertical_scroll_margin() as u32; let selection_head = self.selections.newest_display(&display_snapshot).head(); let sticky_headers_len = if EditorSettings::get_global(cx).sticky_scroll.enabled && let Some(buffer_snapshot) = display_snapshot.buffer_snapshot().as_singleton() { let select_head_point = rope::Point::new(selection_head.to_point(&display_snapshot).row, 0); buffer_snapshot .outline_items_containing(select_head_point..select_head_point, false, None) .iter() .filter(|outline| { outline.range.start.offset < select_head_point.to_offset(&buffer_snapshot) as u32 }) .collect::>() .len() } else { 0 } as u32; let new_screen_top = selection_head.row().0; let header_offset = display_snapshot .buffer_snapshot() .show_headers() .then(|| display_snapshot.buffer_header_height()) .unwrap_or(0); // If the number of sticky headers exceeds the vertical_scroll_margin, // we need to adjust the scroll top a bit further let adjustment = scroll_margin_rows.max(sticky_headers_len) + header_offset; let new_screen_top = new_screen_top.saturating_sub(adjustment); self.set_scroll_top_row(DisplayRow(new_screen_top), window, cx); } pub fn scroll_cursor_center( &mut self, _: &ScrollCursorCenter, window: &mut Window, cx: &mut Context, ) { let Some(visible_rows) = self.visible_line_count().map(|count| count as u32) else { return; }; let new_screen_top = self .selections .newest_display(&self.display_snapshot(cx)) .head() .row() .0; let new_screen_top = new_screen_top.saturating_sub(visible_rows / 2); self.set_scroll_top_row(DisplayRow(new_screen_top), window, cx); } pub fn scroll_cursor_bottom( &mut self, _: &ScrollCursorBottom, window: &mut Window, cx: &mut Context, ) { let scroll_margin_rows = self.vertical_scroll_margin() as u32; let Some(visible_rows) = self.visible_line_count().map(|count| count as u32) else { return; }; let new_screen_top = self .selections .newest_display(&self.display_snapshot(cx)) .head() .row() .0; let new_screen_top = new_screen_top.saturating_sub(visible_rows.saturating_sub(scroll_margin_rows)); self.set_scroll_top_row(DisplayRow(new_screen_top), window, cx); } }