import type { ProjectId, ProjectScript, ServerSettings } from "@t3tools/contracts"; type ProjectScriptSettings = Pick< ServerSettings, | "defaultProjectScripts" | "projectScriptOverrides" | "projectSettingsOverrides" | "projectSettingsFolded" >; /** * The project's override wins, then environment defaults. Until the legacy * fields have been folded into `projectSettingsOverrides`, the old map (null * there meant "reset to machine defaults") and the aggregate's own scripts * still count, so a server that has not run the fold yet behaves as before. */ export function resolveProjectScripts( settings: ProjectScriptSettings, project: { id: ProjectId; scripts: readonly ProjectScript[] }, ): readonly ProjectScript[] { const override = settings.projectSettingsOverrides[project.id]?.defaultProjectScripts; if (override !== undefined) return override; if (settings.projectSettingsFolded) return settings.defaultProjectScripts; const legacy = settings.projectScriptOverrides[project.id]; if (legacy === null) return settings.defaultProjectScripts; return legacy ?? (project.scripts.length > 0 ? project.scripts : settings.defaultProjectScripts); } export function projectScriptsInheritDefaults( settings: ProjectScriptSettings, project: { id: ProjectId; scripts: readonly ProjectScript[] }, ): boolean { if (settings.projectSettingsOverrides[project.id]?.defaultProjectScripts !== undefined) { return false; } if (settings.projectSettingsFolded) return true; const legacy = settings.projectScriptOverrides[project.id]; return legacy === null || (legacy === undefined && project.scripts.length === 0); } interface ProjectScriptRuntimeEnvInput { project: { cwd: string; }; worktreePath?: string | null; extraEnv?: Record; } export function projectScriptCwd(input: { project: { cwd: string; }; worktreePath?: string | null; }): string { return input.worktreePath ?? input.project.cwd; } export function projectScriptRuntimeEnv( input: ProjectScriptRuntimeEnvInput, ): Record { const env: Record = { T3CODE_PROJECT_ROOT: input.project.cwd, }; if (input.worktreePath) { env.T3CODE_WORKTREE_PATH = input.worktreePath; } if (input.extraEnv) { return { ...env, ...input.extraEnv }; } return env; } export function setupProjectScript(scripts: readonly ProjectScript[]): ProjectScript | null { return scripts.find((script) => script.runOnWorktreeCreate) ?? null; }