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Commits on master to include/uapi/drm/vc4_drm.h17
  1. drm/vc4: Add a pad field to align drm_vc4_submit_cl to 64 bits.Eric Anholt committed 8 years ago4c70ac7
  2. drm/vc4: Export fence through syncobjStefan Schake committed 8 years agoe84fcb9
  3. drm/vc4: Syncobj import supportStefan Schake committed 8 years ago818f5c8
  4. drm/vc4: Expose performance counters to userspaceBoris Brezillon committed 8 years ago65101d8
  5. drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctlBoris Brezillon committed 9 years agob9f1925
  6. drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.Eric Anholt committed 9 years ago3be8edd
  7. drm/vc4: Add an ioctl for labeling GEM BOs for summary statsEric Anholt committed 9 years agof309946
  8. drm/vc4: Add get/set tiling ioctls.Eric Anholt committed 9 years ago8375311
  9. drm/vc4: Add fragment shader threading supportJonas Pfeil committed 10 years agoc778cc5
  10. drm/vc4: Add support for rendering with ETC1 textures.Eric Anholt committed 10 years ago7154d76
  11. drm/vc4: Add a getparam to signal support for branches.Eric Anholt committed 10 years ago7363cee
  12. drm/vc4: Add a getparam ioctl for getting the V3D identity regs.Eric Anholt committed 10 years agoaf71379
  13. drm/vc4: add extern C guard for the UAPI headerEmil Velikov committed 10 years ago6a98235
  14. drm/vc4: Add an interface for capturing the GPU state after a hang.Eric Anholt committed 11 years ago2146136
  15. drm/vc4: Add support for drawing 3D frames.Eric Anholt committed 10 years agod5b1a78
  16. drm/vc4: Add an API for creating GPU shaders in GEM BOs.Eric Anholt committed 10 years ago463873d
  17. drm/vc4: Add create and map BO ioctls.Eric Anholt committed 11 years agod5bc60f

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