// CRITICAL /** * Delay execution for a given number of milliseconds. * @param milliseconds - Duration to wait. * @returns Promise that resolves after the delay. */ export const delay = (milliseconds: number): Promise => new Promise((resolve) => setTimeout(resolve, milliseconds)); /** * Async mutex for serialized access. */ export class AsyncLock { private queue: Array<() => void> = []; private locked = false; /** * Acquire the lock, waiting until available. * @returns A release function to unlock. */ public async acquire(): Promise<() => void> { if (!this.locked) { this.locked = true; return () => this.release(); } return new Promise((resolve) => { this.queue.push(() => { this.locked = true; resolve(() => this.release()); }); }); } /** * Acquire the lock with a timeout. * @param timeoutMs - Time to wait for the lock. * @returns Release function or null if timeout. */ public async acquireWithTimeout(timeoutMs: number): Promise<(() => void) | null> { const timeoutPromise = new Promise((resolve) => { setTimeout(() => resolve(null), timeoutMs); }); const acquirePromise = this.acquire().then((release) => release); const result = await Promise.race([timeoutPromise, acquirePromise]); return result; } /** * Release the lock and wake the next waiter. * @returns void */ public release(): void { const next = this.queue.shift(); if (next) { next(); return; } this.locked = false; } } /** * Simple async queue for event streaming. */ export class AsyncQueue { private readonly capacity: number; private readonly items: TValue[] = []; private readonly resolvers: Array<{ resolve: (value: TValue) => void; reject: (error: Error) => void }> = []; private closed = false; /** * Create a queue with bounded capacity. * @param capacity - Maximum number of buffered items. */ public constructor(capacity: number) { this.capacity = capacity; } /** * Push a new item into the queue. * @param item - Item to enqueue. * @returns True if queued, false if dropped. */ public push(item: TValue): boolean { if (this.closed) { return false; } const resolver = this.resolvers.shift(); if (resolver) { resolver.resolve(item); return true; } if (this.items.length >= this.capacity) { return false; } this.items.push(item); return true; } /** * Close the queue and resolve pending waiters. * @returns void */ public close(): void { this.closed = true; while (this.resolvers.length > 0) { const resolver = this.resolvers.shift(); if (resolver) { resolver.reject(new Error("Queue closed")); } } } /** * Wait for the next item. * @param signal - Abort signal to cancel waiting. * @returns Next queued item. */ public async shift(signal?: AbortSignal): Promise { if (this.items.length > 0) { return this.items.shift() as TValue; } return new Promise((resolve, reject) => { const onAbort = (): void => { signal?.removeEventListener("abort", onAbort); reject(new Error("Queue aborted")); }; if (signal) { signal.addEventListener("abort", onAbort, { once: true }); } this.resolvers.push({ resolve: (value) => { signal?.removeEventListener("abort", onAbort); resolve(value); }, reject: (error) => { signal?.removeEventListener("abort", onAbort); reject(error); }, }); }); } }