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drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.

Thierry Reding committed 13 years ago

Commit 773af771 parent 5f60ed08 files · +60 −9Browse files

Showing the changes to include/uapi (1 of 8 files). Show all

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include/uapi/drm/tegra_drm.h+2−0
@@ -19,6 +19,8 @@ · 18 unmodified lines
19 19
20#include <drm/drm.h>20#include <drm/drm.h>
21 21
22#define DRM_TEGRA_GEM_CREATE_TILED (1 << 0)
23
22struct drm_tegra_gem_create {24struct drm_tegra_gem_create {
23 __u64 size;25 __u64 size;
24 __u32 flags;26 __u32 flags;

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