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Input: make gamepad API keycodes more clear

Shuffle the defines around so that it is clear that BTN_A, BTN_B, etc are legacy definitions and not an accidental typos that need their own key codes.

Jiri Kosina committed 13 years ago

Commit 701ba531 parent d09bbfd1 file · +4 −4Browse files

Showing the changes to include/uapi/linux (1 of 1 file). Show all

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include/uapi/linux/input.h+4−4
@@ -506,15 +506,15 @@ struct input_keymap_entry { · 505 unmodified lines
506#define BTN_DEAD 0x12f506#define BTN_DEAD 0x12f
507 507
508#define BTN_GAMEPAD 0x130508#define BTN_GAMEPAD 0x130
509#define BTN_A 0x130
510#define BTN_SOUTH 0x130509#define BTN_SOUTH 0x130
511#define BTN_B 0x131510#define BTN_A BTN_SOUTH
512#define BTN_EAST 0x131511#define BTN_EAST 0x131
512#define BTN_B BTN_EAST
513#define BTN_C 0x132513#define BTN_C 0x132
514#define BTN_X 0x133
515#define BTN_NORTH 0x133514#define BTN_NORTH 0x133
516#define BTN_Y 0x134515#define BTN_X BTN_NORTH
517#define BTN_WEST 0x134516#define BTN_WEST 0x134
517#define BTN_Y BTN_WEST
518#define BTN_Z 0x135518#define BTN_Z 0x135
519#define BTN_TL 0x136519#define BTN_TL 0x136
520#define BTN_TR 0x137520#define BTN_TR 0x137

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