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Input: fix EVIOCSFF macro inconsistency by using _IOW()

Just like the EVIOCSABS(abs) macro, use the more compact _IOW(..., type) instead of _IOC(_IOC_WRITE, ..., sizeof(type)) for the EVIOCSFF macro.

Elias Vanderstuyft committed 11 years ago

Commit 52a92661 parent 4f38b9f1 file · +1 −1Browse files

Showing the changes to include/uapi (1 of 1 file). Show all

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include/uapi/linux/input.h+1−1
@@ -148,7 +148,7 @@ struct input_keymap_entry { · 147 unmodified lines
148#define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */148#define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */
149#define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */149#define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */
150 150
151#define EVIOCSFF _IOC(_IOC_WRITE, 'E', 0x80, sizeof(struct ff_effect)) /* send a force effect to a force feedback device */151#define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */
152#define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */152#define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
153#define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */153#define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
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