* guarantee that either we see non-empty pending_pwqs or they see * decremented $nna->nr. * * $nna->max may change as CPUs come online/offline and @pwq->wq's * max_active gets updated. However, it is guaranteed to be equal to or * larger than @pwq->wq->min_active which is above zero unless freezing. * This maintains the forward progress guarantee. */ if (atomic_dec_return(&nna->nr) >= READ_ONCE(nna->max)) return; if (!list_empty(&nna->pending_pwqs)) node_activate_pending_pwq(nna, pool);} /** * pwq_dec_nr_in_flight - decrement pwq's nr_in_flight * @pwq: pwq of interest * @work_data: work_data of work which left the queue * * A work either has completed or is removed from pending queue, * decrement nr_in_flight of its pwq and handle workqueue flushing. * * NOTE: * For unbound workqueues, this function may temporarily drop @pwq->pool->lock * and thus should be called after all other state updates for the in-flight * work item is complete. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */static void pwq_dec_nr_in_flight(struct pool_workqueue *pwq, unsigned long work_data){ int color = get_work_color(work_data); if (!(work_data & WORK_STRUCT_INACTIVE)) pwq_dec_nr_active(pwq); pwq->nr_in_flight[color]--; /* is flush in progress and are we at the flushing tip? */ if (likely(pwq->flush_color != color)) goto out_put; /* are there still in-flight works? */ if (pwq->nr_in_flight[color]) goto out_put; /* this pwq is done, clear flush_color */ pwq->flush_color = -1; /* * If this was the last pwq, wake up the first flusher. It * will handle the rest. */ if (atomic_dec_and_test(&pwq->wq->nr_pwqs_to_flush)) complete(&pwq->wq->first_flusher->done);out_put: put_pwq(pwq);} /** * try_to_grab_pending - steal work item from worklist and disable irq * @work: work item to steal * @cflags: %WORK_CANCEL_ flags * @irq_flags: place to store irq state * * Try to grab PENDING bit of @work. This function can handle @work in any * stable state - idle, on timer or on worklist. * * Return: * * ======== ================================================================ * 1 if @work was pending and we successfully stole PENDING * 0 if @work was idle and we claimed PENDING * -EAGAIN if PENDING couldn't be grabbed at the moment, safe to busy-retry * ======== ================================================================ * * Note: * On >= 0 return, the caller owns @work's PENDING bit. To avoid getting * interrupted while holding PENDING and @work off queue, irq must be * disabled on entry. This, combined with delayed_work->timer being * irqsafe, ensures that we return -EAGAIN for finite short period of time. * * On successful return, >= 0, irq is disabled and the caller is * responsible for releasing it using local_irq_restore(*@irq_flags). * * This function is safe to call from any context including IRQ handler. */static int try_to_grab_pending(struct work_struct *work, u32 cflags, unsigned long *irq_flags){ struct worker_pool *pool; struct pool_workqueue *pwq; local_irq_save(*irq_flags); /* try to steal the timer if it exists */ if (cflags & WORK_CANCEL_DELAYED) { struct delayed_work *dwork = to_delayed_work(work); /* * dwork->timer is irqsafe. If timer_delete() fails, it's * guaranteed that the timer is not queued anywhere and not * running on the local CPU. */ if (likely(timer_delete(&dwork->timer))) return 1; } /* try to claim PENDING the normal way */ if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) return 0; rcu_read_lock(); /* * The queueing is in progress, or it is already queued. Try to * steal it from ->worklist without clearing WORK_STRUCT_PENDING. */ pool = get_work_pool(work); if (!pool) goto fail; raw_spin_lock(&pool->lock); /* * work->data is guaranteed to point to pwq only while the work * item is queued on pwq->wq, and both updating work->data to point * to pwq on queueing and to pool on dequeueing are done under * pwq->pool->lock. This in turn guarantees that, if work->data * points to pwq which is associated with a locked pool, the work * item is currently queued on that pool. */ pwq = get_work_pwq(work); if (pwq && pwq->pool == pool) { unsigned long work_data = *work_data_bits(work); debug_work_deactivate(work); /* * A cancelable inactive work item must be in the * pwq->inactive_works since a queued barrier can't be * canceled (see the comments in insert_wq_barrier()). * * An inactive work item cannot be deleted directly because * it might have linked barrier work items which, if left * on the inactive_works list, will confuse pwq->nr_active * management later on and cause stall. Move the linked * barrier work items to the worklist when deleting the grabbed * item. Also keep WORK_STRUCT_INACTIVE in work_data, so that * it doesn't participate in nr_active management in later * pwq_dec_nr_in_flight(). */ if (work_data & WORK_STRUCT_INACTIVE) move_linked_works(work, &pwq->pool->worklist, NULL); list_del_init(&work->entry); /* * work->data points to pwq iff queued. Let's point to pool. As * this destroys work->data needed by the next step, stash it. */ set_work_pool_and_keep_pending(work, pool->id, pool_offq_flags(pool)); /* must be the last step, see the function comment */ pwq_dec_nr_in_flight(pwq, work_data); raw_spin_unlock(&pool->lock); rcu_read_unlock(); return 1; } raw_spin_unlock(&pool->lock);fail: rcu_read_unlock(); local_irq_restore(*irq_flags); return -EAGAIN;} /** * work_grab_pending - steal work item from worklist and disable irq * @work: work item to steal * @cflags: %WORK_CANCEL_ flags * @irq_flags: place to store IRQ state * * Grab PENDING bit of @work. @work can be in any stable state - idle, on timer * or on worklist. * * Can be called from any context. IRQ is disabled on return with IRQ state * stored in *@irq_flags. The caller is responsible for re-enabling it using * local_irq_restore(). * * Returns %true if @work was pending. %false if idle. */static bool work_grab_pending(struct work_struct *work, u32 cflags, unsigned long *irq_flags){ int ret; while (true) { ret = try_to_grab_pending(work, cflags, irq_flags); if (ret >= 0) return ret; cpu_relax(); }} /** * insert_work - insert a work into a pool * @pwq: pwq @work belongs to * @work: work to insert * @head: insertion point * @extra_flags: extra WORK_STRUCT_* flags to set * * Insert @work which belongs to @pwq after @head. @extra_flags is or'd to * work_struct flags. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */static void insert_work(struct pool_workqueue *pwq, struct work_struct *work, struct list_head *head, unsigned int extra_flags){ debug_work_activate(work); /* record the work call stack in order to print it in KASAN reports */ kasan_record_aux_stack(work); /* we own @work, set data and link */ set_work_pwq(work, pwq, extra_flags); list_add_tail(&work->entry, head); get_pwq(pwq);} /* * Test whether @work is being queued from another work executing on the * same workqueue. */static bool is_chained_work(struct workqueue_struct *wq){ struct worker *worker; worker = current_wq_worker(); /* * Return %true iff I'm a worker executing a work item on @wq. If * I'm @worker, it's safe to dereference it without locking. */ return worker && worker->current_pwq->wq == wq;} /* * When queueing an unbound work item to a wq, prefer local CPU if allowed * by wq_unbound_cpumask. Otherwise, round robin among the allowed ones to * avoid perturbing sensitive tasks. */static int wq_select_unbound_cpu(int cpu){ int new_cpu; if (likely(!wq_debug_force_rr_cpu)) { if (cpumask_test_cpu(cpu, wq_unbound_cpumask)) return cpu; } else { pr_warn_once("workqueue: round-robin CPU selection forced, expect performance impact\n"); } new_cpu = __this_cpu_read(wq_rr_cpu_last); new_cpu = cpumask_next_and_wrap(new_cpu, wq_unbound_cpumask, cpu_online_mask); if (unlikely(new_cpu >= nr_cpu_ids)) return cpu; __this_cpu_write(wq_rr_cpu_last, new_cpu); return new_cpu;} static void __queue_work(int cpu, struct workqueue_struct *wq, struct work_struct *work){ struct pool_workqueue *pwq; struct worker_pool *last_pool, *pool; unsigned int work_flags; unsigned int req_cpu = cpu; /* * NOTE: Check whether the used workqueue is deprecated and warn */ if (unlikely(wq->flags & __WQ_DEPRECATED)) pr_warn_once("workqueue: work func %ps enqueued on deprecated workqueue. " "Use system_{percpu|dfl}_wq instead.\n", work->func); /* * While a work item is PENDING && off queue, a task trying to * steal the PENDING will busy-loop waiting for it to either get * queued or lose PENDING. Grabbing PENDING and queueing should * happen with IRQ disabled. */ lockdep_assert_irqs_disabled(); /* * For a draining wq, only works from the same workqueue are * allowed. The __WQ_DESTROYING helps to spot the issue that * queues a new work item to a wq after destroy_workqueue(wq). */ if (unlikely(wq->flags & (__WQ_DESTROYING | __WQ_DRAINING) && WARN_ONCE(!is_chained_work(wq), "workqueue: cannot queue %ps on wq %s\n", work->func, wq->name))) { struct work_offq_data offqd; /* * State on entry: PENDING is set, work is off-queue (no * insert_work() has run). * * Returning without clearing PENDING would leave the work * in a weird state (PENDING=1, PWQ=0, entry empty) */ work_offqd_unpack(&offqd, *work_data_bits(work)); set_work_pool_and_clear_pending(work, offqd.pool_id, work_offqd_pack_flags(&offqd)); return; } rcu_read_lock();retry: /* pwq which will be used unless @work is executing elsewhere */ if (req_cpu == WORK_CPU_UNBOUND) { if (wq->flags & WQ_UNBOUND) cpu = wq_select_unbound_cpu(raw_smp_processor_id()); else cpu = raw_smp_processor_id(); } pwq = rcu_dereference(*per_cpu_ptr(wq->cpu_pwq, cpu)); pool = pwq->pool; /* * If @work was previously on a different pool, it might still be * running there, in which case the work needs to be queued on that * pool to guarantee non-reentrancy. * * For ordered workqueue, work items must be queued on the newest pwq * for accurate order management. Guaranteed order also guarantees * non-reentrancy. See the comments above unplug_oldest_pwq(). */ last_pool = get_work_pool(work); if (last_pool && last_pool != pool && !(wq->flags & __WQ_ORDERED)) { struct worker *worker; raw_spin_lock(&last_pool->lock); worker = find_worker_executing_work(last_pool, work); if (worker && worker->current_pwq->wq == wq) { pwq = worker->current_pwq; pool = pwq->pool; WARN_ON_ONCE(pool != last_pool); } else { /* meh... not running there, queue here */ raw_spin_unlock(&last_pool->lock); raw_spin_lock(&pool->lock); } } else { raw_spin_lock(&pool->lock); } /* * pwq is determined and locked. For unbound pools, we could have raced * with pwq release and it could already be dead. If its refcnt is zero, * repeat pwq selection. Note that unbound pwqs never die without * another pwq replacing it in cpu_pwq or while work items are executing * on it, so the retrying is guaranteed to make forward-progress. */ if (unlikely(!pwq->refcnt)) { if (wq->flags & WQ_UNBOUND) { raw_spin_unlock(&pool->lock); cpu_relax(); goto retry; } /* oops */ WARN_ONCE(true, "workqueue: per-cpu pwq for %s on cpu%d has 0 refcnt", wq->name, cpu); } /* pwq determined, queue */ trace_workqueue_queue_work(req_cpu, pwq, work); if (WARN_ON(!list_empty(&work->entry))) goto out; pwq->nr_in_flight[pwq->work_color]++; work_flags = work_color_to_flags(pwq->work_color); /* * Limit the number of concurrently active work items to max_active. * @work must also queue behind existing inactive work items to maintain * ordering when max_active changes. See wq_adjust_max_active(). */ if (list_empty(&pwq->inactive_works) && pwq_tryinc_nr_active(pwq, false)) { if (list_empty(&pool->worklist)) pool->last_progress_ts = jiffies; trace_workqueue_activate_work(work); insert_work(pwq, work, &pool->worklist, work_flags); kick_pool(pool); } else { work_flags |= WORK_STRUCT_INACTIVE; insert_work(pwq, work, &pwq->inactive_works, work_flags); } out: raw_spin_unlock(&pool->lock); rcu_read_unlock();} static bool clear_pending_if_disabled(struct work_struct *work){ unsigned long data = *work_data_bits(work); struct work_offq_data offqd; if (likely((data & WORK_STRUCT_PWQ) || !(data & WORK_OFFQ_DISABLE_MASK))) return false; work_offqd_unpack(&offqd, data); set_work_pool_and_clear_pending(work, offqd.pool_id, work_offqd_pack_flags(&offqd)); return true;} /** * queue_work_on - queue work on specific cpu * @cpu: CPU number to execute work on * @wq: workqueue to use * @work: work to queue * * We queue the work to a specific CPU, the caller must ensure it * can't go away. Callers that fail to ensure that the specified * CPU cannot go away will execute on a randomly chosen CPU. * But note well that callers specifying a CPU that never has been * online will get a splat. * * Return: %false if @work was already on a queue, %true otherwise. */bool queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work){ bool ret = false; unsigned long irq_flags; local_irq_save(irq_flags); if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) && !clear_pending_if_disabled(work)) { __queue_work(cpu, wq, work); ret = true; } local_irq_restore(irq_flags); return ret;}EXPORT_SYMBOL(queue_work_on); /** * select_numa_node_cpu - Select a CPU based on NUMA node * @node: NUMA node ID that we want to select a CPU from * * This function will attempt to find a "random" cpu available on a given * node. If there are no CPUs available on the given node it will return * WORK_CPU_UNBOUND indicating that we should just schedule to any * available CPU if we need to schedule this work. */static int select_numa_node_cpu(int node){ int cpu; /* Delay binding to CPU if node is not valid or online */ if (node < 0 || node >= MAX_NUMNODES || !node_online(node)) return WORK_CPU_UNBOUND; /* Use local node/cpu if we are already there */ cpu = raw_smp_processor_id(); if (node == cpu_to_node(cpu)) return cpu; /* Use "random" otherwise know as "first" online CPU of node */ cpu = cpumask_any_and(cpumask_of_node(node), cpu_online_mask); /* If CPU is valid return that, otherwise just defer */ return cpu < nr_cpu_ids ? cpu : WORK_CPU_UNBOUND;} /** * queue_work_node - queue work on a "random" cpu for a given NUMA node * @node: NUMA node that we are targeting the work for * @wq: workqueue to use * @work: work to queue * * We queue the work to a "random" CPU within a given NUMA node. The basic * idea here is to provide a way to somehow associate work with a given * NUMA node. * * This function will only make a best effort attempt at getting this ontoLines 2001–2500 of 8475. Previous lines Load more
* guarantee that either we see non-empty pending_pwqs or they see * decremented $nna->nr. * * $nna->max may change as CPUs come online/offline and @pwq->wq's * max_active gets updated. However, it is guaranteed to be equal to or * larger than @pwq->wq->min_active which is above zero unless freezing. * This maintains the forward progress guarantee. */ if (atomic_dec_return(&nna->nr) >= READ_ONCE(nna->max)) return; if (!list_empty(&nna->pending_pwqs)) node_activate_pending_pwq(nna, pool); } /** * pwq_dec_nr_in_flight - decrement pwq's nr_in_flight * @pwq: pwq of interest * @work_data: work_data of work which left the queue * * A work either has completed or is removed from pending queue, * decrement nr_in_flight of its pwq and handle workqueue flushing. * * NOTE: * For unbound workqueues, this function may temporarily drop @pwq->pool->lock * and thus should be called after all other state updates for the in-flight * work item is complete. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */ static void pwq_dec_nr_in_flight(struct pool_workqueue *pwq, unsigned long work_data) { int color = get_work_color(work_data); if (!(work_data & WORK_STRUCT_INACTIVE)) pwq_dec_nr_active(pwq); pwq->nr_in_flight[color]--; /* is flush in progress and are we at the flushing tip? */ if (likely(pwq->flush_color != color)) goto out_put; /* are there still in-flight works? */ if (pwq->nr_in_flight[color]) goto out_put; /* this pwq is done, clear flush_color */ pwq->flush_color = -1; /* * If this was the last pwq, wake up the first flusher. It * will handle the rest. */ if (atomic_dec_and_test(&pwq->wq->nr_pwqs_to_flush)) complete(&pwq->wq->first_flusher->done); out_put: put_pwq(pwq); } /** * try_to_grab_pending - steal work item from worklist and disable irq * @work: work item to steal * @cflags: %WORK_CANCEL_ flags * @irq_flags: place to store irq state * * Try to grab PENDING bit of @work. This function can handle @work in any * stable state - idle, on timer or on worklist. * * Return: * * ======== ================================================================ * 1 if @work was pending and we successfully stole PENDING * 0 if @work was idle and we claimed PENDING * -EAGAIN if PENDING couldn't be grabbed at the moment, safe to busy-retry * ======== ================================================================ * * Note: * On >= 0 return, the caller owns @work's PENDING bit. To avoid getting * interrupted while holding PENDING and @work off queue, irq must be * disabled on entry. This, combined with delayed_work->timer being * irqsafe, ensures that we return -EAGAIN for finite short period of time. * * On successful return, >= 0, irq is disabled and the caller is * responsible for releasing it using local_irq_restore(*@irq_flags). * * This function is safe to call from any context including IRQ handler. */ static int try_to_grab_pending(struct work_struct *work, u32 cflags, unsigned long *irq_flags) { struct worker_pool *pool; struct pool_workqueue *pwq; local_irq_save(*irq_flags); /* try to steal the timer if it exists */ if (cflags & WORK_CANCEL_DELAYED) { struct delayed_work *dwork = to_delayed_work(work); /* * dwork->timer is irqsafe. If timer_delete() fails, it's * guaranteed that the timer is not queued anywhere and not * running on the local CPU. */ if (likely(timer_delete(&dwork->timer))) return 1; } /* try to claim PENDING the normal way */ if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))) return 0; rcu_read_lock(); /* * The queueing is in progress, or it is already queued. Try to * steal it from ->worklist without clearing WORK_STRUCT_PENDING. */ pool = get_work_pool(work); if (!pool) goto fail; raw_spin_lock(&pool->lock); /* * work->data is guaranteed to point to pwq only while the work * item is queued on pwq->wq, and both updating work->data to point * to pwq on queueing and to pool on dequeueing are done under * pwq->pool->lock. This in turn guarantees that, if work->data * points to pwq which is associated with a locked pool, the work * item is currently queued on that pool. */ pwq = get_work_pwq(work); if (pwq && pwq->pool == pool) { unsigned long work_data = *work_data_bits(work); debug_work_deactivate(work); /* * A cancelable inactive work item must be in the * pwq->inactive_works since a queued barrier can't be * canceled (see the comments in insert_wq_barrier()). * * An inactive work item cannot be deleted directly because * it might have linked barrier work items which, if left * on the inactive_works list, will confuse pwq->nr_active * management later on and cause stall. Move the linked * barrier work items to the worklist when deleting the grabbed * item. Also keep WORK_STRUCT_INACTIVE in work_data, so that * it doesn't participate in nr_active management in later * pwq_dec_nr_in_flight(). */ if (work_data & WORK_STRUCT_INACTIVE) move_linked_works(work, &pwq->pool->worklist, NULL); list_del_init(&work->entry); /* * work->data points to pwq iff queued. Let's point to pool. As * this destroys work->data needed by the next step, stash it. */ set_work_pool_and_keep_pending(work, pool->id, pool_offq_flags(pool)); /* must be the last step, see the function comment */ pwq_dec_nr_in_flight(pwq, work_data); raw_spin_unlock(&pool->lock); rcu_read_unlock(); return 1; } raw_spin_unlock(&pool->lock); fail: rcu_read_unlock(); local_irq_restore(*irq_flags); return -EAGAIN; } /** * work_grab_pending - steal work item from worklist and disable irq * @work: work item to steal * @cflags: %WORK_CANCEL_ flags * @irq_flags: place to store IRQ state * * Grab PENDING bit of @work. @work can be in any stable state - idle, on timer * or on worklist. * * Can be called from any context. IRQ is disabled on return with IRQ state * stored in *@irq_flags. The caller is responsible for re-enabling it using * local_irq_restore(). * * Returns %true if @work was pending. %false if idle. */ static bool work_grab_pending(struct work_struct *work, u32 cflags, unsigned long *irq_flags) { int ret; while (true) { ret = try_to_grab_pending(work, cflags, irq_flags); if (ret >= 0) return ret; cpu_relax(); } } /** * insert_work - insert a work into a pool * @pwq: pwq @work belongs to * @work: work to insert * @head: insertion point * @extra_flags: extra WORK_STRUCT_* flags to set * * Insert @work which belongs to @pwq after @head. @extra_flags is or'd to * work_struct flags. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */ static void insert_work(struct pool_workqueue *pwq, struct work_struct *work, struct list_head *head, unsigned int extra_flags) { debug_work_activate(work); /* record the work call stack in order to print it in KASAN reports */ kasan_record_aux_stack(work); /* we own @work, set data and link */ set_work_pwq(work, pwq, extra_flags); list_add_tail(&work->entry, head); get_pwq(pwq); } /* * Test whether @work is being queued from another work executing on the * same workqueue. */ static bool is_chained_work(struct workqueue_struct *wq) { struct worker *worker; worker = current_wq_worker(); /* * Return %true iff I'm a worker executing a work item on @wq. If * I'm @worker, it's safe to dereference it without locking. */ return worker && worker->current_pwq->wq == wq; } /* * When queueing an unbound work item to a wq, prefer local CPU if allowed * by wq_unbound_cpumask. Otherwise, round robin among the allowed ones to * avoid perturbing sensitive tasks. */ static int wq_select_unbound_cpu(int cpu) { int new_cpu; if (likely(!wq_debug_force_rr_cpu)) { if (cpumask_test_cpu(cpu, wq_unbound_cpumask)) return cpu; } else { pr_warn_once("workqueue: round-robin CPU selection forced, expect performance impact\n"); } new_cpu = __this_cpu_read(wq_rr_cpu_last); new_cpu = cpumask_next_and_wrap(new_cpu, wq_unbound_cpumask, cpu_online_mask); if (unlikely(new_cpu >= nr_cpu_ids)) return cpu; __this_cpu_write(wq_rr_cpu_last, new_cpu); return new_cpu; } static void __queue_work(int cpu, struct workqueue_struct *wq, struct work_struct *work) { struct pool_workqueue *pwq; struct worker_pool *last_pool, *pool; unsigned int work_flags; unsigned int req_cpu = cpu; /* * NOTE: Check whether the used workqueue is deprecated and warn */ if (unlikely(wq->flags & __WQ_DEPRECATED)) pr_warn_once("workqueue: work func %ps enqueued on deprecated workqueue. " "Use system_{percpu|dfl}_wq instead.\n", work->func); /* * While a work item is PENDING && off queue, a task trying to * steal the PENDING will busy-loop waiting for it to either get * queued or lose PENDING. Grabbing PENDING and queueing should * happen with IRQ disabled. */ lockdep_assert_irqs_disabled(); /* * For a draining wq, only works from the same workqueue are * allowed. The __WQ_DESTROYING helps to spot the issue that * queues a new work item to a wq after destroy_workqueue(wq). */ if (unlikely(wq->flags & (__WQ_DESTROYING | __WQ_DRAINING) && WARN_ONCE(!is_chained_work(wq), "workqueue: cannot queue %ps on wq %s\n", work->func, wq->name))) { struct work_offq_data offqd; /* * State on entry: PENDING is set, work is off-queue (no * insert_work() has run). * * Returning without clearing PENDING would leave the work * in a weird state (PENDING=1, PWQ=0, entry empty) */ work_offqd_unpack(&offqd, *work_data_bits(work)); set_work_pool_and_clear_pending(work, offqd.pool_id, work_offqd_pack_flags(&offqd)); return; } rcu_read_lock(); retry: /* pwq which will be used unless @work is executing elsewhere */ if (req_cpu == WORK_CPU_UNBOUND) { if (wq->flags & WQ_UNBOUND) cpu = wq_select_unbound_cpu(raw_smp_processor_id()); else cpu = raw_smp_processor_id(); } pwq = rcu_dereference(*per_cpu_ptr(wq->cpu_pwq, cpu)); pool = pwq->pool; /* * If @work was previously on a different pool, it might still be * running there, in which case the work needs to be queued on that * pool to guarantee non-reentrancy. * * For ordered workqueue, work items must be queued on the newest pwq * for accurate order management. Guaranteed order also guarantees * non-reentrancy. See the comments above unplug_oldest_pwq(). */ last_pool = get_work_pool(work); if (last_pool && last_pool != pool && !(wq->flags & __WQ_ORDERED)) { struct worker *worker; raw_spin_lock(&last_pool->lock); worker = find_worker_executing_work(last_pool, work); if (worker && worker->current_pwq->wq == wq) { pwq = worker->current_pwq; pool = pwq->pool; WARN_ON_ONCE(pool != last_pool); } else { /* meh... not running there, queue here */ raw_spin_unlock(&last_pool->lock); raw_spin_lock(&pool->lock); } } else { raw_spin_lock(&pool->lock); } /* * pwq is determined and locked. For unbound pools, we could have raced * with pwq release and it could already be dead. If its refcnt is zero, * repeat pwq selection. Note that unbound pwqs never die without * another pwq replacing it in cpu_pwq or while work items are executing * on it, so the retrying is guaranteed to make forward-progress. */ if (unlikely(!pwq->refcnt)) { if (wq->flags & WQ_UNBOUND) { raw_spin_unlock(&pool->lock); cpu_relax(); goto retry; } /* oops */ WARN_ONCE(true, "workqueue: per-cpu pwq for %s on cpu%d has 0 refcnt", wq->name, cpu); } /* pwq determined, queue */ trace_workqueue_queue_work(req_cpu, pwq, work); if (WARN_ON(!list_empty(&work->entry))) goto out; pwq->nr_in_flight[pwq->work_color]++; work_flags = work_color_to_flags(pwq->work_color); /* * Limit the number of concurrently active work items to max_active. * @work must also queue behind existing inactive work items to maintain * ordering when max_active changes. See wq_adjust_max_active(). */ if (list_empty(&pwq->inactive_works) && pwq_tryinc_nr_active(pwq, false)) { if (list_empty(&pool->worklist)) pool->last_progress_ts = jiffies; trace_workqueue_activate_work(work); insert_work(pwq, work, &pool->worklist, work_flags); kick_pool(pool); } else { work_flags |= WORK_STRUCT_INACTIVE; insert_work(pwq, work, &pwq->inactive_works, work_flags); } out: raw_spin_unlock(&pool->lock); rcu_read_unlock(); } static bool clear_pending_if_disabled(struct work_struct *work) { unsigned long data = *work_data_bits(work); struct work_offq_data offqd; if (likely((data & WORK_STRUCT_PWQ) || !(data & WORK_OFFQ_DISABLE_MASK))) return false; work_offqd_unpack(&offqd, data); set_work_pool_and_clear_pending(work, offqd.pool_id, work_offqd_pack_flags(&offqd)); return true; } /** * queue_work_on - queue work on specific cpu * @cpu: CPU number to execute work on * @wq: workqueue to use * @work: work to queue * * We queue the work to a specific CPU, the caller must ensure it * can't go away. Callers that fail to ensure that the specified * CPU cannot go away will execute on a randomly chosen CPU. * But note well that callers specifying a CPU that never has been * online will get a splat. * * Return: %false if @work was already on a queue, %true otherwise. */ bool queue_work_on(int cpu, struct workqueue_struct *wq, struct work_struct *work) { bool ret = false; unsigned long irq_flags; local_irq_save(irq_flags); if (!test_and_set_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) && !clear_pending_if_disabled(work)) { __queue_work(cpu, wq, work); ret = true; } local_irq_restore(irq_flags); return ret; } EXPORT_SYMBOL(queue_work_on); /** * select_numa_node_cpu - Select a CPU based on NUMA node * @node: NUMA node ID that we want to select a CPU from * * This function will attempt to find a "random" cpu available on a given * node. If there are no CPUs available on the given node it will return * WORK_CPU_UNBOUND indicating that we should just schedule to any * available CPU if we need to schedule this work. */ static int select_numa_node_cpu(int node) { int cpu; /* Delay binding to CPU if node is not valid or online */ if (node < 0 || node >= MAX_NUMNODES || !node_online(node)) return WORK_CPU_UNBOUND; /* Use local node/cpu if we are already there */ cpu = raw_smp_processor_id(); if (node == cpu_to_node(cpu)) return cpu; /* Use "random" otherwise know as "first" online CPU of node */ cpu = cpumask_any_and(cpumask_of_node(node), cpu_online_mask); /* If CPU is valid return that, otherwise just defer */ return cpu < nr_cpu_ids ? cpu : WORK_CPU_UNBOUND; } /** * queue_work_node - queue work on a "random" cpu for a given NUMA node * @node: NUMA node that we are targeting the work for * @wq: workqueue to use * @work: work to queue * * We queue the work to a "random" CPU within a given NUMA node. The basic * idea here is to provide a way to somehow associate work with a given * NUMA node. * * This function will only make a best effort attempt at getting this onto