#include #include #include double flerp(double a, double b, double t) { return a + (b - a)*t; } double fberp(double a, double b, double c, Point3 bc) { return dotvec3(Vec3(a,b,c), bc); } double fclamp(double n, double min, double max) { return n < min? min: n > max? max: n; }