There are a bunch of guitar and drums devices out there that all report similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we allocate some proper namespace for them. Note that most of these devices are toys and we cannot report any sophisticated physics via this API. I did some google-images research and tried to provide definitions that work with all common devices. That's why I went with 4 toms, 4 cymbals, one bass, one hi-hat. I haven't seen other drums and I doubt that we need any additions to that. Anyway, the naming-scheme is intentionally done in an extensible way. For guitars, we support 5 frets (normally aligned vertically, compared to the real horizontal layouts), a single strum-bar with up/down directions, an optional fret-board and a whammy-bar. Most of the devices provide pressure values so I went with ABS_* bits. If we ever support devices which only provide digital input, we have to decide whether to emulate pressure data or add additional BTN_* bits. If someone is not familiar with these devices, here are two pictures which provide almost all introduced interfaces (or try the given keywords with a google-image search): Guitar: ("guitar hero world tour guitar") http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg Drums: ("guitar hero drums") http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg
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| @@ -716,6 +716,14 @@ struct input_keymap_entry { · 715 unmodified lines | |||
| 716 | #define BTN_DPAD_LEFT 0x222 | 716 | #define BTN_DPAD_LEFT 0x222 |
| 717 | #define BTN_DPAD_RIGHT 0x223 | 717 | #define BTN_DPAD_RIGHT 0x223 |
| 718 | 718 | ||
| 719 | #define BTN_FRET_FAR_UP 0x224 | ||
| 720 | #define BTN_FRET_UP 0x225 | ||
| 721 | #define BTN_FRET_MID 0x226 | ||
| 722 | #define BTN_FRET_LOW 0x227 | ||
| 723 | #define BTN_FRET_FAR_LOW 0x228 | ||
| 724 | #define BTN_STRUM_BAR_UP 0x229 | ||
| 725 | #define BTN_STRUM_BAR_DOWN 0x22a | ||
| 726 | |||
| 719 | #define BTN_TRIGGER_HAPPY 0x2c0 | 727 | #define BTN_TRIGGER_HAPPY 0x2c0 |
| 720 | #define BTN_TRIGGER_HAPPY1 0x2c0 | 728 | #define BTN_TRIGGER_HAPPY1 0x2c0 |
| 721 | #define BTN_TRIGGER_HAPPY2 0x2c1 | 729 | #define BTN_TRIGGER_HAPPY2 0x2c1 |
| @@ -829,8 +837,21 @@ struct input_keymap_entry { · 107 unmodified lines | |||
| 829 | #define ABS_MT_TOOL_X 0x3c /* Center X tool position */ | 837 | #define ABS_MT_TOOL_X 0x3c /* Center X tool position */ |
| 830 | #define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */ | 838 | #define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */ |
| 831 | 839 | ||
| 832 | 840 | /* Drums and guitars (mostly toys) */ | |
| 833 | #define ABS_MAX 0x3f | 841 | #define ABS_TOM_FAR_LEFT 0x40 |
| 842 | #define ABS_TOM_LEFT 0x41 | ||
| 843 | #define ABS_TOM_RIGHT 0x42 | ||
| 844 | #define ABS_TOM_FAR_RIGHT 0x43 | ||
| 845 | #define ABS_CYMBAL_FAR_LEFT 0x44 | ||
| 846 | #define ABS_CYMBAL_LEFT 0x45 | ||
| 847 | #define ABS_CYMBAL_RIGHT 0x46 | ||
| 848 | #define ABS_CYMBAL_FAR_RIGHT 0x47 | ||
| 849 | #define ABS_BASS 0x48 | ||
| 850 | #define ABS_HI_HAT 0x49 | ||
| 851 | #define ABS_FRET_BOARD 0x4a /* Guitar fret board, vertical pos */ | ||
| 852 | #define ABS_WHAMMY_BAR 0x4b /* Guitar whammy bar (or vibrato) */ | ||
| 853 | |||
| 854 | #define ABS_MAX 0x4f | ||
| 834 | #define ABS_CNT (ABS_MAX+1) | 855 | #define ABS_CNT (ABS_MAX+1) |
| 835 | 856 | ||
| 836 | /* | 857 | /* |