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| 1 | +1. Compression algorithm (deflate) | |
| 2 | + | |
| 3 | +The deflation algorithm used by gzip (also zip and zlib) is a variation of | |
| 4 | +LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in | |
| 5 | +the input data. The second occurrence of a string is replaced by a | |
| 6 | +pointer to the previous string, in the form of a pair (distance, | |
| 7 | +length). Distances are limited to 32K bytes, and lengths are limited | |
| 8 | +to 258 bytes. When a string does not occur anywhere in the previous | |
| 9 | +32K bytes, it is emitted as a sequence of literal bytes. (In this | |
| 10 | +description, `string' must be taken as an arbitrary sequence of bytes, | |
| 11 | +and is not restricted to printable characters.) | |
| 12 | + | |
| 13 | +Literals or match lengths are compressed with one Huffman tree, and | |
| 14 | +match distances are compressed with another tree. The trees are stored | |
| 15 | +in a compact form at the start of each block. The blocks can have any | |
| 16 | +size (except that the compressed data for one block must fit in | |
| 17 | +available memory). A block is terminated when deflate() determines that | |
| 18 | +it would be useful to start another block with fresh trees. (This is | |
| 19 | +somewhat similar to the behavior of LZW-based _compress_.) | |
| 20 | + | |
| 21 | +Duplicated strings are found using a hash table. All input strings of | |
| 22 | +length 3 are inserted in the hash table. A hash index is computed for | |
| 23 | +the next 3 bytes. If the hash chain for this index is not empty, all | |
| 24 | +strings in the chain are compared with the current input string, and | |
| 25 | +the longest match is selected. | |
| 26 | + | |
| 27 | +The hash chains are searched starting with the most recent strings, to | |
| 28 | +favor small distances and thus take advantage of the Huffman encoding. | |
| 29 | +The hash chains are singly linked. There are no deletions from the | |
| 30 | +hash chains, the algorithm simply discards matches that are too old. | |
| 31 | + | |
| 32 | +To avoid a worst-case situation, very long hash chains are arbitrarily | |
| 33 | +truncated at a certain length, determined by a runtime option (level | |
| 34 | +parameter of deflateInit). So deflate() does not always find the longest | |
| 35 | +possible match but generally finds a match which is long enough. | |
| 36 | + | |
| 37 | +deflate() also defers the selection of matches with a lazy evaluation | |
| 38 | +mechanism. After a match of length N has been found, deflate() searches for | |
| 39 | +a longer match at the next input byte. If a longer match is found, the | |
| 40 | +previous match is truncated to a length of one (thus producing a single | |
| 41 | +literal byte) and the process of lazy evaluation begins again. Otherwise, | |
| 42 | +the original match is kept, and the next match search is attempted only N | |
| 43 | +steps later. | |
| 44 | + | |
| 45 | +The lazy match evaluation is also subject to a runtime parameter. If | |
| 46 | +the current match is long enough, deflate() reduces the search for a longer | |
| 47 | +match, thus speeding up the whole process. If compression ratio is more | |
| 48 | +important than speed, deflate() attempts a complete second search even if | |
| 49 | +the first match is already long enough. | |
| 50 | + | |
| 51 | +The lazy match evaluation is not performed for the fastest compression | |
| 52 | +modes (level parameter 1 to 3). For these fast modes, new strings | |
| 53 | +are inserted in the hash table only when no match was found, or | |
| 54 | +when the match is not too long. This degrades the compression ratio | |
| 55 | +but saves time since there are both fewer insertions and fewer searches. | |
| 56 | + | |
| 57 | + | |
| 58 | +2. Decompression algorithm (inflate) | |
| 59 | + | |
| 60 | +2.1 Introduction | |
| 61 | + | |
| 62 | +The key question is how to represent a Huffman code (or any prefix code) so | |
| 63 | +that you can decode fast. The most important characteristic is that shorter | |
| 64 | +codes are much more common than longer codes, so pay attention to decoding the | |
| 65 | +short codes fast, and let the long codes take longer to decode. | |
| 66 | + | |
| 67 | +inflate() sets up a first level table that covers some number of bits of | |
| 68 | +input less than the length of longest code. It gets that many bits from the | |
| 69 | +stream, and looks it up in the table. The table will tell if the next | |
| 70 | +code is that many bits or less and how many, and if it is, it will tell | |
| 71 | +the value, else it will point to the next level table for which inflate() | |
| 72 | +grabs more bits and tries to decode a longer code. | |
| 73 | + | |
| 74 | +How many bits to make the first lookup is a tradeoff between the time it | |
| 75 | +takes to decode and the time it takes to build the table. If building the | |
| 76 | +table took no time (and if you had infinite memory), then there would only | |
| 77 | +be a first level table to cover all the way to the longest code. However, | |
| 78 | +building the table ends up taking a lot longer for more bits since short | |
| 79 | +codes are replicated many times in such a table. What inflate() does is | |
| 80 | +simply to make the number of bits in the first table a variable, and then | |
| 81 | +to set that variable for the maximum speed. | |
| 82 | + | |
| 83 | +For inflate, which has 286 possible codes for the literal/length tree, the size | |
| 84 | +of the first table is nine bits. Also the distance trees have 30 possible | |
| 85 | +values, and the size of the first table is six bits. Note that for each of | |
| 86 | +those cases, the table ended up one bit longer than the ``average'' code | |
| 87 | +length, i.e. the code length of an approximately flat code which would be a | |
| 88 | +little more than eight bits for 286 symbols and a little less than five bits | |
| 89 | +for 30 symbols. | |
| 90 | + | |
| 91 | + | |
| 92 | +2.2 More details on the inflate table lookup | |
| 93 | + | |
| 94 | +Ok, you want to know what this cleverly obfuscated inflate tree actually | |
| 95 | +looks like. You are correct that it's not a Huffman tree. It is simply a | |
| 96 | +lookup table for the first, let's say, nine bits of a Huffman symbol. The | |
| 97 | +symbol could be as short as one bit or as long as 15 bits. If a particular | |
| 98 | +symbol is shorter than nine bits, then that symbol's translation is duplicated | |
| 99 | +in all those entries that start with that symbol's bits. For example, if the | |
| 100 | +symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a | |
| 101 | +symbol is nine bits long, it appears in the table once. | |
| 102 | + | |
| 103 | +If the symbol is longer than nine bits, then that entry in the table points | |
| 104 | +to another similar table for the remaining bits. Again, there are duplicated | |
| 105 | +entries as needed. The idea is that most of the time the symbol will be short | |
| 106 | +and there will only be one table look up. (That's whole idea behind data | |
| 107 | +compression in the first place.) For the less frequent long symbols, there | |
| 108 | +will be two lookups. If you had a compression method with really long | |
| 109 | +symbols, you could have as many levels of lookups as is efficient. For | |
| 110 | +inflate, two is enough. | |
| 111 | + | |
| 112 | +So a table entry either points to another table (in which case nine bits in | |
| 113 | +the above example are gobbled), or it contains the translation for the symbol | |
| 114 | +and the number of bits to gobble. Then you start again with the next | |
| 115 | +ungobbled bit. | |
| 116 | + | |
| 117 | +You may wonder: why not just have one lookup table for how ever many bits the | |
| 118 | +longest symbol is? The reason is that if you do that, you end up spending | |
| 119 | +more time filling in duplicate symbol entries than you do actually decoding. | |
| 120 | +At least for deflate's output that generates new trees every several 10's of | |
| 121 | +kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code | |
| 122 | +would take too long if you're only decoding several thousand symbols. At the | |
| 123 | +other extreme, you could make a new table for every bit in the code. In fact, | |
| 124 | +that's essentially a Huffman tree. But then you spend two much time | |
| 125 | +traversing the tree while decoding, even for short symbols. | |
| 126 | + | |
| 127 | +So the number of bits for the first lookup table is a trade of the time to | |
| 128 | +fill out the table vs. the time spent looking at the second level and above of | |
| 129 | +the table. | |
| 130 | + | |
| 131 | +Here is an example, scaled down: | |
| 132 | + | |
| 133 | +The code being decoded, with 10 symbols, from 1 to 6 bits long: | |
| 134 | + | |
| 135 | +A: 0 | |
| 136 | +B: 10 | |
| 137 | +C: 1100 | |
| 138 | +D: 11010 | |
| 139 | +E: 11011 | |
| 140 | +F: 11100 | |
| 141 | +G: 11101 | |
| 142 | +H: 11110 | |
| 143 | +I: 111110 | |
| 144 | +J: 111111 | |
| 145 | + | |
| 146 | +Let's make the first table three bits long (eight entries): | |
| 147 | + | |
| 148 | +000: A,1 | |
| 149 | +001: A,1 | |
| 150 | +010: A,1 | |
| 151 | +011: A,1 | |
| 152 | +100: B,2 | |
| 153 | +101: B,2 | |
| 154 | +110: -> table X (gobble 3 bits) | |
| 155 | +111: -> table Y (gobble 3 bits) | |
| 156 | + | |
| 157 | +Each entry is what the bits decode as and how many bits that is, i.e. how | |
| 158 | +many bits to gobble. Or the entry points to another table, with the number of | |
| 159 | +bits to gobble implicit in the size of the table. | |
| 160 | + | |
| 161 | +Table X is two bits long since the longest code starting with 110 is five bits | |
| 162 | +long: | |
| 163 | + | |
| 164 | +00: C,1 | |
| 165 | +01: C,1 | |
| 166 | +10: D,2 | |
| 167 | +11: E,2 | |
| 168 | + | |
| 169 | +Table Y is three bits long since the longest code starting with 111 is six | |
| 170 | +bits long: | |
| 171 | + | |
| 172 | +000: F,2 | |
| 173 | +001: F,2 | |
| 174 | +010: G,2 | |
| 175 | +011: G,2 | |
| 176 | +100: H,2 | |
| 177 | +101: H,2 | |
| 178 | +110: I,3 | |
| 179 | +111: J,3 | |
| 180 | + | |
| 181 | +So what we have here are three tables with a total of 20 entries that had to | |
| 182 | +be constructed. That's compared to 64 entries for a single table. Or | |
| 183 | +compared to 16 entries for a Huffman tree (six two entry tables and one four | |
| 184 | +entry table). Assuming that the code ideally represents the probability of | |
| 185 | +the symbols, it takes on the average 1.25 lookups per symbol. That's compared | |
| 186 | +to one lookup for the single table, or 1.66 lookups per symbol for the | |
| 187 | +Huffman tree. | |
| 188 | + | |
| 189 | +There, I think that gives you a picture of what's going on. For inflate, the | |
| 190 | +meaning of a particular symbol is often more than just a letter. It can be a | |
| 191 | +byte (a "literal"), or it can be either a length or a distance which | |
| 192 | +indicates a base value and a number of bits to fetch after the code that is | |
| 193 | +added to the base value. Or it might be the special end-of-block code. The | |
| 194 | +data structures created in inftrees.c try to encode all that information | |
| 195 | +compactly in the tables. | |
| 196 | + | |
| 197 | + | |
| 198 | +Jean-loup Gailly Mark Adler | |
| 199 | +jloup@gzip.org madler@alumni.caltech.edu | |
| 200 | + | |
| 201 | + | |
| 202 | +References: | |
| 203 | + | |
| 204 | +[LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data | |
| 205 | +Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3, | |
| 206 | +pp. 337-343. | |
| 207 | + | |
| 208 | +``DEFLATE Compressed Data Format Specification'' available in | |
| 209 | +http://www.ietf.org/rfc/rfc1951.txt | |