@section Introduction This chapter is under construction! This chapter describes some of the internals of @command{vbcc} and tries to explain what has to be done to write a code generator for @command{vbcc}. However if someone wants to write one, I suggest to contact me first, so that it can be integrated into the source tree. You have to create a new directory for the new target named @file{machines/} and write the files @file{machine.c}, @file{machine.h} and @file{machine.dt}. The compiler for this target will be called @command{vbcc} and can be built doing a @command{make TARGET= bin/vbcc}. From now on integer means any of @code{char, short, int, long, long long} or their unsigned couterparts. Arithmetic means integer or @code{float} or @code{double} or @code{long double}. Elementary type means arithmetic or pointer. Note that this documentation may mention explicit values when introducing symbolic constants. This is due to copying and pasting from the source code. These values may not be up to date and in some cases can be overridden. Therefore do never use the absolute values but rather the symbolic representations. @section Building vbcc This section deals with the steps necessary to build the typical @command{vbcc} executables from the sources. @subsection Directory Structure The vbcc-directory contains the following important files and directories: @table @file @item vbcc/ The main directory containing the compiler sources. @item vbcc/Makefile The Makefile used to build @command{vbcc}. @item vbcc/frontend/ Directory containing the source to @command{vc}, the compiler driver. @item vbcc/machines// Directory for the @code{} backend. @item vbcc/machines/ucpp/ Directory containing the builtin preprocessor. @item vbcc/vsc/ Directory containing source to @command{vsc}, the instruction scheduler. @item vbcc/bin/ Directory the executables will be placed in. @end table All compiling is done from the main directory. The frontend @command{vc} is not target-dependend and therefore only one version is created. Every available target has at least one subdirectory with its name in @file{vbcc/machines} and contains at least the files @file{machine.h}, @file{machine.c} and @file{machine.dt}. Target-specific object-files will also be stored in that directory. The executables will be placed in @file{vbcc/bin/}. The main compiler will be called @command{vbcc}. @subsection Adapting the Makefile Before building anything you have to insert correct values for @code{CC, NCC, LDFLAGS} and @code{NLDFLAGS} in the @file{Makefile}. @table @code @item CC Here you have to insert a command that invokes an ANSI C compiler you want to use to build vbcc. It must support @option{-D}, @option{-I}, @option{-c} and @option{-o} the same like e.g. @command{vc} or @command{gcc}. Additional options should also be inserted here. E.g. if you are compiling for the Amiga with @command{vbcc} you should add @option{-DAMIGA}. @item LDFLAGS Here you have to add options which are necessary for linking. E.g. some compilers need special libraries for floating-point. @item NCC @itemx NLDFLAGS These are similar to @code{CC} and @code{LDFLAGS} but they must always describe a native compiler, i.e. Programs compiled with @code{NCC/NLDFLAGS} must be executable on the host system. This is needed because during the build programs may have to be executed on the host. @end table An example for the Amiga using @command{vbcc} would be: @example CC = vc -DAMIGA -c99 LDFLAGS = -lmieee NCC = $(CC) NLDFLAGS = $(LDFLAGS) @end example An example for a typical Unix-installation would be: @example CC = cc LDFLAGS = -lm NCC = $(CC) NLDFLAGS = $(LDFLAGS) @end example The following settings are probably necessary for Open/Free/Any BSD i386 systems: @example CC = gcc -D_ANSI_SOURCE LDFLAGS = -lm NCC = $(CC) NLDFLAGS = $(LDFLAGS) @end example @subsection Building vc Note to users of Open/Free/Any BSD i386 systems: You will probably have to use GNU make instead of BSD make, i.e. in the following examples replace "make" with "gmake". Type: @example make bin/vc @end example @subsection Building vsc Type: @example make TARGET= bin/vsc @end example For example: @example make TARGET=alpha bin/vscalpha @end example Omit this step if there is no file @file{machines//schedule.c}. @subsection Building vbcc Type: @example make TARGET= bin/vbcc @end example For example: @example make TARGET=alpha bin/vbccalpha @end example During the build the program @command{dtgen} will be generated and executed on the host-system. First it will ask you whether you are building a cross-compiler. Answer @code{y} only if you are building a cross-compiler (i.e. a compiler which does not produce code for the same machine it it running on). Note that it does _not_ matter if you are cross-building a compiler, i.e. if you are running on system A and building a B->B compiler by using an A->B compiler then you can answer @code{n}. If you answered @code{y} you will be asked if your system/compiler offers certain datatypes. This refers to the compiler you described with CC in the Makefile. E.g. if @code{CC} is an A->B cross-compiler you have to answer the questions according to B. To each question answer @code{y} or @code{n} depending if such a datatype is available on that compiler. If you answered @code{y} you have to type in the name of that type on the compiler (e.g. @code{signed int}, @code{unsigned char} etc.). If there are not enough datatypes available to build @command{vbcc} an error message will be printed and the build aborts. @subsection Configuring Consult the @command{vbcc}-documentation for information on how to create the necessary config-files. @subsection Building Cross-Compilers As there is often confusion when it comes to cross-building compilers or building cross-compilers, here is what has to be done to cross-build a B->C cross-compiler on system A with only a native A->A compiler available. This is done by first building an A->B compiler and then cross-building the B->C compiler using the A->B compiler. For the first step you use the A->A compiler for @code{CC} as well as @code{NCC}. Now you type: @example make bin/vc make TARGET=B bin/vscB # omit if there is no machines/B/schedule.c make TARGET=B bin/vbccB @end example The questions about datatypes are answered according to A. Then you should write a @file{vc.config} for the @code{vbccB} cross-compiler. Now create a second directory containing all the sources to @command{vbcc} and set @code{CC/LDFLAGS} to @command{vc} using the config-file for vbccB and @code{NCC/NLDFLAGS} to the A->A compiler. Type: @example make bin/vc make TARGET=C bin/vscC # omit if there is no machines/C/schedule.c make TARGET=C bin/vbccC @end example @section The Intermediate Code @command{vbcc} will generate intermediate code for every function and pass this code to the code generator which has to convert it into the desired output. In the future there may be a code generator generator which reads a machine description file and generates a code generator from that, but it is not clear whether this could simplify much without taking penalties in the generated code. Anyway, this would be a layer on top of the current interface to the code generator, so that the interface described in this document would still be valid and accessible. @subsection General Format The intermediate code is represented as a doubly linked list of quadruples (I am calling them ICs from now on) consisting mainly of an operator, two source operands and a target. They are represented like this: @example struct IC@{ struct IC *prev; struct IC *next; int code; int typf; int typf2; [...] struct obj q1; struct obj q2; struct obj z; [...] struct ext_ic ext; /* optional */ @}; @end example The only members relevant to the code generator are @code{prev, next, code, typf, typf2, q1, q2, z} and (optionally) @code{ext_ic}. @code{prev} and @code{next} are pointers to the previous and next IC. The first IC has @code{prev==0} and the last one has @code{next==0}. @code{typf} and @code{typf2} are the type of the operands of this IC. In most ICs all operands have the same type and therefore only @code{typf} is used. However, some ICs have operands of different types (e.g. converting an operand to another type or adding an integer to a pointer). @code{typf2} is used in these cases. Macros are provided which yield the type of an operand. @code{q1typ(), q2typ()} and @code{ztyp()} return the type of the first source operand, the second source operand and the destination, respectively. They have to be passed a pointer to a valid IC as argument. The results are undefined if the IC does not contain the specified operand (e.g. @code{q2typ()} for an IC with only a single operand). The standard types which are defined by default are: @example #define CHAR #define SHORT #define INT #define LONG #define LLONG #define FLOAT #define DOUBLE #define LDOUBLE #define VOID #define POINTER #define ARRAY #define STRUCT #define UNION #define ENUM /* not relevant for code generator */ #define FUNKT @end example and can be additionally or'ed by @example #define UNSIGNED #define CONST #define VOLATILE #define UNCOMPLETE @end example However, only @code{UNSIGNED} is of real importance for the code generator. @code{typf&NQ} yields the type without any qualifiers, @code{typf&NU} yields the type without any qualifiers but @code{UNSIGNED}. It is possible for backends to define additional types. @xref{exttypes} for documentation on how to extend the type system. @node operands @subsection Operands @code{q1, q2} and @code{z} are the source1 (quelle1 in German), source2 and target (ziel) operands, respectively. If a result has to be computed, it always will be stored in the object @code{z} and the objects @code{q1} and @code{q2} usually may not be destroyed during this operation (unless they are aliased with the destination). The objects are described by this structure: @example struct obj@{ int flags; int reg; int dtyp; struct Var *v; struct AddressingMode *am; union atyps@{ zchar vchar; zchar vuchar; zshort vshort; zushort vushort; zint vint; zuint vuint; zlong vlong; zulong vulong; zllong vllong; zullong vullong; zmax vmax; zumax vumax; zfloat vfloat; zdouble vdouble; zldouble vldouble; @} val; @}; @end example @code{flags} specifies the kind of object. It can be a combination of @table @code @item #define KONST 1 The object is a constant. Its value is in the corresponding (to @code{typf} or @code{typf2}) member of @code{val}. @item #define VAR 2 The object is a variable. The pointer to its @code{struct Var} is in @code{v}. @code{val.vlong} vontains an offset that has to be added to it. Fur further details, @pxref{Variables}. @item #define DREFOBJ 32 The content of the location in memory the object points to is used. @code{dtyp} contains the type of the pointer. In systems with only one pointer type, this will always be @code{POINTER}. @item #define REG 64 The object is a register. @code{reg} contains its number. @item #define VARADR 128 The address of the object is to be used. Only together with static variables (i.e. @code{storage_class == STATIC} or @code{EXTERN}). @end table The possible combinations of these flags should be: @itemize @item @code{0} (no object) @item @code{KONST} @item @code{KONST|DREFOBJ} @item @code{REG} @item @code{VAR} @item @code{VAR|REG} @item @code{REG|DREFOBJ} @item @code{KONST|DREFOBJ} @item @code{VAR|DREFOBJ} @item @code{VAR|REG|DREFOBJ} @item @code{VAR|VARADR} @end itemize Also some other bits which are not relevant to the code generator may be set. Constants will usually be in @code{q2} if possible. One of the sources always is not constant and the target is always an lvalue. The types of the operands can be queried using the macros @code{q1typ(), q2typ()} and @code{ztyp()}. In most cases (i.e. when not explicitly stated) the type is an elementary type (i.e. arithmetic or pointer). @code{am} can be used to store information on special addressing modes. This has to be handled by the by the code generator. However @code{am} has to be 0 or has to point to a @code{struct AddressingMode} that was allocated using @code{malloc()} when the code generator returns. @code{struct AddressingMode} has to be defined in @file{machine.h}. @code{val} stores either the value of the object if it is a constant or an offset if it is a variable. @code{code} specifies the operation. Fur further details @pxref{operations}. @node Variables @subsection Variables A @code{struct Var} looks like: @example struct Var@{ int storage_class; [...] char *identifier; [...] zmax offset; struct Typ *vtyp; [...] char *vattr; unsigned long tattr; /* optional */ @}; @end example The relevant entries are: @table @code @item identifier The name of the variable. Usually only of interest for variables with external-linkage. @item storage_class One of: @example #define AUTO 1 #define REGISTER 2 #define STATIC 3 #define EXTERN 4 #define TYPEDEF 5 /* not relevant */ @end example The backend should use the macros @code{isauto(), isstatic()} and @code{isextern()} to check which category a variable falls into. @item offset Contains an offset relative to the beginning of the variable's storage. Used, for example, when accessing members of structures. @item vtyp The type of the variable (@pxref{compositetypes}). @item vattr A string with attributes used in the declaration of the variable. @xref{targetattributes} for further details. @item tattr Flags used when declaring the variable. @xref{targetattributes} for further details. @end table If the variable is not assigned to a register (i.e. bit @code{REG} is not set in the flags of the corresponding @code{struct obj}) then the variable can be addressed in the following ways (with examples of 68k-code): @table @code @item isauto(storage_class) != 0 @code{offset} contains the offset inside the local-variables section. The code generator must decide how it's going to handle the activation record. If @code{offset < 0} then the variable is a function argument on the stack. In this case the offset in the parameter-area is @code{- (offset + maxalign)}. The code generator may have to calculate the actual offset to a stack- or frame-pointer from the value in @code{offset}. @example offset + val.vlong(sp) @end example Note that @code{storage_class == REGISTER} is equivalent to @code{AUTO} - whether the variable is actually assigned a register is specified by the bit @code{REG} in the @code{flags} of the @code{struct obj}. @item isextern(storage_class) != 0 The variable can be addressed through its name in @code{identifier}. @example val.vlong + '_'identifier @end example @item isstatic(storage_class) != 0 The variable can be addressed through a numbered label. The label number is stored in @code{offset}. @example val.vlong+'l'offset @end example @end table @node compositetypes @subsection Composite Types The C language offers types which are composed out of other types, e.g. structures or arrays. Therefore, a C type can be an arbitrarily complex structure. Usually the backend does not need to deal with those structures. The ICs contain only the simple type flags, e.g. @code{INT} or @code{STRUCT}, but not the members of a structure (instead the size is given). Most backends do not have to deal with complex types at all, but there are some ways to access them, if needed (for example, they may be needed when generating debug information). Therefore, this chapter describes the representation of such full types. Types are represented by the following structure: @example struct Typ @{ int flags; struct Typ *next; struct struct_declaration *exact; zmax size; char *attr; @}; @end example @code{flags} is the simple type as it is generally used in the backend. The meaning of the other members depends on @code{flags}. @code{attr} is an attribute that can be added to the type using the sytax @code{__attr("...")} (which is parsed like a type-qualifier, e.g. @code{const}). If several attributes are specified for a type, the strings will be concatenated, separated by semi-colons. If the type is a pointer (@code{ISPOINTER(flags) != 0}), then @code{next} will point to the type the pointer points to. If the type is an array (@code{ISARRAY(flags) != 0}), then @code{size} contains the number of elements and @code{next} points to a type structure representing the type of each array element. If the type is a structure (@code{ISSTRUCT(flags) != 0}), a union (@code{ISUNION(flags) != 0}) or a function (@code{ISFUNC(flags) != 0}), then @code{exact} is a pointer to a @code{struct_declaration} (which is also used to represent unions and function prototypes) that looks like this: @example struct struct_declaration @{ int count; int label; int typ; ... struct struct_list (*sl)[]; char *identifier; @}; @end example @code{count} is the number of members, @code{label} can be used to store a label when generating debug information. @code{typ} is either @code{STRUCT}, @code{UNION} or @code{FUNKT} to denote whether it applies to a structure, union or function-prototype. @code{identifier} is only available for struct- and union-tags. @code{sl} points to an array of @code{struct struct_list}s which contain information on each member/parameter: @example struct struct_list @{ char *identifier; struct Typ *styp; zmax align; int bfoffset; int bfsize; int storage_class; int reg; @}; @end example @code{identifier} is the identifier of the member/parameter, if available. @code{styp} denotes the full type, @code{align} the alignment in bytes (only for struct/union), @code{bfoffset} and @code{bfsize} the size and offset of bitfield-members, @code{storage_class} the storage class of function parameters (may be @code{AUTO} or @code{REGISTER}) and @code{reg} denotes the register a parameter is passed in. Example: If @code{struct Typ *t} points to a structure-type, then the type of the second structure member can be accessed through @code{(*t->exact->sl)[1].styp}. A prototyped function will have a last argument of type @code{VOID} unless it is a function accepting a variable number of arguments. If a function was declared without a prototype it will have no parameters, a function declared with prototype accepting no arguments will have one parameter of type @code{VOID}. Also, in the case of a function type, the @code{next}-member of a @code{struct Typ} points to the return type of the function. @node operations @subsection Operations This section lists all the different operations allowed in the intermediate code passed to the backend. It lists the symbolic name of the @code{code} value (the value should not be used), a template of the operands and a description. The description sometimes contains internals (e.g. which types are stored in @code{typf} and which in @code{typf2}), but they should not be used. Access them using the macros provided (e.g. @code{q1typ,q2typ,ztyp}) whenever possible. @table @code @item #define ASSIGN 2 Copy @code{q1} to @code{z}. @code{q1->z}. @code{q2.val.vmax} contains the size of the objects (this is necessary if it is an array or a struct). It should be accessed using the @code{opsize()}-macro. @code{typf} does not have to be an elementary type! The only case where @code{typf == ARRAY} should be in automatic initializations. It is also possible that @code{(typf&NQ) == CHAR} but the size is != 1. This is created for an inline memcpy/strcpy where the type is not known. @item #define OR 16 @item #define XOR 17 @itemx #define AND 18 Bitwise boolean operations. @code{q1,q2->z}. All operands are integers. @item #define LSHIFT 25 @itemx #define RSHIFT 26 Bit shifting. @code{q1,q2->z}. @code{'q2'} is the number of shifts. All operands are integers. @item #define ADD 27 @item #define SUB 28 @item #define MULT 29 @itemx #define DIV 30 Standard arithmetic operations. @code{q1,q2->z}. All operands are of arithmetic types (integers or floating point). @item #define MOD 31 Modulo (@code{%}). @code{q1,q2->z}. All operands are integers. @item #define KOMPLEMENT 33 Bitwise complement. @code{q1->z}. All operands are integers. @item #define MINUS 38 Unary minus. @code{q1->z}. All operands are of arithmetic types (integers or floating point). @item #define ADDRESS 40 Get the address of an object. @code{q1->z}. @code{z} is always a pointer and @code{q1} is always an auto variable. @item #define CALL 42 Call the function @code{q1}. @code{q1}. @code{q2.val.vmax} contains the number of bytes pushed on the stack as function arguments for this call (use the @code{pushedargsize()}-macro to access this size). Those may have to be popped from the stack after the function returns depending on the calling mechanism. A @code{CALL} IC has a member @code{arg_cnt} which contains the number of arguments to this function call. @code{arg_list[i]} (with @code{i} in the range 0...@code{arg_cnt-1}) contains the pointer to the IC passing the @code{i}-th argument. @item #define CONVERT 50 Convert one type to another. @code{q1->z}. @code{z} is always of the type @code{typf}, @code{q1} of type @code{typf2}. Conversions between floating point and pointers do not occur, neither do conversions to and from structs, unions, arrays or void. @item #define ALLOCREG 65 Allocate a register. @code{q1}. From now on the register @code{q1.reg} is in use. No code has to be generated for this, but it is probably useful to keep track of the registers in use to know which registers are available for the code generator at a certain time and which registers are trashed by the function. @item #define FREEREG 66 Release a register. @code{q1}. From now on the register @code{q1.reg} is free. Also it means that the value currently stored in @code{q1.reg} is not used any more and provides a little bit of data flow information. Note however, if a @code{FREEREG} follows a branch, the value of the register may be used at the target of the branch. @item #define COMPARE 77 Compare and set condition codes. @code{q1,q2(->z)}. Compare the operands and set the condition code, so that @code{BEQ, BNE, BLT, BGE, BLE} or @code{BGT} works as desired. If @code{z.flags == 0} (this is always the case unless the backend sets @code{multiple_ccs} to 1 and @option{-no-multiple-ccs} is not used) the condition codes will be evaluated only by an IC immediately following the @code{COMPARE}, i.e. the next instruction (except possible @code{FREEREG}s) will be a conditional branch. However, if a target supports several condition code registers and sets the global variable @code{multiple_ccs} to 1, @command{vbcc} might use those registers and perform certain optimizations. In this case @code{z} may be non-empty and the condition codes have to be stored in @code{z}. Note that even if @code{multiple_ccs} is set, a backend must nevertheless be able to deal with @code{z == 0}. @item #define TEST 68 Test @code{q1} against 0 and set condition codes. @code{q1(->z)} This is equivalent to @code{COMPARE q1,#0} but only the condition code for @code{BEQ} and @code{BNE} has to be set. @item @code{#define LABEL 69} Generate a label. @code{typf} specifies the number of the label. @item #define BEQ 70 @item #define BNE 71 @item #define BLT 72 @item #define BGE 73 @item #define BLE 74 @itemx #define BGT 75 Branch on condition codes. (@code{q1}). @code{typf} specifies the label where program execution shall continue, if the condition code is true (otherwise continue with next statement). The condition codes mean equal, not equal, less than, greater or equal, less or equal and greater than. If @code{q1} is empty (@code{q1.flags == 0}), the codes set by the last @code{COMPARE} or @code{TEST} must be evaluated. Otherwise @code{q1} contains the condition codes. On some machines the type of operands of a comparison (e.g unsigned or signed) is encoded in the branch instructions rather than in the comparison instructions. In this case the code generator has to keep track of the type of the last comparison. Similarly, in some architectures, the compare and the branch can be combined. @item #define BRA 76 Branch always. @code{typf} specifies the label where program execution continues. @item #define PUSH 78 Push @code{q1} on the stack (for argument passing). @code{q1}. @code{q2.val.vmax} contains the size of the object (should be accessed using the @code{opsize()}-macro), @code{z.val.vmax} contains the size that has to be pushed (access it using the @code{pushsize()}-macro). These sizes may differ due to alignment issues. @code{q1} does not have to be an elementary type (see @code{ASSIGN}). Also, @code{q1} can be empty. This is used for ABIs which require stack-slots to be omitted. Depending on @code{ORDERED_PUSH} the @code{PUSH} ICs are generated starting with the first or the last arguments. The direction of the stack-growth can be chosen by the backend. Note that this is only used for function-arguments, they can be pushed in opposite direction of the real stack. @item #define ADDI2P 81 Add an integer to a pointer. @code{q1,q2->z}. @code{q1} and @code{z} are always pointers (of type @code{typf2}) and @code{q2} is an integer of type @code{typf}. @code{z} has to be @code{q1} increased by @code{q2} bytes. @item #define SUBIFP 82 Subtract an Integer from a pointer. @code{q1,q2->z}. @code{q1} and @code{z} are always pointers (of type @code{typf2}) and @code{q2} is an integer of type @code{typf}. @code{z} has to be @code{q1} decreased by @code{q2} bytes. @item #define SUBPFP 83 Subtract a pointer from a pointer. @code{q1,q2->z}. @code{q1} and @code{q2} are pointers (of type @code{typf2}) and @code{z} is an integer of type @code{typf}. @code{z} has to be @code{q1 - q2} in bytes. @item #define GETRETURN 93 Get the return value of the last function call. @code{->z}. If the return value is in a register, its number will be @code{q1.reg}. Otherwise @code{q1.reg} will be 0. @code{GETRETURN} immediately follows a @code{CALL} IC (except possible @code{FREEREG}s). @item #define SETRETURN 94 Set the return value of the current function. @code{q1}. If the return value is in a register, its number will be @code{z.reg}. Otherwise @code{z.reg} will be 0. @code{SETRETURN} is immediately followed by a function exit (i.e. it is the last IC or followed by an unconditional branch to a label which is the last IC - always ignoring possible @code{FREEREG}s). @item #define MOVEFROMREG 95 Move a register to memory. @code{q1->z}. @code{q1} is always a register and @code{z} an array of size @code{regsize[q1.reg]}. @item #define MOVETOREG 96 Load a register from memory. @code{q1->z}. @code{z} is always a register and @code{q1} an array of size @code{regsize[z.reg]}. @item #define NOP 97 Do nothing. @end table @section Type System @subsection Target Data Types As the compiler should be portable, we must not assume anything about the data types of the host system which is not guaranteed by ANSI/ISO C. Especially do not assume that the data types of the host system correspond to the ones of the target system. Therefore, @command{vbcc} will provide typedefs which can hold a data type of the target machine and (as there is no operator overloading in C) functions or macros to perform arithmetic on these types. The typedefs for the basic target's data types (they can be extended by additional types) are: @table @code @item zchar Type @code{char} on the target machine. @item zuchar Type @code{unsigned char} on the target machine. @item zshort Type @code{short} on the target machine. @item zushort Type @code{unsigned short} on the target machine. @item zint Type @code{int} on the target machine. @item zuint Type @code{unsigned int} on the target machine. @item zlong Type @code{long} on the target machine. @item zulong Type @code{unsigned long} on the target machine. @item zllong Type @code{long long} on the target machine. @item zullong Type @code{unsigned long long} on the target machine. @item zmax A type capable of storing (and correctly doing arithmetic on) every signed integer type. Defaults to @code{zllong}. @item zumax A type capable of storing (and correctly doing arithmetic on) every unsigned integer type. Defaults to @code{zullong}. @item zfloat Type @code{float} on the target machine. @item zdouble Type @code{double} on the target machine. @item zldouble Type @code{long double} on the target machine. @item zpointer A byte pointer on the target machine. Not really used. @end table These typedefs and arithmetic functions to work on them will be generated by the program @command{dtgen} when compiling @command{vbcc}. It will create the files @file{machines/$(TARGET)/dt.h} and @file{dt.c}. These files are generated from @file{machines/$(TARGET)/machine.dt} which must describe what representations the code generator needs. @command{dtgen} will then ask for available types on the host system and choose appropriate ones and/or install emulation functions, if available. In @file{machine.dt}, every data type representation gets a symbol (the ones which are already available can be looked up in @file{datatypes/datatypes.h} - new ones will be added when necessary). The first 14 lines must contain the representations for the following types: @enumerate @item @code{signed char} @item @code{unsigned char} @item @code{signed short} @item @code{unsigned short} @item @code{signed int} @item @code{unsigned int} @item @code{signed long} @item @code{unsigned long} @item @code{signed long long} @item @code{unsigned long long} @item @code{float} @item @code{double} @item @code{long double} @item @code{void *} @end enumerate If the code generator can use several representations, these can be added on the same line separated by spaces. E.g. the code generator for m68k does not care if the integers are stored big-endian or little-endian on the host system because it only accesses them through the provided arithmetic functions. It does, however, access floats and doubles through byte-pointers and therefore requires them to be stored in big-endian-format. @subsection Target Arithmetic Now you have a lot of functions/macros performing operations using the target machine's arithmetic. You can look them up in @file{dt.h/dt.c}. E.g. @code{zmadd()} takes two @code{zmax} and returns their sum as @code{zmadd}. @code{zumadd()} does the same with @code{zumax}, @code{zldadd()} with long doubles. No functions for smaller types are needed because you can calculate with the wider types and convert the results down if needed. Therefore, there are also conversion functions which convert between types of the target machine. E.g. @code{zm2zc} takes a @code{zmax} and returns the value converted to a @code{zchar}. Again, look at @file{dt.h/dt.c} to see which ones are there. A few functions for converting between target and host types are also there, e.g. @code{l2zm} takes a long and returns it converted to @code{zmax}. At last there are functions for comparing target data types. E.g. @code{zmleq(a,b)} returns true if @code{zlong a <= zlong b} and false otherwise. @code{zleqto(a,b)} returns true if @code{zlong a == zlong b} and false otherwise. @section @file{machine.h} This section describes the contents of the file @file{machine.h}. Note that some optional macros/declaration may be described someplace else in this manual. @table @code @item #include "dt.h" This should be the first statement in @file{machine.h}. @item struct AddressingMode @{ ... @}; If machine-specific addressing modes (@pxref{addressingmodes}) are used, an appropriate structure can be specified here. Otherwise, just enter the following code: @example struct AddressingMode @{ int never_used; @}; @end example @item #define MAXR Insert the number of available registers. @item #define MAXGF Insert the number of command line flags that can be used to configure the behaviour of the code generator. This must be at least one even if you do not use any flags. @item #define USEQ2ASZ <0/1> If this is set to zero, @command{vbcc} will not generate ICs with the target operand being the same as the 2nd source operand. This can sometimes simplify the code-generator, but usually the code is better if the code-generator allows it. @item #define MINADDI2P Insert the smallest integer type that can be added to a pointer. Smaller types will be automatically converted to type @code{MINADDI2P} when they are to be added to a pointer. This may be subsumed by @code{shortcut()} in the future. @item #define MAXADDI2P Insert the largest integer type that can be added to a pointer. Larger types will be automatically converted to type @code{MAXADDI2P} when they are to be added to a pointer. This may be subsumed by @code{shortcut()} in the future. @item #define BIGENDIAN <0/1> Insert 1 if integers are represented in big endian, i.e. the most significant byte is at the lowest memory address, the least significant byte at the highest. @item #define LITTLEENDIAN <0/1> Insert 1 if integers are represented in little endian, i.e. the least significant byte is at the lowest memory address, the most significant byte at the highest. @item #define SWITCHSUBS <0/1> Insert 1 if switch-statements should be compiled into a series of @code{SUB/TEST/BEQ} instructions rather than @code{COMPARE/BEQ}. This may be useful if the target has a more efficient @code{SUB}-instruction which sets condition codes (e.g. 68k). @item #define INLINEMEMCPY Insert the largest size in bytes allowed for inline memcpy. In optimizing compilation, certain library memcpy/strcpy-calls with length known at compile-time will be inlined using an @code{ASSIGN} IC if the size is less or equal to @code{INLINEMEMCPY}. The type used for the @code{ASSIGN} IC will be @code{UNSIGNED|CHAR}. This may be replaced by a variable of type @code{zmax} in the future. @item #define ORDERED_PUSH <0/1> Insert 1 if @code{PUSH} ICs for function arguments shall be generated from left to right instead right to left. @item #define HAVE_REGPARMS 1 Insert this line if the backend supports register parameters (@pxref{regparm}). @item #define HAVE_REGPAIRS 1 Insert this line if the backend supports register pairs (@pxref{regpairs}). @item #define HAVE_INT_SIZET 1 Insert this line if @code{size_t} shall be of type @code{unsigned int} rather than @code{unsigned long}. @item #define EMIT_BUF_LEN Insert the maximum length of a line of code output. @item #define EMIT_BUF_DEPTH Insert the number of ouput lines that should be buffered. This can be useful for peephole-optimizing the assembly output (see below). @item #define HAVE_TARGET_PEEPHOLE <0/1> Insert 1 if the backend provides an @code{asm_peephole()} function (@pxref{asmpeephole}). @item #define HAVE_TARGET_ATTRIBUTES 1 Insert this line if the backend provides old target-specific variable-attributes (@pxref{targetattributes}). @item #define HAVE_TARGET_PRAGMAS 1 Insert this line if the backend provides target-specific @code{#pragma}-directives (@pxref{targetpragmas}). @item #define HAVE_REGS_MODIFIED 1 Insert this line if the backend supports inter-procedural register-allocation (@pxref{regsmodified}). @item #define HAVE_TARGET_RALLOC 1 Insert this line if the backend supports context-sensitive register-allocation (@pxref{targetralloc}). @item #define HAVE_TARGET_EFF_IC 1 Insert this line if the backend provides a @code{mark_eff_ics()} function (@pxref{markeffics}). @item #define HAVE_EXT_IC 1 Insert this line if the backend provides a @code{struct ext_ic} (@pxref{extic}). @item #define HAVE_EXT_TYPES 1 Insert this line if the backend supports additional types (@pxref{exttypes}). @item #define HAVE_TGT_PRINTVAL 1 Insert this line if the backend provides an own @code{printval} function @pxref{tgtprintval}). @item #define JUMP_TABLE_DENSITY @item #define JUMP_TABLE_LENGTH These values controls the creation of jump-tables (@pxref{jumptables}). @item #define ALLOCVLA_REG @item #define ALLOCVLA_INLINEASM @item #define FREEVLA_REG @item #define FREEVLA_INLINEASM @item #define OLDSPVLA_INLINEASM @item #define FPVLA_REG Necessary defines for C99 variable-length-arrays (@pxref{vlas}). @item #define HAVE_LIBCALLS 1 Insert this line if the backend wants certain ICs to be replaced with calls to library functions (@pxref{libcalls}). @item #define AVOID_FLOAT_TO_UNSIGNED 1 @item #define AVOID_UNSIGNED_TO_FLOAT 1 Insert these lines to tell the frontend not to generate @code{CONVERT} ICs that convert between unsigned integers and floating point. In those cases, additional intermediate code will be generated that implements the conversion using only signed integers. @end table @section @file{machine.c} This is the main part of the code generator. The first statement should be @code{#include "supp.h"} which will include all necessary declarations. The following variables and functions must be provided by machine.c. @subsection Name and Copyright The codegenerater must define a zero-terminated character array @code{char cg_copyright[];} containing name and copyright-notice of the code-generator. @subsection Command Line Options You can use code generator specific commandline options. The number of flags is specified as @code{MAXGF} in @file{machine.h}. Insert the names for the flags as @code{char *g_flags_name[MAXGF]}. If an option was specified @code{(g_flags[i]&USEDFLAG)} is not zero. In @code{int g_flags[MAXGF]} you can choose how the options are to be used: @table @code @item 0 The option can only be specified. E.g. if @code{g_flags_name[2]=="myflag"}, the commandline may contain @option{-myflag} and @code{(g_flags[2]&USEDFLAG)!=0}. @item VALFLAG The option must be specified with an integer constant, e.g. @option{-myflag=1234}. This value can be found in @code{g_flags_val[2].l}. @item STRINGFLAG The option must be specified with a string, e.g. @option{-myflag=Hallo}. The pointer to the string can be found in @code{g_flags_val[2].p}. @end table @subsection Data Types The following variables have to be initialized to describe the representation of the data types. @table @code @item MAX_TYPE This macro contains the number of different types. In case of target-specific extended types (@pxref{exttypes}) this is set by the backend, otherwise the frontend will use a default. @item zmax char_bit; The number of bits in a @code{char} on the target (usually 8). @item zmax align[MAX_TYPE+1]; This array must contain the necessary alignments for every type in bytes. Some of the entries in this array are not actually used, but @code{align[type&NQ]} must yield the correct alignment for every type. @code{align[CHAR]} must be 1. The alignment of a structure depends not only on @code{sizetab[STRUCT]} but also on the alignment of the members. The maximum of the alignments of all members and @code{sizetab[STRUCT]} is the alignment of any particular structure, i.e. @code{sizetab[STRUCT]} is only a minimum alignment. The same applies to unions and arrays. @item zmax maxalign; This variable must be set to an alignment in bytes that is used when pushing arguments on the stack. (FIXME: describe stackalign) @item zmax sizetab[MAX_TYPE+1]; This array must contain the sizes of every type in bytes. @item zmax t_min[MAX_TYPE+1]; This array must contain the smallest representable number for every signed integer type. @item zumax t_min[MAX_TYPE+1]; This array must contain the largest representable number for every signed integer type. @item zumax tu_min[MAX_TYPE+1]; This array must contain the largest representable number for every unsigned integer type. @end table As @code{zmax} and @code{zumax} may be no elementary types on the host machine, those arrays have to be initialized dynamically (in @code{init_cg()}). It is recommended to use explicit typenames, e.g. @code{sizetab[INT]=l2zm(4L);} to keep it portable and allow later extensions of the type system. Also note that those values may not be representable as constants by the host architecture and have to be calculated using the functions for arithmetic on the target's data types. E.g. the smallest representable value of a 32bit twos-complement data type is not guaranteed to be valid on every ANSI C implementation. You may not use simple operators on the target data types but you have to use the functions or convert them to an elementary type of the host machine before (if you know that it is representable as such). @subsection Register Set The following variables have to be initialized to describe the register set of the target. @table @code @item MAXR The valid registers are numbered from 1..@code{MAXR}. @code{MAXR} must be @code{#define}d in @file{machine.h}. @item char *regnames[MAXR+1] This array must contain the names for every register. They do not necessarily have to be used in the assembly output but are used for explicit register arguments. @item zmax regsize[MAXR+1] This array must contain the size of each register in bytes. It is used to create storage if registers have to be saved. @item int regscratch[MAXR+1] This array must contain information whether a register is a scratchregister, i.e. may be destroyed during a function call (1 or 0). vbcc will generate code to save/restore all scratch-registers which are assigned a value when calling a function (unless it knows the register will not be modified). However, if the code generator uses additional scratch-registers it has to take care to save/restore them. Also, the code generator must take care that used non-scratch-registers are saved/restored on function entry/exit. @item int regsa[MAXR+1] This array must contain information whether a register is in use or not at the beginning of a function (1 or 0). The compiler will not use any of those registers for register variables or temporaries, therefore this can be used to mark special registers like a stack- or frame-pointer and to reserve registers to the code-generator. The latter may be reasonable if for many ICs code cannot be generated without using additional registers. You must set @code{regsratch[i] = 0} if @code{regsa[i] == 1}. If you want it to be saved across function calls the code generator has to take care of this. @item int reg_prio[MAXR+1]; This array must contain a priority (>=0) for every register. When the register allocator has to choose between several registers which seem to be equal, it will choose the one with the highest priority (if several registers have the same priority it is undefined which one will be taken). Note that this priority is only the last decision factor if everything else seems to be equal. If one register seems to give a higher cost saving (according to the estimation of the register allocator) but has a lower priority, it will nevertheless be used. The priority can be used to fine-tune the register selection. Some guidelines: @itemize @minus @item Scratch registers might have a higher priority than non-scratch registers (although the register-allocator will usually handle this anyway). @item Registers which are more restricted should have a higher priority (if they seem to give the same saving it is usually better to use the restricted registers and try to keep the more versatile ones for situation in which they can give better savings). @item Registers which are used for argument-passing should have lower priority than registers not used for arguments. The priority within the argument-registers should decrease as the frequency of usage as argument increases (typically the register for the first argument ist used most frequently, etc.). @end itemize @end table Note that for the array @code{zmax regsize[]} the same comments mentioned in the section on data types regarding initialization apply. @subsection Functions The following functions have to be implemented by the code generator. There may be optional additional functions described in other sections. @table @code @item int init_cg(void); This function is called after the commandline arguments are parsed. It can set up certain internal data, etc. The arrays regarding the data types and the register set can be set up at this point rather than with a static initialization, however the arrays regarding the commandline options have to be static initialized. The results of the commandline options are available at this point. If something goes wrong, 0 has to be returned, otherwise 1. @item void cleanup_cg(FILE *f); This function is called before the compiler exits. @code{f} is the output file which must be checked against 0 before using. @item int freturn(struct Typ *t); This function has to return the number of the register return values of type @code{t} are passed in. If the type is not passed in a register, 0 must be returned. Usually the decision can be made only considering @code{t->flags}, ignoring the full type (@pxref{compositetypes}). @item int regok(int r, int t, int mode); Check whether the type t can be stored in register @code{r} and whether the usual operations (for this type) can be generated. Return 0, if not. If @code{t} is a pointer and @code{mode==0} the register only has to be able to store the pointer and do arithmetic, but if @code{mode!=0} it has to be able to dereference the pointer. @code{mode==-1} is used with context-sensitive register-allocation (@pxref{targetralloc}). If the backend does not support it, this case can be handled equivalent to @code{mode==0}. If @code{t==0} return whether the register can be used to store condition codes. This is only relevant if @code{multiple_ccs} is set to 1. @item int dangerous_IC(struct IC *p); Check if this IC can raise exceptions or is otherwise dangerous. Movement of ICs which are dangerous is restricted to preserve the semantics of the program. Typical dangerous ICs are divisions or pointer dereferencing. On certain targets floating point or even signed integer arithmetic can raise exceptions, too. @item int must_convert(int from,int to,int const_expr); Check if code must be generated to convert from type @code{from} to type @code{to}. E.g. on many machines certain types have identical representations (integers of the same size or pointers and integers of the same size). If @code{const_expr != 0} return if a conversion was necessary in a constant expression. For example, a machine may have identical pointers and integers, but different sets of registers (one set supports integer operations and the other pointer operations). Therefore, @code{must_convert()} would return 1 (we need a @code{CONVERT} IC to move the value from one register set to the other). This would imply that @command{vbcc} would not allow a cast from a pointer to an integer or vice-versa in constant expressions (as it will not generate code for static initializations). However, in this case, a static initialization would be ok as the representation is identical and registers are not involved. Therefore, the backend can return 1 if @code{const_expr == 0} and 0 otherwise. @item int shortcut(int code, int t); In C no operations are done with chars and shorts because of integral promotion. However sometimes @command{vbcc} might see that an operation could be performed with the short types yielding the same result. Before generating such an instruction with short types @command{vbcc} will ask the code generator by calling @code{shortcut()} to find out whether it should do so. Return true iff it is a win to perform the operation @code{code} with type @code{t} rather than promoting the operands and using e.g. @code{int}. @item void gen_code(FILE *f, struct IC *p, struct Var *v, zmax offset); This function has to emit code for a function to stream @code{f}. @code{v} is the function being generated, @code{p} is a pointer to the list of ICs, that has to be converted. @code{offset} is the space needed for local variables in bytes. This function has to take care that only scratchregisters are destroyed by this function. The array @code{regused} contains information about the registers that have been used by @command{vbcc} in this function. However if the code generator uses additional registers it has to take care of them, too. The @code{regs[]} and @code{regused[]} arrays may be overwritten by @code{gen_code()} as well as parts of the list of ICs. However the list of ICs must still be a valid list of ICs after @code{gen_code()} returns. All assembly output should be generated using the available @code{emit} functions. These functions are able to keep several lines of assembly output buffered and allow peephole optimizations on assembly output (@pxref{asmpeephole}). @item void gen_ds(FILE *f, zmax size, struct Typ *t); Has to emit output that generates @code{size} bytes of type @code{t} initialized with proper 0. @code{t} is a pointer to a @code{struct Typ} which contains the precise type of the variable. On machines where every type can be initialized to 0 by setting all bits to zero, the type does not matter. Otherwise @pxref{compositetypes}. All assembly output should be generated using the available @code{emit} functions. @item void gen_align(FILE *f, zmax align); Has to emit output that ensures the following data to be aligned to @code{align} bytes. All assembly output should be generated using the available @code{emit} functions. @item void gen_var_head(FILE *f, struct Var *v); Has to print the head of a static or external variable @code{v}. This includes the label and necessary informations for external linkage etc. Typically variables will be generated by a call to @code{gen_align()} followed by @code{gen_var_head()} and (a series of) calls to @code{gen_dc()} and/or @code{gen_ds()}. It may be necessary to keep track of the information passed to @code{gen_var_head()}. All assembly output should be generated using the available @code{emit} functions. @item void gen_dc(FILE *f, int t, struct const_list *p); Emit initialized data. @code{t} is the basic type that has to be emitted. @code{p} points to a @code{struct const_list}. If @code{p->tree != 0} then @code{p->tree->o} is a @code{struct obj} which has to be emitted. This will usually be the address of a variable of storage class static or unsigned, possibly with an offset added (@pxref{operands} for further details). if @code{p->tree == 0} then @code{p->val} is a @code{union atyps} which contains (in the member corresponding to @code{t}) the constant value to be emitted. All assembly output should be generated using the available @code{emit} functions. @item void init_db(FILE *f); If debug-information is requested, this functions is called after @code{init_cg()}, but before any code is generated. See also @ref{debuginfo}. @item void cleanup_db(FILE *f); If debug-information is requested, this functions is called prior to @code{cleanup_cg()}. See also @ref{debuginfo}. @end table @section Available Support Functions, Macros and Variables This section lists a series of general variables, macros and functions which are available to the backend and may prove useful. Note that there may be additional support specific to certain features which will be mentioned at appropriate sections in this manual. @table @code @item MAXINT A constant for the largest target integer type (@code{zmax}). It is outside the range of the other types and cannot be accessed by an application (although there will usually be an accessible type with the same representation). @item MAX_TYPE The type number of the last type. @item NQ A mask. @code{t & NQ} will delete all type-qualifiers of a type. @item NU A mask. @code{t & NU} will delete all type-qualifiers but @code{UNSIGNED} of a type. @item q1typ(p) Yields the type of the first source operand of IC @code{p}. Undefined if the operand is not used! @item q2typ(p) Yields the type of the second source operand of IC @code{p}. Undefined if the operand is not used! @item ztyp(p) Yields the type of the destination operand of IC @code{p}. Undefined if the operand is not used! @item iclabel(p) Returns the label of an IC. Only defined if @code{p->code} is @code{LABEL, BEQ, BNE, BLT, BGT, BLE} or @code{BGE}. @item opsize(p) Returns the size of the operand of an @code{ASSIGN} or @code{PUSH} IC as @code{zmax}. @item pushsize(p) Returns the stack-adjustment value of a @code{PUSH} IC as @code{zmax}. It is always greater or equal than @code{opsize(p)}. @item pushedargsize(p) Returns the space occupied by arguments passed on the stack as parameters for a function call. Only valid for @code{CALL} ICs. @item isstatic(sc) Tests whether the storage-class @code{sc} denotes a variable with static storage and no external linkage. @item isextern(sc) Tests whether the storage-class @code{sc} denotes a variable with static storage and external linkage. @item isauto(sc) Tests whether the storage-class @code{sc} denotes a variable with automatic storage-duration. @item t_min(t) @itemx t_max(t) These macros yield the smallest and largest representable value of any target integer type, e.g. @code{t_min(INT)} or @code{t_max(UNSIGNED|LONG)}. @item ISPOINTER(t) @item ISINT(t) @item ISFLOAT(t) @item ISFUNC(t) @item ISSTRUCT(t) @item ISUNION(t) @item ISARRAY(t) @item ISSCALAR(t) @itemx ISARITH(t) These macros test whether the simple type @code{t} is a pointer type, an integral type, a floating point type, a function, a structure type, a union type, an array type, a scalar (integer, floating point or pointer) and an arithmetic type (integer or floating point), respectively. @item int label; The number of the last label used so far. For a new label number, use @code{++label}. @item zmax falign(struct Typ *t); This function returns the alignment of a full type. Contrary to the @code{align[]} array provided by the backend (which is used by this function), it will yield correct values for composite types like structures and arrays. @item zmax szof(struct Typ *t); This function returns the size in bytes of a full type. Contrary to the @code{sizetab[]} array provided by the backend (which is used by this function), it will yield correct values for composite types like structures and arrays. @item void *mymalloc(size_t size); @item void *myrealloc(void *p,size_t size); @itemx void myfree(void *p); Memory allocation functions similar to @code{malloc(), realloc()} and @code{free}. They will automatically clean up the exit in the case an allocation fails. Also, some debug possibilities are available. @item void emit(FILE *f,const char *fmt,...); @item void emit_char(FILE *f,int c) ; @item void emitval(FILE *f,union atyps *p,int t); @item void emitzm(FILE *f,zmax x); @item void emitzum(FILE *f,zumax x); All output produced by the backend should be produced using these functions. @code{emit()} uses a format like @code{printf()}, @code{emitval(), emitzm()} and @code{emitzum()} are suitable to output target integers as decimal text. Currently emitting floating point constants has to be done by the backend. @item int is_const(struct Typ *); Tests whether a full type is constant (e.g. to decide whether it can be put into a ROM section). @item int is_volatile_obj(struct obj *); @itemx int is_volatile_ic(struct IC *); Tests whether an object or IC is volatile. Only of interest to the backend in rare cases. @item int switch_IC(struct IC *p); This function checks whether @code{p->q2} and @code{p->z} use the same register (including register pairs). If they do, it will try to swap @code{p->q1} and @code{p->q2} (only possible if the IC is commutative). It is often possible to generate better code if @code{p->q2} and @code{p->z} do not collide. Note however, that it is not always possible to eliminate a conflict and the code generator still has to be able to handle such a case. The function returns 0 if no modification took place and non-zero if the IC has been modified. @item union atyps gval; @item void eval_const(union atyps *p,int t); @itemx void insert_const(union atyps *p,int t); For every target data type there is a corresponding global variable of that type, e.g. @code{zchar vchar, zuchar vuchar, zmax vmax} etc. These two functions simplify handling of target data types by transferring between a @code{union atyps} and these variables. @code{eval_const()} reads the member of the union corresponding to the type @code{t} and converts it into all the global variables while @code{insert_const()} takes the global variable according to @code{t} and puts it into the appropriate member of the @code{union atyps}. The global variable @code{gval} may be used as a temporary @code{union atyps} by the backend. @item void printzm(FILE *f,zmax x); @item void printzum(FILE *f,zumax x) ; @item void printval(FILE *f,union atyps *p,int t); @item void printtype(FILE *o,struct Typ *p); @item void printobj(FILE *f,struct obj *p,int t); @item void printic(FILE *f,struct IC *p); @itemx void printiclist(FILE *f,struct IC *first); This is a series of functions which print a more or less human readable version of the corresponding type to a stream. These functions are to be used only for debugging purposes, not for generating code. Also, the arguments must contain valid values. @item bvtype @itemx BVSIZE(n) @command{vbcc} provides macros and functions for handling bit-vectors which may also be used by the backend. @code{bvtype} is the basic type to create bit-vectors of. @code{BVSIZE(n)} yields the number of bytes needed to implement a bit-vector with @code{n} elements. @example bvtype *mybv = mymalloc(BVSIZE(n)); @end example @item BSET(bv,n) @item BCLR(bv,n) @itemx BTST(bv,n) Macros which set, clear and test the @code{n}-th bit in bit-vector @code{bv}. @item void bvunite(bvtype *dest,bvtype *src,size_t len); @item void bvintersect(bvtype *dest,bvtype *src,size_t len); @itemx void bvdiff(bvtype *dest,bvtype *src,size_t len); These functions calculate the union, intersection and difference of two bit-vectors. @code{dest} is the first operand as well as the destination. @code{len} is the length of the bit-vectors in bytes, not in bits. @item void bvcopy(bvtype *dest,bvtype *src,size_t len); @item void bvclear(bvtype *dest,size_t len); @itemx void bvsetall(bvtype *dest,size_t len); These functions copy, clear and fill bit-vectors. @item int bvcmp(bvtype *bv1,bvtype *bv2,size_t len); @itemx int bvdointersect(bvtype *bv1,bvtype *bv2,size_t len); These functions test whether two bit-vectors are equal or have a non-empty intersection, respectively. The do not modify the bit-vectors. @end table @section Hints for common Optimizations While it is no easy job to produce a stable code generator for a new target architecture, there is a huge difference between a simple backend and a highly optimized code generator which produces small and efficient high quality code. Although @command{vbcc} is able to do a lot machine independent global optimizations for every target automatically, it is still common for an optimized backend to produce code up to twice as fast on average as a simple one. Sometimes, a simple backend is sufficient and the work required to produce high-quality code is not worthwile. However, this section lists a series of common backend optimizations which are often done in case that good code-quality is desired. Note that neither are all of these optimizations applicable (without modifications or at all) to all architectures nor is this an exhaustive list. It is just a list of recommendations to consider. You have to make sure that the optimization is safe and beneficial for the architecture you are targetting. @subsection Instruction Combining While ICs are often a bit more powerful than instructions of a typical microprocessor, sometimes several of them can be implemented by a single instruction or more efficient code can be generated when looking at a few of them rather than at each one separately. In the simple case, this can be done by looking at the current IC, deciding whether it is a candidate for combining and then test whether the next IC (or ICs) are suitable for combining. This is relatively easy to perform, however some care has to be taken to verify that the combination is indeed legal (e.g. what happens if the first IC modifies a value which is used by the following IC). A more sophisticated implementation might look at a larger sequence of instructions to find more possibilities for optimization. Detecting whether the combination is legal becomes much more difficult then. Sometimes the IC migh compute a temporary result which would be eliminated by the complex machine instruction. Then it is necessary to verify that it was indeed a temporary result which is not used anywhere else. As long as the result is in a register, this can be done by checking for a @code{FREEREG} IC. Examples for instruction combining are multiply-and-add or bit-test instructions which are available on many architectures. Special cases are complex addressing modes and instructions which can automatically set condition codes which are described in the following sections. @node addressingmodes @subsection Adressing Modes The intermediate code generated by vbcc does not use any addressing-modes a target might offer. Therefore the code generator must find a way to combine several statements if it wants to make use of these modes. E.g. on the m68k the intermediate code @example ADDI2P int a0,#20->a1 ASSIG int #10->(a1) FREEREG a1 @end example could be translated to @example move.l #10,20(a0) @end example (notice the @code{FREEREG} which is important). To aid in this there is a pointer to a @code{struct AdressingMode} in every @code{struct obj}. A code generator could e.g. do a pass over the intermediate code, find possible uses for addressing-modes, allocate a @code{struct AddressingMode} and store a pointer in the @code{struct obj}, effectively replacing the obj. If the code generator supports extended addressing-modes, you have to think of a way to represent them and define the @code{struct AddressingMode} so that all modes can be stored in it. The machine independant part of @command{vbcc} will not use these modes, so your code generator has to find a way to combine several statements to make use of these modes. A possible implementation of a structure to handle the addressing mode described above as well as a register-indirect mode could be: @example #define IMM_IND 1 #define REG_IND 2 struct AddressingMode @{ int flags; /* either IMM_IND or REG_IND */ int base; /* base register */ zmax offset; /* offset in case of IMM_IND */ int idx; /* index register in case of REG_IND */ @} @end example When the code generator is done that pointer in every @code{struct obj} must either be zero or point to a @code{mymalloc}ed @code{struct AddressingMode} which will be free'd by @command{vbcc}. Following is an example of a function which traverses a list of ICs and inserts addressing modes with constant offsets where possible. @example /* search for possible addressing-modes */ static void find_addr_modes(struct IC *p) @{ int c,c2,r; struct IC *p2; struct AddressingMode *am; for(;p;p=p->next)@{ c=p->code; if(IMM_IND&&(c==ADDI2P||c==SUBIFP)&& isreg(z)&&(p->q2.flags&(KONST|DREFOBJ))==KONST)@{ /* we have found addi2p q1,#const->reg */ int base;zmax of;struct obj *o; eval_const(&p->q2.val,p->typf); /* handle sub instead of add */ if(c==SUBIFP) of=zmsub(l2zm(0L),vmax); else of=vmax; /* Is the offset suitable for an addressing mode? */ if(ISVALID_OFFSET(vmax))@{ r=p->z.reg; /* If q1 is a register, we use it as base-register, otherwise q1 is loaded in the temporary register and this one used as base register. */ if(isreg(q1)) base=p->q1.reg; else base=r; o=0; /* Now search the following instructions. */ for(p2=p->next;p2;p2=p2->next)@{ c2=p2->code; /* End of a basic block. We have to abort. */ if(c2==CALL||c2==LABEL||(c2>=BEQ&&c2<=BRA)) break; /* The temporary register is used. We have to abort. */ if(c2!=FREEREG&&(p2->q1.flags&(REG|DREFOBJ))==REG&& p2->q1.reg==r) break; if(c2!=FREEREG&&(p2->q2.flags&(REG|DREFOBJ))==REG&& p2->q2.reg==r) break; if(c2!=CALL&&(c2BRA)&&c2!=ADDRESS)@{ /* See, if we find a valid use (dereference) of the temporary register. */ if(!p->q1.am&&(p2->q1.flags&(REG|DREFOBJ))==(REG|DREFOBJ)&& p2->q1.reg==r)@{ if(o) break; o=&p2->q1; @} if(!p->q1.am&&(p2->q2.flags&(REG|DREFOBJ))==(REG|DREFOBJ)&& p2->q2.reg==r)@{ if(o) break; o=&p2->q2; @} if(!p->q1.am&&(p2->z.flags&(REG|DREFOBJ))==(REG|DREFOBJ)&& p2->z.reg==r)@{ if(o) break; o=&p2->z; @} @} if(c2==FREEREG||(p2->z.flags&(REG|DREFOBJ))==REG)@{ int m; if(c2==FREEREG) m=p2->q1.reg; else m=p2->z.reg; if(m==r)@{ /* The value of the temporary register is not used any more (either due to FREEREG or because it is overwritten). If we have found exactly one dereference, we can use a target addressing mode. */ if(o)@{ o->am=am=mymalloc(sizeof(*am)); am->flags=IMM_IND; am->base=base; am->offset=zm2l(of); if(isreg(q1))@{ /* The base already was in a register. We can eliminate the ADDI2P IC. */ p->code=c=NOP;p->q1.flags=p->q2.flags=p->z.flags=0; @}else@{ /* The base was not in a register. We have to load it . */ p->code=c=ASSIGN;p->q2.flags=0; p->typf=p->typf2;p->q2.val.vmax=sizetab[p->typf2&NQ]; @} @} break; @} if(c2!=FREEREG&&m==base) break; continue; @} @} @} @} @} @} @end example @subsection Implicit setting of Condition Codes Many architectures have instruction that automatically set the condition codes according to the computed result. For these architectures it is generally a good idea to keep track of the setting of condition codes (e.g. if they reflect the state of some object or register). A subsequent @code{TEST} or @code{COMPARE} instruction can then often be eliminated. Care has to be taken to delete this information if either the condition codes may be modified or the object they represent is modified. Also, this optimization is usually hard to do across labels. Some architectures provide versions of instructions which set condition codes as well as versions which do not. This obviously enable more optimizations, but it is more difficult to make use of this. One possibility is to search the list of ICs backwards starting from every suitable @code{TEST} or @code{COMPARE} instruction. If an IC is found which computes the tested object, the IC can be marked (extended ICs can be used for marking, @pxref{extic}). @node regparm @subsection Register Parameters While passing of arguments to functions can be done by pushing them on the stack, it is often more efficient to pass them in registers if the architecture has enough registers. To use register parameters you have to add the line @example #define HAVE_REGPARMS 1 @end example to @file{machine.h} and define a @example struct reg_handle @{...@} @end example This struct is used by the compiler to find out which register should be used to pass an argument. @file{machine.c} has to contain an initialized variable @example struct reg_handle empty_reg_handle; @end example which represents the default state, and a function @example int reg_parm(struct reg_handle *, struct Typ *, int vararg, struct Typ *); @end example which returns the number of the register the next argument will be passed in (or 0 if the argument is not passed in a register). Also, it has to update the reg_handle in a way that successive calls to @code{reg_parm()} yield the correct register for every argument. @code{vararg} is different from zero, if the argument is part of the variable arguments of a function accepting a variable number of arguments. It is also possible to return a negative number @code{x}. In this case, the argument will be passed in register number @code{-x}, but also a stack-slot will be reserved for this argument (i.e. a @code{PUSH} IC without an operand will be generated). If @option{-double-push} is specified, the argument will also be written to the stack-slot (i.e. it will be passed twice, in a register and on the stack). @node regpairs @subsection Register Pairs Often, there are types which cannot be stored in a single machine register, but it may be more efficient to store them in two registers rather than in memory. Typical examples are integers which are bigger than the register size or architectures which combine two floating point registers into one register of double precision. To make use of register pairs, the line @example #define HAVE_REGPAIRS 1 @end example has to be added to @file{machine.h}. The register pairs are declared as normal registers (each register pair counts as an own register and @code{MAXR} has to be adjusted). Usually only adjacent registers are declared as register pairs. Note that @code{regscratch} must be identical for both registers of a pair. Now the function @example int reg_pair(int r,struct rpair *p); @end example must be implemented. If register @code{r} is a register pair, the function has to set @code{p->r1} and @code{p->r2} to the first and second register which comprise the pair and return 1. Otherwise, zero has to be returned. @subsection Elimination of Frame-Pointer Local variables on the stack can usually be addressed via a so-called frame-pointer which is set set to current stack-pointer at the entry of a function. However, in the code generated by @command{vbcc}, the difference between the stack-pointer and the frame-pointer is fixed at any instruction. Therefore it is possible to keep track of this offset (by counting the bytes every time code for pushing or popping from the stack is generated). Using this offset, local variables can perhaps be addressed using the stack-pointer directly. Benefit would be smaller function entry/exit code as well as an additional free register which can be used for other purposes. Note that only few debuggers can handle such a situation. @subsection Delayed popping of Stack-Slots In most ABIs arguments which are pushed on the stack are not popped by the called function but the caller pops them by adjusting the stack after the callee returns (otherwise variable arguments would be hard to implement). If several functions are called in sequence, it is not necessary to adjust the stack after each call but the arguments for several calls can be popped at once. It can be implemented by keeping track of the size to be popped and deferring popping to a point where it has to be done (e.g. a label or a branch). Also, in the case of nested calls, care has to be taken to pop arguments at the right time. Note that this usually saves code-size and execution time but will increase stack-usage. Therefore, it may not be advisable for small systems. @subsection Optimized Return Return instructions are not explicitly represented in ICs. Rather, they are branches to a label which is the last IC in the list (except possible @code{FREEREG}s). It is possible to generate working code by translating these branches normally, but directly inserting the function exit code instead of a branch is often faster. It is most recommendable if the exit code is small (e.g. no registers have to be restored and no stack-frame removed). Another common possibility for optimization is a function call as the last IC. If return addresses are pushed on the stack and no function exit code is needed, it is usually possible to generate a jump-instruction, i.e. replace @example call somefunc ret @end example by @example jmp somefunc @end example @node jumptables @subsection Jump Tables An important optimization is the creation of jump-tables for a series of comparisons with constants. Such series are usually created by a C @code{switch} construct, but vbcc can also recognize some of them if they are created through @code{if}-sequences. @file{supp.c} provides the function @code{calc_case_table(,)} to check for constructs that can be replaced by a jump table. The arguments are the start IC to look for (it has to be a @code{COMPARE}-IC with a constant as @code{q2}) and a minimal density. The density reflects the number of cases that are used divided by the range of cases. If the density is high, vbcc will use jump-tables only for sequences that have few unused cases inside. If the case tables occupy multiple ranges, vbcc is able to split them up and create multiple jump-tables. @code{calc_case_table} returns a pointer to a @code{struct case_table} with the following content: @table @code @item num The number of cases. @item typf The type of the case IDs. @item next_ic The first IC after the list of ICs that can be replaced by the jump-table. @item density The case density. @item vals The values of the case IDs (array containing @code{num} entries). @item labels The labels of the code corresponding to the case IDs (array containing @code{num} entries). @item min The lowest case ID. @item max The highest case ID. @item diff @code{max-min}. @end table If the backend decides to emit a jump-table, it has to generate code that will check that the control expression lies between @code{min} and @code{max}. If not, the jump-table must not be executed. Code for the computed jump must then be generated. The actual table can be emitted using @code{emit_jump_table()}. Processing can then continue with @code{next_ic}. @node targetralloc @subsection Context-sensitive Register-Allocation The @code{regok()} function is only a simple means of telling the register allocator which registers to use. It works fairly well with orthogonal register and instruction sets. However, it does not really care about the operations performed and it allocates variables to registers only according to their type, not according to the operations performed. Some architectures provide different kinds of registers which are able to store a type, but not all of them are able to perform all operations or some operations are more expensive with some registers. To do good register allocation for these systems, the operations which are used on variables have to be considered. If the backend wants to support this kind of register allocation, it has to define @code{HAVE_TARGET_RALLOC} and provide the following functions or macros: @table @code @item int cost_move_reg(int x,int y); The cost of copying register @code{x} to register @code{y}. @item int cost_load_reg(int r,struct Var *v); The cost of loading register @code{r} from variable @code{v}. @item int cost_save_reg(int r,struct Var *v); The cost of storing register @code{r} into variable @code{v}. @item int cost_pushpop_reg(int r); The cost of storing register @code{r} during function prologue and restoring it in the epilogue. @item int cost_savings(struct IC *p,int r,struct obj *o); Estimate the savings which would be obtained if the object @code{o} in IC @code{p} would be assigned to register @code{r} (in this IC). If the backend was not able to emit code in this case, @code{INT_MIN} must be returned. If @code{(o->flags & VKONST) != 0}, the register allocator is thinking about putting a constant (or address of a static variable) in a register. In this case, the real object which would be put in a register is found in @code{o->v->cobj}. @end table The unit of the costs can be chosen by the backend, but should be some reasonable small values. If @code{regok()} is called with a third parameter of -1, it is possible to return non-zero for a register which cannot perform all operations. The register allocator will call @code{cost_savings()} and returning @code{INT_MIN} can be used to prevent this register from being allocated, if the register is not suitable for a certain operation. @node regsmodified @subsection Inter-procedural Register-Allocation To support inter-procedural register allocation, the backend must tell the optimizer which registers are used by a function. As the backend might use some registers internally, the frontend can not know this. Apart from defining @code{HAVE_REGS_MODIFIED} in @file{machine.h}, the backend has to mark all registers that are modified in the bitfield @code{regs_modified}. A register can be marked with @code{BSET(regs_modified,)}. For a call IC, the function @code{calc_regs()} (from @file{supp.h}) can be called to mark the registers used by a call IC. It will return 1 if it was able to determine all registers used by this IC. If the register usage could be determined for the entire function, the backend can set the bit @code{ALL_REGS} in the fi-member of the function variable (@code{v->fi->flags|=ALL_REGS;}). @subsection Conditional Instructions FIXME: To be written. @node extic @subsection Extended ICs If the backend defines @code{HACE_EXT_IC}, it has to define a @code{struct ext_ic} in @file{machine.h}. This structure will be added to each IC and can be used by the backend for private use. @node asmpeephole @subsection Peephole Optimizations on Assembly Output Some optimizations are easier to do on the generated assembly code rather than doing them before emitting code. Therefore it is possible to do peephole optimizations on the emitted code before it is really written to a file. @code{EMIT_BUF_DEPTH} lines will be stored in a ring buffer and are available to examination and modification by a function @code{emit_peephole()}. The actual assembly output is stored in @code{emit_buffer}, the index of the first line to be output in @code{emit_f} and the index of the last one in @code{emit_l} (note that you have to calculate modulo @code{EMIT_BUF_DEPTH} - it is a ring buffer). The output may be modified in memory and the first line may be removed using @code{remove_asm()}. If a modification took place, a non-zero value has to be returned (0 otherwise). The following example code would combine two consecutive additions to the same register: @example int emit_peephole(void) @{ int entries,i,r1,r2; long x,y; /* pointer to the lines in order of output */ char *asmline[EMIT_BUF_DEPTH]; i=emit_l; /* compute number of entries in ring buffer */ if(emit_f==0) entries=i-emit_f+1; else entries=EMIT_BUF_DEPTH; /* the first line */ asmline[0]=emit_buffer[i]; if(entries>=2)@{ /* we have at least two line sin the buffer */ /* calculate the next line (modulo EMIT_BUF_DEPTH) */ i--; if(i<0) i=EMIT_BUF_DEPTH-1; asmline[1]=emit_buffer[i]; if(sscanf(asmline[0],"\tadd\tR%d,#%ld",&r1,&x)==2&& sscanf(asmline[1],"\tadd\tR%d,#%ld",&r2,&y)==2&& r1==r2)@{ sprintf(asmline[1],"\tadd\tR%d,#%ld\n",r1,x+y); remove_asm(); return 1; @} @} return 0; @} @end example Be very careful when doing such optimizations. Only perform optimizations which are really legal. Especially assembly code often has side effects like setting of flags. Depending on command line flags inline assembly code may or may not be passed through this peephole optimizer. By default, it will be done, enabling optimizations between generated code and inline assembly. @node markeffics @subsection Marking of efficient ICs If the backend sets @code{HAVE_EFF_ICS} in @file{machine.h}, it has to provide a function @code{void mark_eff_ics(void)}. This function will be called (possibly multiple times) by the frontend. The function has to set or clear the bit @code{EFF_IC} in the member @code{flags} of every IC. The flag should be set when the operation is in a context that suggests it will translate to efficient machine code. The optimizer will transform this IC less aggressively. As this is all happens before register allocation, the decision is of a very heuristic nature. @subsection Function entry/exit Code At entry and exit of function, there is usually some code to set up the new environment for this function. For example, registers will have to be saved/restored, a frame pointer may be set up and a stack frame will be created. It is generally worthwile to optimize this entry/exit code. For example, if no registers need to be saved and no local variables are used on the stack, it may not be necessary to create a stack frame. The exact possibilities for optimization depend on the architecture and the ABI. @subsection Multiplication/division with Constants Many architectures do not provide instruction for multiplication, division or modulo calculation. And on most architectures providing such instructions they are rather slow. Therefore, it is recommended to emit cheaper instructions, if possible. Usually, this can only be done if one operand of the operation is a constant. Multiplications may be replaced by a series of shift and add instructions, for example. The simplest and most important cases to replace are multiplication, division and modulo with a power of two. Multiplication by x can be replaced by a left shift of log2(x), unsigned division of x can be replaced by logical right shift of log2(x) and unsigned modulo by x can be replaced by anding with x-1. Note that signed division and modulo can usually not be replaced that simple because most division instructions give different results for some negative values. An additional adjustment would be necessary to get correct results. Whether this is still an improvement, depends on the architecture details. The following function can be used to test whether a value is a power of two: @example static long pof2(zumax x) /* Yields log2(x)+1 oder 0. */ @{ zumax p;int ln=1; p=ul2zum(1L); while(ln<=32&&zumleq(p,x))@{ if(zumeqto(x,p)) return ln; ln++;p=zumadd(p,p); @} return 0; @} @end example @subsection Block copying There are many cases of copying of larger data. For the backend, those will mostly be used in @code{PUSH} and @code{ASSIGN} ICs. It is very important to implement those as efficient as possible. Some things to consider: @itemize @minus @item When alignment is known, use word-copy instead of byte-copy. @item Copy small blocks by a series of copy instructions. @item For larger blocks, loading addresses in registers may help. @item For large blocks, use a loop. Implement it efficiently and try to unroll the loop a few times. @item For very large blocks, calling a library function may be useful. While this creates some overhead, the function can dynamically check the alignment or perhaps even use special hardware, if available. @item Set @code{INLINEMEMCOPY} to reasonable values. Set it to a very high value if you implement very good block copying. @end itemize @subsection Optimized Library Functions FIXME: To be written. @subsection Instruction Scheduler FIXME: To be written. @section Hints for common Extensions This section lists some common extensions to the C language which are often very helpful when using a compiler in practice. Depending on the kind of target system they may range from nobody-really-cares to absolutely essential. For example, consider the ability to specify the section within an object file a variable or function should be placed in. This is rarely of any interest when targetting a Unix-like operating system. On a stand-alone embedded system, however, it may be absolutely necessary. Therefore, consider this list as a recommendation of ideas that might be helpful. @subsection Inline Assembly The possibility to insert assembly code into C source is very handy in many cases. It can be used in headers to implement specially optimized versions of time-critical library routines or enable access to CPU features which are not otherwise accessible by normal C constructs. In general, almost all work is done by the frontend and only a few lines have to be inserted in the backend to make it work. Therefore, it is recommended to always support this important feature. Everything that has to be done is to check a certain condition when code for a @code{CALL} IC is generated. Instead of emitting a normal call instruction, call the @code{emit_inline_asm()} function: @example if((p->q1.flags & (VAR|DREFOBJ)) == VAR && p->q1.v->fi && p->q1.v->fi->inline_asm)@{ emit_inline_asm(f,p->q1.v->fi->inline_asm); @}else@{ emit(f,"\tcall\t"); emit_obj(f,&p->q1,t); emit(f,"\n"); @} @end example Note that argument-passing, adjusting the stack after a @code{CALL} IC etc. is not affected. Only the actual emitting of call code is changed in the case of inline assembly. @subsection -speed/-size Often it is desired to generate code which runs as fast as possible but sometimes small code is needed. The command line options @option{-speed} and @option{-size} are provided for the user to specify his intention. These options already may change the intermediate code produced by the frontend, but the backend should also respect these switches, if possible. The variables @code{optspeed} and @code{optsize} can be queried to see if these options were specified. If e.g. @code{optspeed} was specified, the backend should choose faster code-sequences, even if code-size is increased significantly. Vice-versa, if @code{optsize} is specified, it should always choose the shorter code if there is a trade-off between size and speed. Typical cases for such tradeoffs are for example, block-copy (@code{ASSIGN} and @code{PUSH}) ICs. Often it is possible to call a library function or generate a simple short loop for small code, but an unrolled inlined loop for fast code. @node targetmacros @subsection Target-specific Macros A backend is able to provide macro definitions which are automatically active. It is recommended to define macros which allow applications to query the target architecture and the selected chip (if possible). Also, it is recommended to provide internal macros for backend specific attributes using the @code{__attr()} and @code{__vattr()} attributes. The definition of these macros can be done in @code{init_cg()} (the results of command line parsing are available at this point). There is a variable @example char **target_macros; @end example which can be set to an array of pointers to strings which contain the macro definitions. The array has to be terminated by a null pointer and the syntax of the macro definitions is similar to the command line option @option{-D}: @example static char *marray[] = @{ "__TARGET_ARCH__", "__section(x)=__vattr(\"section(\"#x\")\")", 0 @}; ... target_macros = marray; @end example @subsection stdarg.h FIXME: To be written. @subsection Section Specifiers Especially for embedded systems it can be very important to be able to place variables and functions in specific section to override default placement. This can relatively easily be done using variable attributes (@pxref{targetattributes}). @node targetattributes @subsection Target-specific Attributes There are two ways of adding target-specific attributes to variables and functions. A general way is the use of @code{__vattr()} which will add the string argument to the @code{vattr} member of the corresponding @code{struct Var}, separating it by a semi-colon. The backend can use this information by parsing the string. The frontend will just build the string, it will not interpret it. If a backend offers attributes using the @code{__vattr()} mechanism, it is recommended to provide target-specific macros (@pxref{targetmacros}) which expand to the appropriate @code{__vattr()}-syntax. Only these macros should be documented. A second way to specify attributes is enabled by adding @example #define HAVE_TARGET_PRAGMAS 1 @end example to @file{machine.h} and adding an array @example char *g_attr_name[]; @end example to @file{machine.c}. This array should point to the strings used for the attributes, terminated by a null-pointer, e.g.: @example char *g_attr_name[] = @{ "__far", "__near", "__interrupt", 0 @}; @end example These attributes can be queried in the member @example unsigned long tattr; @end example of a @code{struct Var}. The first attribute is represented by bit 1, the second by bit 2 and so on. Using this mechanism, the frontend will check for redeclarations with different setting of attributes or multiple specification of attributes. However, only boolean attributes are possible. If parameters have to be specified, the @code{__vattr()}-mechanism has to be used. @node targetpragmas @subsection Target-specific @code{#pragma}s FIXME: To be written. @node exttypes @subsection Target-specific extended Types FIXME: To be written. @node tgtprintval @subsection Target-specific @code{printval} FIXME: To be written. @node debuginfo @subsection Debug Information Debug information which enables (source level) debugging of compiled programs is an important feature to improve the user-friendliness of a compiler. Depending on the object format and debugger used, the format and capabilities of debug information can vary widely. Therefore, it is the responsibility of each backend to generate debug information. However, for common debug standards there will be modules which can be used by the backends and will do most of the work. Currently there is one such module for the DWARF2 debug standard. The compiler frontend provides a variable @code{debug_info} which can be queried to test whether debug information is desired. Also, the functions @code{init_db()} and @code{cleanup_db()} are helpful. Each @code{struct Var} contains the members @code{char *dfilename} and @code{int dline} which specify the file and line number of the variable's definition. Also, every IC contains the members @code{char *file} and @code{int line} with the file name and line number this IC belongs to. Note however, that there may be ICs with @code{file == 0} - not all ICs can be assigned a certain code location. Also, ICs do not always have increasing line numbers and line numbers may repeat. Not all debuggers may be able to deal with this. @subsubsection DWARF2 There is support for the DWARF2 debug standard which can be added to a backend rather easily. The following additions are necessary: @enumerate @item Add the line @example #include "dwarf2.c" @end example to @file{machine.c}. @item Add the following lines to @code{init_db()}: @example dwarf2_setup(sizetab[POINTER], ".byte", ".2byte", ".4byte", ".4byte", labprefix, idprefix, ".section"); dwarf2_print_comp_unit_header(f); @end example The arguments to @code{dwarf2_setup()} have the following meanings: @enumerate @item The size of an address on the target. @item An assembler directive to create one byte of initialized storage. @item An assembler directive to create two bytes of initialized storage (without any padding for alignment). @item An assembler directive to create four bytes of initialized storage (without any padding for alignment). @item An assembler directive to create initialized storage representing a target address (without any padding for alignment). @item A prefix which is used for emitting numbered labels (or empty string). @item A prefix which is used for emitting external identifiers (or empty string). @item An assembler directive to switch to a new named section. @end enumerate @item Add the line @example dwarf2_cleanup(f); @end example to @code{cleanup_db()}. @item Write the function @example static int dwarf2_regnumber(int r); @end example which returns the DWARF2 regnumber for a @command{vbcc} register number. @item Write the function @example static zmax dwarf2_fboffset(struct Var *v); @end example which returns the offset of variable @code{v} from the DWARF2 frame-pointer. @item Write the function @example static void dwarf2_print_frame_location(FILE *f,struct Var *v); @end example which prints a DWARF2 location of the frame pointer. It can use the function @example void dwarf2_print_location(FILE *f,struct obj *o); @end example to output the location. For example, if the frame pointer is a simple register, it might look like this: @example static void dwarf2_print_frame_location(FILE *f,struct Var *v) @{ struct obj o; o.flags=REG; o.reg=frame_pointer_register; o.val.vmax=l2zm(0L); o.v=0; dwarf2_print_location(f,&o); @} @end example @item Before emitting code for an IC @code{p}, execute the code @example if(debug_info) dwarf2_line_info(f,p); @end example @item After emitting code for a function @code{v}, a new numbered label has to be emitted after the function code and the function @example void dwarf2_function(FILE *f,struct Var *v,int endlabel); @end example must be called. @end enumerate Note that the DWARF2 standard supports use of location lists which can be used to describe a variable whose location changes during the program (e.g. in a register for some time, then in memory and again in a register) as well as a moving frame pointer (very useful if no separate frame pointer is used but all local variables are accessed through a moving stack pointer). Unfortunately, none of the debuggers I have tried so far could handle these location lists. Therefore, the current DWARF2 module does not output location lists, but future version will probably offer them as an option. Without location lists, accessing local variables will only work with a fixed frame pointer and no register variables. Even with these restrictions, function parameters which are passed in registers will not be correctly displayed during the function entry code. @subsection Interrupt Handlers Especially for embedded systems, support for writing interrupt handlers in C is a common feature. Variable attributes (@pxref{targetattributes}) can be used to mark functions which are used as interrupt handlers. Typical changes which might be necessary for interrupt handlers are: @itemize @minus @item Using a different return instruction. @item Saving all modified registers, including scratch-registers. @item Creating an entry in the interrupt vector table. @end itemize @subsection Stack checking Dynamic checking of the stack used (or possibly extending the stack size if possible) is another useful feature. If the variable @code{stack_check} is set, stack-checking code should be emitted, if possible. Every function should call a library function (usually called @code{__stack_check}) and pass the maximum size of stack used in this function as argument. This obviously has to be done before allocating the stack-frame. The library function is responsible to take into account its own stack-frame. @subsection Profiling FIXME: To be written. @node{vlas} @subsection Variable-length Arrays With the @code{-c99} option, vbcc supports variable-length arrays that are allocated on the stack. The backend has to take several steps to support this: @table @code @item vlas When this variable is non-zero, the current function uses variable-length arrays. The backend may take necessary steps to support this. For example, if local variables are usually addressed via stackpointer, switching to a separate framepointer may be necessary. @item ALLOCVLA_INLINEASM This define must contain inline code that is called when a vla is allocated. It has to create additional room on the stack and return a pointer to the beginning of the new space. @item ALLOCVLA_REG The register in which to pass the size to be allocated on the stack. 0 will pass on the stack. @item FREEVLA_INLINEASM This define must contain inline code that is called when a vla is freed. It has to restore the old stack pointer. @item FREEVLA_REG The register in which to pass the old stack pointer. 0 will pass on the stack. @item OLDSPVLA_INLINEASM This define must contain inline code that is called before the first vla is allocated. It has to return the current stack pointer before any vla has been allocated. @item FPVLA_REG An additional register used in functions containing vlas. The backend can specify a register (usually framepointer) that can not be used in functions with vlas. Therefore, it is possible to use this register in other functions (for example, if local variables are usually addressed directly through the stackpointer). @end table @node{libcalls} @subsection Library Calls Sometimes operations may be very complicated to generate code for (e.g. floating-point operations for machines without FPU, multiplication/division on some architectures or big data types like @code{long long}). Those are usually implemented by calling library functions. vbcc can be told to generate calls to library functions for certain ICs. When defining @code{HAVE_LIBCALLS}, the backend must provide the function @code{char *use_libcall(,,)}. This function gets called with the elements @code{code}, @code{typf} and @code{typf2} of an IC. If @code{use_libcall} returns a name, this library function will be called instead of the IC. Otherwise, 0 must be returned. All library functions have to be declared in @code{init_cg()} with @code{declare_builtin()}, supporting the following arguments: @table @code @item name The name of the library function. Usually, a reserved identifier should be chosen (e.g. starting with @code{__}). @item ztyp The return type of the function (only integral and float types are supported). @item q1typ The type of the first parameter (only integral and float types are supported). @item q1reg The register to pass the first argument in (0 passes via stack). @item q2typ The type of the second parameter (only integral and float types are supported). For functions with a single parameter, use 0. @item q2reg The register to pass the second argument in (0 passes via stack). @item nosidefx If this is non-zero, the function will be declared to have no side-effects and allow some more optimizations. @item inline_asm Inline assembly can be specified for the function. @end table Note that not all ICs can be converted to library calls. @section Changes from 0.7 Interface The backend interface has changed in several ways since @command{vbcc} 0.7. The following list mentions most(all?) differences between the old and new interfaces (not including new optional features which do not have to be used): @itemize @minus @item There are more types (@code{LLONG, LDOUBLE, MAXINT}). Therefore the @code{align[]} and @code{sizetab[]} arrays have dimension @code{MAX_TYPES+1} rather than 16. @item The representation and access of @code{t_min[]} and @code{t_max[]} has been changed. @item @code{zmax} replaces @code{zlong} as largest integer target type. @code{zlong} is only used when actually referring to a @code{long} on the target. Also, the macros for target arithmetic are available for @code{zmax/zumax} instead of @code{zlong/zulong}. @item @code{PUSH} ICs contain a second size (actual stack-adjustment). @item The second argument of @code{SHIFT} ICs has an own type. @item @code{DREFOBJ} objects contain the type of the dereferenced pointer (only meaningful if there are different pointer types). @item The new @code{CONVERT} IC replaces the series of old ICs (@code{CONVINT} etc.). @item @code{emit()}-functions have to be used to generate output rather than @code{fprintf()}. @item The functions @code{init_db()} and @code{cleanup_db()} have to be provided (they do not have do to anything). @item A new array @code{reg_prio[]} is needed and controls the order in which registers are allocated. @item The parameters of @code{must_convert()} have changed. @item Static functions must not use identifiers, but have to use numbered labels. @end itemize Volker Barthelmann vb@@compilers.de