//! Ranim is an animation engine written in rust based on wgpu, inspired by [3b1b/manim](https://github.com/3b1b/manim/) and [jkjkil4/JAnim](https://github.com/jkjkil4/JAnim). //! //! //! ## Coordinate System //! //! Ranim's coordinate system is right-handed coordinate: //! //! ```text //! +Y //! | //! | //! +----- +X //! / //! +Z //! ``` //! #![warn(missing_docs)] #![recursion_limit = "256"] #![cfg_attr(docsrs, feature(doc_cfg))] #![allow(rustdoc::private_intra_doc_links)] #![doc( html_logo_url = "https://raw.githubusercontent.com/AzurIce/ranim/refs/heads/main/assets/ranim.svg", html_favicon_url = "https://raw.githubusercontent.com/AzurIce/ranim/refs/heads/main/assets/ranim.svg" )] #[cfg(feature = "anims")] pub use ranim_anims as anims; pub use ranim_core as core; #[cfg(feature = "items")] pub use ranim_items as items; #[cfg(feature = "render")] pub use ranim_render as render; /// Commands like preview and render pub mod cmd; pub use core::color; /// Utils pub mod utils { pub use ranim_core::utils::*; } /// Scene types for dylib / inventory registration and runtime use. mod link_magic; pub use link_magic::*; /// Scene description types (Scene, Output, OutputFormat, etc.) mod scene; pub use scene::*; pub use core::glam; pub use ranim_core::{RanimScene, lagged, seq, stack}; /// The preludes pub mod prelude { pub use ranim_core::prelude::*; pub use ranim_core::{lagged, seq, stack}; pub use ranim_macros::{output, scene, wasm_demo_doc}; }