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debugobjects: Rework free_object_work()

Convert it to batch processing with intermediate helper functions. This reduces the final changes for batch processing.

Thomas Gleixner committed 2 years ago

Commit 9ce99c61 parent a3b9e191 file · +39 −43Browse files

Unified · Split

lib/debugobjects.c+39−43
@@ -35,7 +35,7 @@ · 34 unmodified lines
35 * frequency of 10Hz and about 1024 objects for each freeing operation.35 * frequency of 10Hz and about 1024 objects for each freeing operation.
36 * So it is freeing at most 10k debug objects per second.36 * So it is freeing at most 10k debug objects per second.
37 */37 */
38#define ODEBUG_FREE_WORK_MAX 102438#define ODEBUG_FREE_WORK_MAX (1024 / ODEBUG_BATCH_SIZE)
39#define ODEBUG_FREE_WORK_DELAY DIV_ROUND_UP(HZ, 10)39#define ODEBUG_FREE_WORK_DELAY DIV_ROUND_UP(HZ, 10)
40 40
41struct debug_bucket {41struct debug_bucket {
@@ -158,6 +158,21 @@ static bool pool_move_batch(struct obj_pool *dst, struct obj_pool *src) · 116 unmodified lines
158 return true;158 return true;
159}159}
160 160
161static bool pool_pop_batch(struct hlist_head *head, struct obj_pool *src)
162{
163 if (!src->cnt)
164 return false;
165
166 for (int i = 0; src->cnt && i < ODEBUG_BATCH_SIZE; i++) {
167 struct hlist_node *node = src->objects.first;
168
169 WRITE_ONCE(src->cnt, src->cnt - 1);
170 hlist_del(node);
171 hlist_add_head(node, head);
172 }
173 return true;
174}
175
161static struct debug_obj *__alloc_object(struct hlist_head *list)176static struct debug_obj *__alloc_object(struct hlist_head *list)
162{177{
163 struct debug_obj *obj;178 struct debug_obj *obj;
@@ -343,55 +358,36 @@ static struct debug_obj *alloc_object(void *addr, struct debug_bucket *b, · 179 unmodified lines
343 return obj;358 return obj;
344}359}
345 360
346/*361/* workqueue function to free objects. */
347 * workqueue function to free objects.
348 *
349 * To reduce contention on the global pool_lock, the actual freeing of
350 * debug objects will be delayed if the pool_lock is busy.
351 */
352static void free_obj_work(struct work_struct *work)362static void free_obj_work(struct work_struct *work)
353{363{
354 struct debug_obj *obj;364 bool free = true;
355 unsigned long flags;
356 HLIST_HEAD(tofree);
357 365
358 WRITE_ONCE(obj_freeing, false);366 WRITE_ONCE(obj_freeing, false);
359 if (!raw_spin_trylock_irqsave(&pool_lock, flags))
360 return;
361 367
362 if (pool_global.cnt >= pool_global.max_cnt)368 if (!pool_count(&pool_to_free))
363 goto free_objs;369 return;
364
365 /*
366 * The objs on the pool list might be allocated before the work is
367 * run, so recheck if pool list it full or not, if not fill pool
368 * list from the global free list. As it is likely that a workload
369 * may be gearing up to use more and more objects, don't free any
370 * of them until the next round.
371 */
372 while (pool_to_free.cnt && pool_global.cnt < pool_global.max_cnt) {
373 obj = hlist_entry(pool_to_free.objects.first, typeof(*obj), node);
374 hlist_del(&obj->node);
375 hlist_add_head(&obj->node, &pool_global.objects);
376 WRITE_ONCE(pool_to_free.cnt, pool_to_free.cnt - 1);
377 WRITE_ONCE(pool_global.cnt, pool_global.cnt + 1);
378 }
379 raw_spin_unlock_irqrestore(&pool_lock, flags);
380 return;
381 370
382free_objs:371 for (unsigned int cnt = 0; cnt < ODEBUG_FREE_WORK_MAX; cnt++) {
383 /*372 HLIST_HEAD(tofree);
384 * Pool list is already full and there are still objs on the free373
385 * list. Move remaining free objs to a temporary list to free the374 /* Acquire and drop the lock for each batch */
386 * memory outside the pool_lock held region.375 scoped_guard(raw_spinlock_irqsave, &pool_lock) {
387 */376 if (!pool_to_free.cnt)
388 if (pool_to_free.cnt) {377 return;
389 hlist_move_list(&pool_to_free.objects, &tofree);378
390 WRITE_ONCE(pool_to_free.cnt, 0);379 /* Refill the global pool if possible */
380 if (pool_move_batch(&pool_global, &pool_to_free)) {
381 /* Don't free as there seems to be demand */
382 free = false;
383 } else if (free) {
384 pool_pop_batch(&tofree, &pool_to_free);
385 } else {
386 return;
387 }
388 }
389 free_object_list(&tofree);
391 }390 }
392 raw_spin_unlock_irqrestore(&pool_lock, flags);
393
394 free_object_list(&tofree);
395}391}
396 392
397static void __free_object(struct debug_obj *obj)393static void __free_object(struct debug_obj *obj)