#include #include #include #include #include #include #include #include "flayer.h" #include "samterm.h" static Image *scrtmp; void scrtemps(void) { int h; if(scrtmp) return; if(screensize(0, &h) == 0) h = 2048; scrtmp = allocimage(display, Rect(0, 0, 32, h), screen->chan, 0, 0); if(scrtmp==0) panic("scrtemps"); } Rectangle scrpos(Rectangle r, long p0, long p1, long tot) { Rectangle q; int h; q = r; h = q.max.y-q.min.y; if(tot == 0) return q; if(tot > 1024L*1024L) tot>>=10, p0>>=10, p1>>=10; if(p0 > 0) q.min.y += h*p0/tot; if(p1 < tot) q.max.y -= h*(tot-p1)/tot; if(q.max.y < q.min.y+2){ if(q.min.y+2 <= r.max.y) q.max.y = q.min.y+2; else q.min.y = q.max.y-2; } return q; } void scrdraw(Flayer *l, long tot) { Rectangle r, r1, r2; Image *b; scrtemps(); if(l->f.b == 0) panic("scrdraw"); r = l->scroll; r1 = r; if(l->visible == All){ b = scrtmp; r1.min.x = 0; r1.max.x = Dx(r); }else b = l->f.b; r2 = scrpos(r1, l->origin, l->origin+l->f.nchars, tot); if(!eqrect(r2, l->lastsr)){ l->lastsr = r2; draw(b, r1, l->f.cols[BORD], nil, ZP); draw(b, r2, l->f.cols[BACK], nil, r2.min); r2 = r1; r2.min.x = r2.max.x-1; draw(b, r2, l->f.cols[BORD], nil, ZP); if(b!=l->f.b) draw(l->f.b, r, b, nil, r1.min); } } void scrsleep(ulong dt) { int b; flushdisplay(); b = mousep->buttons; while(dt-- > 0){ sleep(1); if(nbrecv(mousectl->c, mousep) < 0) panic("mouse"); if(mousep->buttons != b) break; } } void scroll(Flayer *l, int but) { Rectangle s; int my, n; long o, tot; int once; ulong lastmsec, delay; if(l->visible==None) return; once = 0; lastmsec = mousep->msec; s = l->scroll; tot = scrtotal(l); do{ my = mousep->xy.y; if(my < s.min.y) my = s.min.y; if(my > s.max.y) my = s.max.y; my -= s.min.y; if(but == 2){ o = (tot / (s.max.y - s.min.y)) * my; n = 0; forcenter(l, o, n); if(readmouse(mousectl) < 0) panic("mouse"); continue; } o = l->origin; n = my/l->f.font->height; if(n == 0) n++; if(but == 1 || but == 4) n = -n; forcenter(l, o, n); if(!once){ flushdisplay(); if(but == 4 || but == 5) return; if(nbrecv(mousectl->c, mousep) < 0) panic("mouse"); delay = 200; once++; }else delay = 100; if(mousep->msec - lastmsec < delay) scrsleep(delay - mousep->msec + lastmsec); lastmsec = mousep->msec; }while(mousep->buttons & (1 << (but-1))); while(mousep->buttons) readmouse(mousectl); }