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Merge tag 'drm-msm-next-2023-04-10' of https://gitlab.freedesktop.org/drm/msm into drm-next

main pull request for v6.4 Core Display: ============ * Bugfixes for error handling during probe * rework UBWC decoder programming * prepare_commit cleanup * bindings for SM8550 (MDSS, DPU), SM8450 (DP) * timeout calculation fixup * atomic: use drm_crtc_next_vblank_start() instead of our own custom thing to calculate the start of next vblank DP: == * interrupts cleanup DPU: === * DSPP sub-block flush on sc7280 * support AR30 in addition to XR30 format * Allow using REC_0 and REC_1 to handle wide (4k) RGB planes * Split the HW catalog into individual per-SoC files DSI: === * rework DSI instance ID detection on obscure platforms GPU: === * uapi C++ compatibility fix * a6xx: More robust gdsc reset * a3xx and a4xx devfreq support * update generated headers * various cleanups and fixes * GPU and GEM updates to avoid allocations which could trigger reclaim (shrinker) in fence signaling path * dma-fence deadline hint support and wait-boost * a640 speedbin support * a650 speedbin support Conflicts in drivers/gpu/drm/msm/adreno/adreno_gpu.c: Conflict between the 7fa5047a436b ("drm: Use of_property_present() for testing DT property presence") and 9f251f934012 ("drm/msm/adreno: Use OPP for every GPU generation"). The latter removed the of_ function call outright, so I went with what's in the PR unchanged.

Daniel Vetter committed 3 years ago

Commit b8d85bb2 parents 838ac90 ac7e7c9122 files · +7037 −4526Browse files

Showing the changes to include/uapi (1 of 122 files). Show all

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include/uapi/drm/msm_drm.h+16−2
@@ -151,8 +151,13 @@ struct drm_msm_gem_info { · 150 unmodified lines
151#define MSM_PREP_READ 0x01151#define MSM_PREP_READ 0x01
152#define MSM_PREP_WRITE 0x02152#define MSM_PREP_WRITE 0x02
153#define MSM_PREP_NOSYNC 0x04153#define MSM_PREP_NOSYNC 0x04
154#define MSM_PREP_BOOST 0x08
154 155
155#define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)156#define MSM_PREP_FLAGS (MSM_PREP_READ | \
157 MSM_PREP_WRITE | \
158 MSM_PREP_NOSYNC | \
159 MSM_PREP_BOOST | \
160 0)
156 161
157struct drm_msm_gem_cpu_prep {162struct drm_msm_gem_cpu_prep {
158 __u32 handle; /* in */163 __u32 handle; /* in */
@@ -181,7 +186,11 @@ struct drm_msm_gem_cpu_fini { · 22 unmodified lines
181 */186 */
182struct drm_msm_gem_submit_reloc {187struct drm_msm_gem_submit_reloc {
183 __u32 submit_offset; /* in, offset from submit_bo */188 __u32 submit_offset; /* in, offset from submit_bo */
189#ifdef __cplusplus
190 __u32 _or; /* in, value OR'd with result */
191#else
184 __u32 or; /* in, value OR'd with result */192 __u32 or; /* in, value OR'd with result */
193#endif
185 __s32 shift; /* in, amount of left shift (can be negative) */194 __s32 shift; /* in, amount of left shift (can be negative) */
186 __u32 reloc_idx; /* in, index of reloc_bo buffer */195 __u32 reloc_idx; /* in, index of reloc_bo buffer */
187 __u64 reloc_offset; /* in, offset from start of reloc_bo */196 __u64 reloc_offset; /* in, offset from start of reloc_bo */
@@ -286,6 +295,11 @@ struct drm_msm_gem_submit { · 98 unmodified lines
286 295
287};296};
288 297
298#define MSM_WAIT_FENCE_BOOST 0x00000001
299#define MSM_WAIT_FENCE_FLAGS ( \
300 MSM_WAIT_FENCE_BOOST | \
301 0)
302
289/* The normal way to synchronize with the GPU is just to CPU_PREP on303/* The normal way to synchronize with the GPU is just to CPU_PREP on
290 * a buffer if you need to access it from the CPU (other cmdstream304 * a buffer if you need to access it from the CPU (other cmdstream
291 * submission from same or other contexts, PAGE_FLIP ioctl, etc, all305 * submission from same or other contexts, PAGE_FLIP ioctl, etc, all
@@ -295,7 +309,7 @@ struct drm_msm_gem_submit { · 3 unmodified lines
295 */309 */
296struct drm_msm_wait_fence {310struct drm_msm_wait_fence {
297 __u32 fence; /* in */311 __u32 fence; /* in */
298 __u32 pad;312 __u32 flags; /* in, bitmask of MSM_WAIT_FENCE_x */
299 struct drm_msm_timespec timeout; /* in */313 struct drm_msm_timespec timeout; /* in */
300 __u32 queueid; /* in, submitqueue id */314 __u32 queueid; /* in, submitqueue id */
301};315};

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