The gr3d engine renders images bottom-up. Allow buffers that are used for 3D content to be marked as such and implement support in the display controller to present them properly.
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| @@ -19,7 +19,8 @@ · 18 unmodified lines | |||
| 19 | 19 | ||
| 20 | #include <drm/drm.h> | 20 | #include <drm/drm.h> |
| 21 | 21 | ||
| 22 | #define DRM_TEGRA_GEM_CREATE_TILED (1 << 0) | 22 | #define DRM_TEGRA_GEM_CREATE_TILED (1 << 0) |
| 23 | #define DRM_TEGRA_GEM_CREATE_BOTTOM_UP (1 << 1) | ||
| 23 | 24 | ||
| 24 | struct drm_tegra_gem_create { | 25 | struct drm_tegra_gem_create { |
| 25 | __u64 size; | 26 | __u64 size; |