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drm/vc4: Add a getparam ioctl for getting the V3D identity regs.

As I extend the driver to support different V3D revisions, userspace needs to know what version it's targeting. This is most easily detected using the V3D identity registers. v2: Make sure V3D is runtime PM on when reading the registers. v3: Switch to a 64-bit param value (suggested by Rob Clark in review)

Eric Anholt committed 10 years ago

Commit af713791 parent deb47652 files · +54 −0Browse files

Showing the changes to include/uapi (1 of 2 files). Show all

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include/uapi/drm/vc4_drm.h+12−0
@@ -37,6 +37,7 @@ extern "C" { · 36 unmodified lines
3737 #define DRM_VC4_MMAP_BO 0x04
3838 #define DRM_VC4_CREATE_SHADER_BO 0x05
3939 #define DRM_VC4_GET_HANG_STATE 0x06
40+#define DRM_VC4_GET_PARAM 0x07
4041
4142 #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
4243 #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
@@ -45,6 +46,7 @@ extern "C" { · 2 unmodified lines
4546 #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
4647 #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
4748 #define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
49+#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
4850
4951 struct drm_vc4_submit_rcl_surface {
5052 __u32 hindex; /* Handle index, or ~0 if not present. */
@@ -280,6 +282,16 @@ struct drm_vc4_get_hang_state { · 229 unmodified lines
280282 __u32 pad[16];
281283 };
282284
285+#define DRM_VC4_PARAM_V3D_IDENT0 0
286+#define DRM_VC4_PARAM_V3D_IDENT1 1
287+#define DRM_VC4_PARAM_V3D_IDENT2 2
288+
289+struct drm_vc4_get_param {
290+ __u32 param;
291+ __u32 pad;
292+ __u64 value;
293+};
294+
283295 #if defined(__cplusplus)
284296 }
285297 #endif

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