"use strict"; // One-off: apply the widget asset-catalog wiring to the already-generated // ios/ project so the current build compiles ExpoWidgetsTarget/Assets.xcassets // without a full `expo prebuild`. The durable equivalent lives in // plugins/withWidgetLogoAsset.cjs and runs on prebuild. const path = require("path"); const fs = require("fs"); const xcodePath = require.resolve("xcode", { paths: [ require.resolve("@expo/config-plugins", { paths: [require.resolve("expo/package.json")] }), ], }); const xcode = require(xcodePath); const { addWidgetAssetCatalog } = require("../plugins/lib/addWidgetAssetCatalog.cjs"); const pbxprojPath = path.join(__dirname, "..", "ios", "T3CodeDev.xcodeproj", "project.pbxproj"); const proj = xcode.project(pbxprojPath); proj.parseSync(); const added = addWidgetAssetCatalog(proj, { targetName: "ExpoWidgetsTarget" }); if (added) { fs.writeFileSync(pbxprojPath, proj.writeSync()); console.log("Added widget asset-compile phase to ExpoWidgetsTarget."); } else { console.log("No change: phase already present."); }