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drm/tegra: Add support for tiled buffer objects

The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly.

Thierry Reding committed 13 years ago

Commit 773af771 parent 5f60ed08 files · +60 −9Browse files

Showing the changes to include/uapi (1 of 8 files). Show all

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include/uapi/drm/tegra_drm.h+2−0
@@ -19,6 +19,8 @@ · 18 unmodified lines
1919
2020 #include <drm/drm.h>
2121
22+#define DRM_TEGRA_GEM_CREATE_TILED (1 << 0)
23+
2224 struct drm_tegra_gem_create {
2325 __u64 size;
2426 __u32 flags;

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