The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.
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| @@ -19,6 +19,8 @@ · 18 unmodified lines | |||
| 19 | 19 | ||
| 20 | #include <drm/drm.h> | 20 | #include <drm/drm.h> |
| 21 | 21 | ||
| 22 | #define DRM_TEGRA_GEM_CREATE_TILED (1 << 0) | ||
| 23 | |||
| 22 | struct drm_tegra_gem_create { | 24 | struct drm_tegra_gem_create { |
| 23 | __u64 size; | 25 | __u64 size; |
| 24 | __u32 flags; | 26 | __u32 flags; |