use git_hash::ObjectId; use git_object::{bstr::BStr, TreeRefIter}; use crate::{ easy, easy::{ext::ObjectAccessExt, object::find, TreeRef}, }; impl<'repo, A> TreeRef<'repo, A> where A: easy::Access + Sized, { /// Obtain a tree instance by handing in all components that it is made up of. pub fn from_id_and_data(id: impl Into, data: std::cell::Ref<'repo, [u8]>, access: &'repo A) -> Self { TreeRef { id: id.into(), data, access, } } // TODO: move implementation to git-object, tests. /// Follow a sequence of `path` components starting from this instance, and look them up one by one until the last component /// is looked up and its tree entry is returned. /// /// # Performance Notes /// /// Searching tree entries is currently done in sequence, which allows to the search to be allocation free. It would be possible /// to re-use a vector and use a binary search instead, which might be able to improve performance over all. /// However, a benchmark should be created first to have some data and see which trade-off to choose here. pub fn lookup_path(mut self, path: I) -> Result, find::existing::Error> where I: IntoIterator, P: PartialEq, { // let mut out = None; let mut path = path.into_iter().peekable(); while let Some(component) = path.next() { match TreeRefIter::from_bytes(&self.data) .filter_map(Result::ok) .find(|entry| component.eq(entry.filename)) { Some(entry) => { if path.peek().is_none() { return Ok(Some(entry.into())); } else { let next_id = entry.oid.to_owned(); let access = self.access; drop(entry); drop(self); self = match access.find_object(next_id)?.try_into_tree() { Ok(tree) => tree, Err(_) => return Ok(None), }; } } None => return Ok(None), } } Ok(None) } }