worker->flags |= flags;} /** * worker_clr_flags - clear worker flags and adjust nr_running accordingly * @worker: self * @flags: flags to clear * * Clear @flags in @worker->flags and adjust nr_running accordingly. */static inline void worker_clr_flags(struct worker *worker, unsigned int flags){ struct worker_pool *pool = worker->pool; unsigned int oflags = worker->flags; lockdep_assert_held(&pool->lock); worker->flags &= ~flags; /* * If transitioning out of NOT_RUNNING, increment nr_running. Note * that the nested NOT_RUNNING is not a noop. NOT_RUNNING is mask * of multiple flags, not a single flag. */ if ((flags & WORKER_NOT_RUNNING) && (oflags & WORKER_NOT_RUNNING)) if (!(worker->flags & WORKER_NOT_RUNNING)) pool->nr_running++;} /* Return the first idle worker. Called with pool->lock held. */static struct worker *first_idle_worker(struct worker_pool *pool){ if (unlikely(list_empty(&pool->idle_list))) return NULL; return list_first_entry(&pool->idle_list, struct worker, entry);} /** * worker_enter_idle - enter idle state * @worker: worker which is entering idle state * * @worker is entering idle state. Update stats and idle timer if * necessary. * * LOCKING: * raw_spin_lock_irq(pool->lock). */static void worker_enter_idle(struct worker *worker){ struct worker_pool *pool = worker->pool; if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) || WARN_ON_ONCE(!list_empty(&worker->entry) && (worker->hentry.next || worker->hentry.pprev))) return; /* can't use worker_set_flags(), also called from create_worker() */ worker->flags |= WORKER_IDLE; pool->nr_idle++; worker->last_active = jiffies; /* idle_list is LIFO */ list_add(&worker->entry, &pool->idle_list); if (too_many_workers(pool) && !timer_pending(&pool->idle_timer)) mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT); /* Sanity check nr_running. */ WARN_ON_ONCE(pool->nr_workers == pool->nr_idle && pool->nr_running);} /** * worker_leave_idle - leave idle state * @worker: worker which is leaving idle state * * @worker is leaving idle state. Update stats. * * LOCKING: * raw_spin_lock_irq(pool->lock). */static void worker_leave_idle(struct worker *worker){ struct worker_pool *pool = worker->pool; if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE))) return; worker_clr_flags(worker, WORKER_IDLE); pool->nr_idle--; list_del_init(&worker->entry);} /** * find_worker_executing_work - find worker which is executing a work * @pool: pool of interest * @work: work to find worker for * * Find a worker which is executing @work on @pool by searching * @pool->busy_hash which is keyed by the address of @work. For a worker * to match, its current execution should match the address of @work and * its work function. This is to avoid unwanted dependency between * unrelated work executions through a work item being recycled while still * being executed. * * This is a bit tricky. A work item may be freed once its execution * starts and nothing prevents the freed area from being recycled for * another work item. If the same work item address ends up being reused * before the original execution finishes, workqueue will identify the * recycled work item as currently executing and make it wait until the * current execution finishes, introducing an unwanted dependency. * * This function checks the work item address and work function to avoid * false positives. Note that this isn't complete as one may construct a * work function which can introduce dependency onto itself through a * recycled work item. Well, if somebody wants to shoot oneself in the * foot that badly, there's only so much we can do, and if such deadlock * actually occurs, it should be easy to locate the culprit work function. * * CONTEXT: * raw_spin_lock_irq(pool->lock). * * Return: * Pointer to worker which is executing @work if found, %NULL * otherwise. */static struct worker *find_worker_executing_work(struct worker_pool *pool, struct work_struct *work){ struct worker *worker; hash_for_each_possible(pool->busy_hash, worker, hentry, (unsigned long)work) if (worker->current_work == work && worker->current_func == work->func) return worker; return NULL;} static void mayday_cursor_func(struct work_struct *work){ /* should not be processed, only for marking position */ BUG();} /** * move_linked_works - move linked works to a list * @work: start of series of works to be scheduled * @head: target list to append @work to * @nextp: out parameter for nested worklist walking * * Schedule linked works starting from @work to @head. Work series to be * scheduled starts at @work and includes any consecutive work with * WORK_STRUCT_LINKED set in its predecessor. See assign_work() for details on * @nextp. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */static void move_linked_works(struct work_struct *work, struct list_head *head, struct work_struct **nextp){ struct work_struct *n; /* * Linked worklist will always end before the end of the list, * use NULL for list head. */ list_for_each_entry_safe_from(work, n, NULL, entry) { list_move_tail(&work->entry, head); if (!(*work_data_bits(work) & WORK_STRUCT_LINKED)) break; } /* * If we're already inside safe list traversal and have moved * multiple works to the scheduled queue, the next position * needs to be updated. */ if (nextp) *nextp = n;} /** * assign_work - assign a work item and its linked work items to a worker * @work: work to assign * @worker: worker to assign to * @nextp: out parameter for nested worklist walking * * Assign @work and its linked work items to @worker. If @work is already being * executed by another worker in the same pool, it'll be punted there. * * If @nextp is not NULL, it's updated to point to the next work of the last * scheduled work. This allows assign_work() to be nested inside * list_for_each_entry_safe(). * * Returns %true if @work was successfully assigned to @worker. %false if @work * was punted to another worker already executing it. */static bool assign_work(struct work_struct *work, struct worker *worker, struct work_struct **nextp){ struct worker_pool *pool = worker->pool; struct worker *collision; lockdep_assert_held(&pool->lock); /* The cursor work should not be processed */ if (unlikely(work->func == mayday_cursor_func)) { /* only worker_thread() can possibly take this branch */ WARN_ON_ONCE(worker->rescue_wq); if (nextp) *nextp = list_next_entry(work, entry); list_del_init(&work->entry); return false; } /* * A single work shouldn't be executed concurrently by multiple workers. * __queue_work() ensures that @work doesn't jump to a different pool * while still running in the previous pool. Here, we should ensure that * @work is not executed concurrently by multiple workers from the same * pool. Check whether anyone is already processing the work. If so, * defer the work to the currently executing one. */ collision = find_worker_executing_work(pool, work); if (unlikely(collision)) { move_linked_works(work, &collision->scheduled, nextp); return false; } move_linked_works(work, &worker->scheduled, nextp); return true;} static struct irq_work *bh_pool_irq_work(struct worker_pool *pool){ int high = pool->attrs->nice == HIGHPRI_NICE_LEVEL ? 1 : 0; return &per_cpu(bh_pool_irq_works, pool->cpu)[high];} static void kick_bh_pool(struct worker_pool *pool){#ifdef CONFIG_SMP /* see drain_dead_softirq_workfn() for BH_DRAINING */ if (unlikely(pool->cpu != smp_processor_id() && !(pool->flags & POOL_BH_DRAINING))) { irq_work_queue_on(bh_pool_irq_work(pool), pool->cpu); return; }#endif if (pool->attrs->nice == HIGHPRI_NICE_LEVEL) raise_softirq_irqoff(HI_SOFTIRQ); else raise_softirq_irqoff(TASKLET_SOFTIRQ);} /** * kick_pool - wake up an idle worker if necessary * @pool: pool to kick * * @pool may have pending work items. Wake up worker if necessary. Returns * whether a worker was woken up. */static bool kick_pool(struct worker_pool *pool){ struct worker *worker = first_idle_worker(pool); struct task_struct *p; lockdep_assert_held(&pool->lock); if (!need_more_worker(pool) || !worker) return false; if (pool->flags & POOL_BH) { kick_bh_pool(pool); return true; } p = worker->task; #ifdef CONFIG_SMP /* * Idle @worker is about to execute @work and waking up provides an * opportunity to migrate @worker at a lower cost by setting the task's * wake_cpu field. Let's see if we want to move @worker to improve * execution locality. * * We're waking the worker that went idle the latest and there's some * chance that @worker is marked idle but hasn't gone off CPU yet. If * so, setting the wake_cpu won't do anything. As this is a best-effort * optimization and the race window is narrow, let's leave as-is for * now. If this becomes pronounced, we can skip over workers which are * still on cpu when picking an idle worker. * * If @pool has non-strict affinity, @worker might have ended up outside * its affinity scope. Repatriate. */ if (!pool->attrs->affn_strict && !cpumask_test_cpu(p->wake_cpu, pool->attrs->__pod_cpumask)) { struct work_struct *work = list_first_entry(&pool->worklist, struct work_struct, entry); int wake_cpu = cpumask_any_and_distribute(pool->attrs->__pod_cpumask, cpu_online_mask); if (wake_cpu < nr_cpu_ids) { p->wake_cpu = wake_cpu; get_work_pwq(work)->stats[PWQ_STAT_REPATRIATED]++; } }#endif wake_up_process(p); return true;} #ifdef CONFIG_WQ_CPU_INTENSIVE_REPORT /* * Concurrency-managed per-cpu work items that hog CPU for longer than * wq_cpu_intensive_thresh_us trigger the automatic CPU_INTENSIVE mechanism, * which prevents them from stalling other concurrency-managed work items. If a * work function keeps triggering this mechanism, it's likely that the work item * should be using an unbound workqueue instead. * * wq_cpu_intensive_report() tracks work functions which trigger such conditions * and report them so that they can be examined and converted to use unbound * workqueues as appropriate. To avoid flooding the console, each violating work * function is tracked and reported with exponential backoff. */#define WCI_MAX_ENTS 128 struct wci_ent { work_func_t func; atomic64_t cnt; struct hlist_node hash_node;}; static struct wci_ent wci_ents[WCI_MAX_ENTS];static int wci_nr_ents;static DEFINE_RAW_SPINLOCK(wci_lock);static DEFINE_HASHTABLE(wci_hash, ilog2(WCI_MAX_ENTS)); static struct wci_ent *wci_find_ent(work_func_t func){ struct wci_ent *ent; hash_for_each_possible_rcu(wci_hash, ent, hash_node, (unsigned long)func) { if (ent->func == func) return ent; } return NULL;} static void wq_cpu_intensive_report(work_func_t func){ struct wci_ent *ent; restart: ent = wci_find_ent(func); if (ent) { u64 cnt; /* * Start reporting from the warning_thresh and back off * exponentially. */ cnt = atomic64_inc_return_relaxed(&ent->cnt); if (wq_cpu_intensive_warning_thresh && cnt >= wq_cpu_intensive_warning_thresh && is_power_of_2(cnt + 1 - wq_cpu_intensive_warning_thresh)) printk_deferred(KERN_WARNING "workqueue: %ps hogged CPU for >%luus %llu times, consider switching to WQ_UNBOUND\n", ent->func, wq_cpu_intensive_thresh_us, atomic64_read(&ent->cnt)); return; } /* * @func is a new violation. Allocate a new entry for it. If wcn_ents[] * is exhausted, something went really wrong and we probably made enough * noise already. */ if (wci_nr_ents >= WCI_MAX_ENTS) return; raw_spin_lock(&wci_lock); if (wci_nr_ents >= WCI_MAX_ENTS) { raw_spin_unlock(&wci_lock); return; } if (wci_find_ent(func)) { raw_spin_unlock(&wci_lock); goto restart; } ent = &wci_ents[wci_nr_ents++]; ent->func = func; atomic64_set(&ent->cnt, 0); hash_add_rcu(wci_hash, &ent->hash_node, (unsigned long)func); raw_spin_unlock(&wci_lock); goto restart;} #else /* CONFIG_WQ_CPU_INTENSIVE_REPORT */static void wq_cpu_intensive_report(work_func_t func) {}#endif /* CONFIG_WQ_CPU_INTENSIVE_REPORT */ /** * wq_worker_running - a worker is running again * @task: task waking up * * This function is called when a worker returns from schedule() */void wq_worker_running(struct task_struct *task){ struct worker *worker = kthread_data(task); if (!READ_ONCE(worker->sleeping)) return; /* * If preempted by unbind_workers() between the WORKER_NOT_RUNNING check * and the nr_running increment below, we may ruin the nr_running reset * and leave with an unexpected pool->nr_running == 1 on the newly unbound * pool. Protect against such race. */ preempt_disable(); if (!(worker->flags & WORKER_NOT_RUNNING)) worker->pool->nr_running++; preempt_enable(); /* * CPU intensive auto-detection cares about how long a work item hogged * CPU without sleeping. Reset the starting timestamp on wakeup. */ worker->current_at = worker->task->se.sum_exec_runtime; WRITE_ONCE(worker->sleeping, 0);} /** * wq_worker_sleeping - a worker is going to sleep * @task: task going to sleep * * This function is called from schedule() when a busy worker is * going to sleep. */void wq_worker_sleeping(struct task_struct *task){ struct worker *worker = kthread_data(task); struct worker_pool *pool; /* * Rescuers, which may not have all the fields set up like normal * workers, also reach here, let's not access anything before * checking NOT_RUNNING. */ if (worker->flags & WORKER_NOT_RUNNING) return; pool = worker->pool; /* Return if preempted before wq_worker_running() was reached */ if (READ_ONCE(worker->sleeping)) return; WRITE_ONCE(worker->sleeping, 1); raw_spin_lock_irq(&pool->lock); /* * Recheck in case unbind_workers() preempted us. We don't * want to decrement nr_running after the worker is unbound * and nr_running has been reset. */ if (worker->flags & WORKER_NOT_RUNNING) { raw_spin_unlock_irq(&pool->lock); return; } pool->nr_running--; if (kick_pool(pool)) worker->current_pwq->stats[PWQ_STAT_CM_WAKEUP]++; raw_spin_unlock_irq(&pool->lock);} /** * wq_worker_tick - a scheduler tick occurred while a kworker is running * @task: task currently running * * Called from sched_tick(). We're in the IRQ context and the current * worker's fields which follow the 'K' locking rule can be accessed safely. */void wq_worker_tick(struct task_struct *task){Lines 1001–1500 of 8475. Previous lines Load more
worker->flags |= flags; } /** * worker_clr_flags - clear worker flags and adjust nr_running accordingly * @worker: self * @flags: flags to clear * * Clear @flags in @worker->flags and adjust nr_running accordingly. */ static inline void worker_clr_flags(struct worker *worker, unsigned int flags) { struct worker_pool *pool = worker->pool; unsigned int oflags = worker->flags; lockdep_assert_held(&pool->lock); worker->flags &= ~flags; /* * If transitioning out of NOT_RUNNING, increment nr_running. Note * that the nested NOT_RUNNING is not a noop. NOT_RUNNING is mask * of multiple flags, not a single flag. */ if ((flags & WORKER_NOT_RUNNING) && (oflags & WORKER_NOT_RUNNING)) if (!(worker->flags & WORKER_NOT_RUNNING)) pool->nr_running++; } /* Return the first idle worker. Called with pool->lock held. */ static struct worker *first_idle_worker(struct worker_pool *pool) { if (unlikely(list_empty(&pool->idle_list))) return NULL; return list_first_entry(&pool->idle_list, struct worker, entry); } /** * worker_enter_idle - enter idle state * @worker: worker which is entering idle state * * @worker is entering idle state. Update stats and idle timer if * necessary. * * LOCKING: * raw_spin_lock_irq(pool->lock). */ static void worker_enter_idle(struct worker *worker) { struct worker_pool *pool = worker->pool; if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) || WARN_ON_ONCE(!list_empty(&worker->entry) && (worker->hentry.next || worker->hentry.pprev))) return; /* can't use worker_set_flags(), also called from create_worker() */ worker->flags |= WORKER_IDLE; pool->nr_idle++; worker->last_active = jiffies; /* idle_list is LIFO */ list_add(&worker->entry, &pool->idle_list); if (too_many_workers(pool) && !timer_pending(&pool->idle_timer)) mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT); /* Sanity check nr_running. */ WARN_ON_ONCE(pool->nr_workers == pool->nr_idle && pool->nr_running); } /** * worker_leave_idle - leave idle state * @worker: worker which is leaving idle state * * @worker is leaving idle state. Update stats. * * LOCKING: * raw_spin_lock_irq(pool->lock). */ static void worker_leave_idle(struct worker *worker) { struct worker_pool *pool = worker->pool; if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE))) return; worker_clr_flags(worker, WORKER_IDLE); pool->nr_idle--; list_del_init(&worker->entry); } /** * find_worker_executing_work - find worker which is executing a work * @pool: pool of interest * @work: work to find worker for * * Find a worker which is executing @work on @pool by searching * @pool->busy_hash which is keyed by the address of @work. For a worker * to match, its current execution should match the address of @work and * its work function. This is to avoid unwanted dependency between * unrelated work executions through a work item being recycled while still * being executed. * * This is a bit tricky. A work item may be freed once its execution * starts and nothing prevents the freed area from being recycled for * another work item. If the same work item address ends up being reused * before the original execution finishes, workqueue will identify the * recycled work item as currently executing and make it wait until the * current execution finishes, introducing an unwanted dependency. * * This function checks the work item address and work function to avoid * false positives. Note that this isn't complete as one may construct a * work function which can introduce dependency onto itself through a * recycled work item. Well, if somebody wants to shoot oneself in the * foot that badly, there's only so much we can do, and if such deadlock * actually occurs, it should be easy to locate the culprit work function. * * CONTEXT: * raw_spin_lock_irq(pool->lock). * * Return: * Pointer to worker which is executing @work if found, %NULL * otherwise. */ static struct worker *find_worker_executing_work(struct worker_pool *pool, struct work_struct *work) { struct worker *worker; hash_for_each_possible(pool->busy_hash, worker, hentry, (unsigned long)work) if (worker->current_work == work && worker->current_func == work->func) return worker; return NULL; } static void mayday_cursor_func(struct work_struct *work) { /* should not be processed, only for marking position */ BUG(); } /** * move_linked_works - move linked works to a list * @work: start of series of works to be scheduled * @head: target list to append @work to * @nextp: out parameter for nested worklist walking * * Schedule linked works starting from @work to @head. Work series to be * scheduled starts at @work and includes any consecutive work with * WORK_STRUCT_LINKED set in its predecessor. See assign_work() for details on * @nextp. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */ static void move_linked_works(struct work_struct *work, struct list_head *head, struct work_struct **nextp) { struct work_struct *n; /* * Linked worklist will always end before the end of the list, * use NULL for list head. */ list_for_each_entry_safe_from(work, n, NULL, entry) { list_move_tail(&work->entry, head); if (!(*work_data_bits(work) & WORK_STRUCT_LINKED)) break; } /* * If we're already inside safe list traversal and have moved * multiple works to the scheduled queue, the next position * needs to be updated. */ if (nextp) *nextp = n; } /** * assign_work - assign a work item and its linked work items to a worker * @work: work to assign * @worker: worker to assign to * @nextp: out parameter for nested worklist walking * * Assign @work and its linked work items to @worker. If @work is already being * executed by another worker in the same pool, it'll be punted there. * * If @nextp is not NULL, it's updated to point to the next work of the last * scheduled work. This allows assign_work() to be nested inside * list_for_each_entry_safe(). * * Returns %true if @work was successfully assigned to @worker. %false if @work * was punted to another worker already executing it. */ static bool assign_work(struct work_struct *work, struct worker *worker, struct work_struct **nextp) { struct worker_pool *pool = worker->pool; struct worker *collision; lockdep_assert_held(&pool->lock); /* The cursor work should not be processed */ if (unlikely(work->func == mayday_cursor_func)) { /* only worker_thread() can possibly take this branch */ WARN_ON_ONCE(worker->rescue_wq); if (nextp) *nextp = list_next_entry(work, entry); list_del_init(&work->entry); return false; } /* * A single work shouldn't be executed concurrently by multiple workers. * __queue_work() ensures that @work doesn't jump to a different pool * while still running in the previous pool. Here, we should ensure that * @work is not executed concurrently by multiple workers from the same * pool. Check whether anyone is already processing the work. If so, * defer the work to the currently executing one. */ collision = find_worker_executing_work(pool, work); if (unlikely(collision)) { move_linked_works(work, &collision->scheduled, nextp); return false; } move_linked_works(work, &worker->scheduled, nextp); return true; } static struct irq_work *bh_pool_irq_work(struct worker_pool *pool) { int high = pool->attrs->nice == HIGHPRI_NICE_LEVEL ? 1 : 0; return &per_cpu(bh_pool_irq_works, pool->cpu)[high]; } static void kick_bh_pool(struct worker_pool *pool) { #ifdef CONFIG_SMP /* see drain_dead_softirq_workfn() for BH_DRAINING */ if (unlikely(pool->cpu != smp_processor_id() && !(pool->flags & POOL_BH_DRAINING))) { irq_work_queue_on(bh_pool_irq_work(pool), pool->cpu); return; } #endif if (pool->attrs->nice == HIGHPRI_NICE_LEVEL) raise_softirq_irqoff(HI_SOFTIRQ); else raise_softirq_irqoff(TASKLET_SOFTIRQ); } /** * kick_pool - wake up an idle worker if necessary * @pool: pool to kick * * @pool may have pending work items. Wake up worker if necessary. Returns * whether a worker was woken up. */ static bool kick_pool(struct worker_pool *pool) { struct worker *worker = first_idle_worker(pool); struct task_struct *p; lockdep_assert_held(&pool->lock); if (!need_more_worker(pool) || !worker) return false; if (pool->flags & POOL_BH) { kick_bh_pool(pool); return true; } p = worker->task; #ifdef CONFIG_SMP /* * Idle @worker is about to execute @work and waking up provides an * opportunity to migrate @worker at a lower cost by setting the task's * wake_cpu field. Let's see if we want to move @worker to improve * execution locality. * * We're waking the worker that went idle the latest and there's some * chance that @worker is marked idle but hasn't gone off CPU yet. If * so, setting the wake_cpu won't do anything. As this is a best-effort * optimization and the race window is narrow, let's leave as-is for * now. If this becomes pronounced, we can skip over workers which are * still on cpu when picking an idle worker. * * If @pool has non-strict affinity, @worker might have ended up outside * its affinity scope. Repatriate. */ if (!pool->attrs->affn_strict && !cpumask_test_cpu(p->wake_cpu, pool->attrs->__pod_cpumask)) { struct work_struct *work = list_first_entry(&pool->worklist, struct work_struct, entry); int wake_cpu = cpumask_any_and_distribute(pool->attrs->__pod_cpumask, cpu_online_mask); if (wake_cpu < nr_cpu_ids) { p->wake_cpu = wake_cpu; get_work_pwq(work)->stats[PWQ_STAT_REPATRIATED]++; } } #endif wake_up_process(p); return true; } #ifdef CONFIG_WQ_CPU_INTENSIVE_REPORT /* * Concurrency-managed per-cpu work items that hog CPU for longer than * wq_cpu_intensive_thresh_us trigger the automatic CPU_INTENSIVE mechanism, * which prevents them from stalling other concurrency-managed work items. If a * work function keeps triggering this mechanism, it's likely that the work item * should be using an unbound workqueue instead. * * wq_cpu_intensive_report() tracks work functions which trigger such conditions * and report them so that they can be examined and converted to use unbound * workqueues as appropriate. To avoid flooding the console, each violating work * function is tracked and reported with exponential backoff. */ #define WCI_MAX_ENTS 128 struct wci_ent { work_func_t func; atomic64_t cnt; struct hlist_node hash_node; }; static struct wci_ent wci_ents[WCI_MAX_ENTS]; static int wci_nr_ents; static DEFINE_RAW_SPINLOCK(wci_lock); static DEFINE_HASHTABLE(wci_hash, ilog2(WCI_MAX_ENTS)); static struct wci_ent *wci_find_ent(work_func_t func) { struct wci_ent *ent; hash_for_each_possible_rcu(wci_hash, ent, hash_node, (unsigned long)func) { if (ent->func == func) return ent; } return NULL; } static void wq_cpu_intensive_report(work_func_t func) { struct wci_ent *ent; restart: ent = wci_find_ent(func); if (ent) { u64 cnt; /* * Start reporting from the warning_thresh and back off * exponentially. */ cnt = atomic64_inc_return_relaxed(&ent->cnt); if (wq_cpu_intensive_warning_thresh && cnt >= wq_cpu_intensive_warning_thresh && is_power_of_2(cnt + 1 - wq_cpu_intensive_warning_thresh)) printk_deferred(KERN_WARNING "workqueue: %ps hogged CPU for >%luus %llu times, consider switching to WQ_UNBOUND\n", ent->func, wq_cpu_intensive_thresh_us, atomic64_read(&ent->cnt)); return; } /* * @func is a new violation. Allocate a new entry for it. If wcn_ents[] * is exhausted, something went really wrong and we probably made enough * noise already. */ if (wci_nr_ents >= WCI_MAX_ENTS) return; raw_spin_lock(&wci_lock); if (wci_nr_ents >= WCI_MAX_ENTS) { raw_spin_unlock(&wci_lock); return; } if (wci_find_ent(func)) { raw_spin_unlock(&wci_lock); goto restart; } ent = &wci_ents[wci_nr_ents++]; ent->func = func; atomic64_set(&ent->cnt, 0); hash_add_rcu(wci_hash, &ent->hash_node, (unsigned long)func); raw_spin_unlock(&wci_lock); goto restart; } #else /* CONFIG_WQ_CPU_INTENSIVE_REPORT */ static void wq_cpu_intensive_report(work_func_t func) {} #endif /* CONFIG_WQ_CPU_INTENSIVE_REPORT */ /** * wq_worker_running - a worker is running again * @task: task waking up * * This function is called when a worker returns from schedule() */ void wq_worker_running(struct task_struct *task) { struct worker *worker = kthread_data(task); if (!READ_ONCE(worker->sleeping)) return; /* * If preempted by unbind_workers() between the WORKER_NOT_RUNNING check * and the nr_running increment below, we may ruin the nr_running reset * and leave with an unexpected pool->nr_running == 1 on the newly unbound * pool. Protect against such race. */ preempt_disable(); if (!(worker->flags & WORKER_NOT_RUNNING)) worker->pool->nr_running++; preempt_enable(); /* * CPU intensive auto-detection cares about how long a work item hogged * CPU without sleeping. Reset the starting timestamp on wakeup. */ worker->current_at = worker->task->se.sum_exec_runtime; WRITE_ONCE(worker->sleeping, 0); } /** * wq_worker_sleeping - a worker is going to sleep * @task: task going to sleep * * This function is called from schedule() when a busy worker is * going to sleep. */ void wq_worker_sleeping(struct task_struct *task) { struct worker *worker = kthread_data(task); struct worker_pool *pool; /* * Rescuers, which may not have all the fields set up like normal * workers, also reach here, let's not access anything before * checking NOT_RUNNING. */ if (worker->flags & WORKER_NOT_RUNNING) return; pool = worker->pool; /* Return if preempted before wq_worker_running() was reached */ if (READ_ONCE(worker->sleeping)) return; WRITE_ONCE(worker->sleeping, 1); raw_spin_lock_irq(&pool->lock); /* * Recheck in case unbind_workers() preempted us. We don't * want to decrement nr_running after the worker is unbound * and nr_running has been reset. */ if (worker->flags & WORKER_NOT_RUNNING) { raw_spin_unlock_irq(&pool->lock); return; } pool->nr_running--; if (kick_pool(pool)) worker->current_pwq->stats[PWQ_STAT_CM_WAKEUP]++; raw_spin_unlock_irq(&pool->lock); } /** * wq_worker_tick - a scheduler tick occurred while a kworker is running * @task: task currently running * * Called from sched_tick(). We're in the IRQ context and the current * worker's fields which follow the 'K' locking rule can be accessed safely. */ void wq_worker_tick(struct task_struct *task) {