Unified · Split
| @@ -172,6 +172,7 @@ typedef struct walktodata walktodata; · 171 unmodified lines | |||
| 172 | struct walktodata | 172 | struct walktodata |
| 173 | { | 173 | { |
| 174 | Point dst; | 174 | Point dst; |
| 175 | Point last; | ||
| 175 | int npath; | 176 | int npath; |
| 176 | int next; | 177 | int next; |
| 177 | Point *path; | 178 | Point *path; |
| @@ -188,7 +189,9 @@ walktoinner(AIState *a) · 10 unmodified lines | |||
| 188 | d = a->aux; | 189 | d = a->aux; |
| 189 | m = a->m; | 190 | m = a->m; |
| 190 | 191 | ||
| 191 | if(d->blocked > d->wait){ | 192 | /* d->last might not equal m->pt if some other |
| 193 | * state pre-empted us, like attack */ | ||
| 194 | if(!eqpt(d->last, m->pt) || d->blocked > d->wait){ | ||
| 192 | goto cleanup; | 195 | goto cleanup; |
| 193 | } | 196 | } |
| 194 | 197 | ||
| @@ -228,6 +231,7 @@ walktoinner(AIState *a) · 33 unmodified lines | |||
| 228 | d->next++; | 231 | d->next++; |
| 229 | 232 | ||
| 230 | maction(m, MMOVE, p); | 233 | maction(m, MMOVE, p); |
| 234 | d->last = p; | ||
| 231 | return 0; | 235 | return 0; |
| 232 | cleanup: | 236 | cleanup: |
| 233 | free(d->path); | 237 | free(d->path); |
| @@ -267,6 +271,7 @@ walkto(Monster *m, Point p, int wait) · 33 unmodified lines | |||
| 267 | AIState *i; | 271 | AIState *i; |
| 268 | d = mallocz(sizeof(*d), 1); | 272 | d = mallocz(sizeof(*d), 1); |
| 269 | d->dst = p; | 273 | d->dst = p; |
| 274 | d->last = m->pt; | ||
| 270 | d->wait = wait; | 275 | d->wait = wait; |
| 271 | assert(d != nil); | 276 | assert(d != nil); |
| 272 | i = mkstate("walk", m, d, nil, walktoexec, walktoexit); | 277 | i = mkstate("walk", m, d, nil, walktoexec, walktoexit); |
| @@ -313,6 +318,7 @@ attackexec(AIState *a) · 40 unmodified lines | |||
| 313 | d->wd->dst = mt->pt; | 318 | d->wd->dst = mt->pt; |
| 314 | } | 319 | } |
| 315 | d->wd->wait = 2; | 320 | d->wd->wait = 2; |
| 321 | d->wd->last = m->pt; | ||
| 316 | if(walktoinner(d->w) < 0){ | 322 | if(walktoinner(d->w) < 0){ |
| 317 | a = mpopstate(m); | 323 | a = mpopstate(m); |
| 318 | freestate(a); | 324 | freestate(a); |
| @@ -1,5 +1,6 @@ | |||
| 1 | #include <u.h> | 1 | #include <u.h> |
| 2 | #include <libc.h> | 2 | #include <libc.h> |
| 3 | #include <draw.h> | ||
| 3 | #include "alg.h" | 4 | #include "alg.h" |
| 4 | 5 | ||
| 5 | Priq* | 6 | Priq* |
| @@ -94,3 +95,43 @@ priqhas(Priq *q, void *val) · 88 unmodified lines | |||
| 94 | return 0; | 95 | return 0; |
| 95 | } | 96 | } |
| 96 | 97 | ||
| 98 | /* von neumann neighborhood */ | ||
| 99 | Point* | ||
| 100 | neighbor(Rectangle in, Point p, int *n) | ||
| 101 | { | ||
| 102 | int i, count; | ||
| 103 | Point *neigh, p2, diff[] = { {1, 0}, {0, -1}, {-1, 0}, {0, 1} }; | ||
| 104 | |||
| 105 | count = 0; | ||
| 106 | neigh = mallocz(sizeof(Point) * nelem(diff), 1); | ||
| 107 | |||
| 108 | for(i = 0; i < nelem(diff); i++){ | ||
| 109 | p2 = addpt(p, diff[i]); | ||
| 110 | if(ptinrect(p2, in)){ | ||
| 111 | neigh[count++] = p2; | ||
| 112 | } | ||
| 113 | } | ||
| 114 | |||
| 115 | *n = count; | ||
| 116 | return neigh; | ||
| 117 | } | ||
| 118 | |||
| 119 | /* fisher-yates shuffle */ | ||
| 120 | void | ||
| 121 | shuffle(void *base, long nel, long width) | ||
| 122 | { | ||
| 123 | unsigned char *b, *swap1, *swap2; | ||
| 124 | long i, j, k; | ||
| 125 | b = base; | ||
| 126 | for(i = nel - 1; i > 0; i--){ | ||
| 127 | j = nrand(i); | ||
| 128 | swap1 = &b[i*width]; | ||
| 129 | swap2 = &b[j*width]; | ||
| 130 | for(k = 0; k < width; k++){ | ||
| 131 | *swap1 ^= *swap2; | ||
| 132 | *swap2 ^= *swap1; | ||
| 133 | *swap1++ ^= *swap2++; | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| 137 | |||
| @@ -6,6 +6,7 @@ struct Priq · 5 unmodified lines | |||
| 6 | int alloc; | 6 | int alloc; |
| 7 | }; | 7 | }; |
| 8 | 8 | ||
| 9 | /* alg.c */ | ||
| 9 | typedef int (*pricmp)(void *v1, void *v2); | 10 | typedef int (*pricmp)(void *v1, void *v2); |
| 10 | Priq *priqnew(int size); | 11 | Priq *priqnew(int size); |
| 11 | void priqfree(Priq *q); | 12 | void priqfree(Priq *q); |
| @@ -14,3 +15,6 @@ void *priqpop(Priq *q, pricmp cmp); · 2 unmodified lines | |||
| 14 | void *priqtop(Priq *q); | 15 | void *priqtop(Priq *q); |
| 15 | int priqhas(Priq *q, void *val); | 16 | int priqhas(Priq *q, void *val); |
| 16 | 17 | ||
| 18 | Point *neighbor(Rectangle in, Point p, int *n); | ||
| 19 | void shuffle(void *base, long nel, long width); | ||
| 20 | |||
| @@ -1,5 +1,6 @@ | |||
| 1 | #include <u.h> | 1 | #include <u.h> |
| 2 | #include <libc.h> | 2 | #include <libc.h> |
| 3 | #include <draw.h> | ||
| 3 | 4 | ||
| 4 | #include "alg.h" | 5 | #include "alg.h" |
| 5 | 6 | ||
| @@ -37,11 +38,43 @@ testpriq(void) · 31 unmodified lines | |||
| 37 | return 0; | 38 | return 0; |
| 38 | } | 39 | } |
| 39 | 40 | ||
| 41 | int | ||
| 42 | testshuffle(void) | ||
| 43 | { | ||
| 44 | int arr[] = {1, 3, 5, 7, 9, 11, 13, 17}; | ||
| 45 | Point pt[] = {{0,0}, {1, 1}, {2, 2}, {3, 3}}; | ||
| 46 | long i, sz; | ||
| 47 | |||
| 48 | fmtinstall('P', Pfmt); | ||
| 49 | |||
| 50 | sz = sizeof(arr)/sizeof(arr[0]); | ||
| 51 | |||
| 52 | print("\n"); | ||
| 53 | for(i=0;i<sz;i++) | ||
| 54 | print("%d ", arr[i]); | ||
| 55 | print("\n"); | ||
| 56 | shuffle(arr, sz, sizeof(arr[0])); | ||
| 57 | for(i=0;i<sz;i++) | ||
| 58 | print("%d ", arr[i]); | ||
| 59 | print("\n"); | ||
| 60 | |||
| 61 | sz = sizeof(pt)/sizeof(pt[0]); | ||
| 62 | for(i=0;i<sz;i++) | ||
| 63 | print("%P ", pt[i]); | ||
| 64 | print("\n"); | ||
| 65 | shuffle(pt, sz, sizeof(pt[0])); | ||
| 66 | for(i=0;i<sz;i++) | ||
| 67 | print("%P ", pt[i]); | ||
| 68 | print("\n"); | ||
| 69 | return 0; | ||
| 70 | } | ||
| 71 | |||
| 40 | struct { | 72 | struct { |
| 41 | char *n; | 73 | char *n; |
| 42 | tfun f; | 74 | tfun f; |
| 43 | } tfuns[] = { | 75 | } tfuns[] = { |
| 44 | {"priq", testpriq}, | 76 | {"priq", testpriq}, |
| 77 | {"shuffle", testshuffle}, | ||
| 45 | {nil, nil}, | 78 | {nil, nil}, |
| 46 | }; | 79 | }; |
| 47 | 80 | ||
| @@ -10,15 +10,13 @@ typedef struct Camera Camera; · 9 unmodified lines | |||
| 10 | 10 | ||
| 11 | /* hack9.c */ | 11 | /* hack9.c */ |
| 12 | extern int debug; | 12 | extern int debug; |
| 13 | extern int farmsg; | ||
| 13 | extern Monster *player; | 14 | extern Monster *player; |
| 14 | extern char *user; | 15 | extern char *user; |
| 15 | extern char *home; | 16 | extern char *home; |
| 16 | extern long turn; | 17 | extern long turn; |
| 17 | void msg(char *fmt, ...); | 18 | int isyou(Monster *m); |
| 18 | void good(char *fmt, ...); | 19 | int nearyou(Point p); |
| 19 | void warn(char *fmt, ...); | ||
| 20 | void bad(char *fmt, ...); | ||
| 21 | void dbg(char *fmt, ...); | ||
| 22 | 20 | ||
| 23 | typedef void (*AIFun)(AIState *); | 21 | typedef void (*AIFun)(AIState *); |
| 24 | 22 | ||
| @@ -65,12 +63,13 @@ void drawtile(Tileset *t, Image *dst, Point p, int i); · 40 unmodified lines | |||
| 65 | struct MonsterData | 63 | struct MonsterData |
| 66 | { | 64 | { |
| 67 | char *name; | 65 | char *name; |
| 66 | uint basexpl; | ||
| 68 | char align; | 67 | char align; |
| 69 | uint mvr; | 68 | uint mvr; |
| 70 | uint maxhp; | 69 | uint maxhp; |
| 71 | long def; | 70 | long def; |
| 72 | uint atk; | ||
| 73 | uint rolls; | 71 | uint rolls; |
| 72 | uint atk; | ||
| 74 | }; | 73 | }; |
| 75 | 74 | ||
| 76 | extern MonsterData monstdata[1200]; | 75 | extern MonsterData monstdata[1200]; |
| @@ -114,6 +113,8 @@ struct Monster · 37 unmodified lines | |||
| 114 | 113 | ||
| 115 | /* current hp */ | 114 | /* current hp */ |
| 116 | double hp; | 115 | double hp; |
| 116 | /* maximum hp */ | ||
| 117 | double maxhp; | ||
| 117 | 118 | ||
| 118 | /* armor class */ | 119 | /* armor class */ |
| 119 | long ac; | 120 | long ac; |
| @@ -121,6 +122,11 @@ struct Monster · 1 unmodified line | |||
| 121 | /* kill count */ | 122 | /* kill count */ |
| 122 | long kills; | 123 | long kills; |
| 123 | 124 | ||
| 125 | /* experience level */ | ||
| 126 | long xpl; | ||
| 127 | /* experience gained */ | ||
| 128 | long xp; | ||
| 129 | |||
| 124 | /* flags */ | 130 | /* flags */ |
| 125 | u32int flags; | 131 | u32int flags; |
| 126 | 132 | ||
| @@ -139,13 +145,17 @@ int mupdate(Monster *m); · 12 unmodified lines | |||
| 139 | void mpushstate(Monster *m, AIState *a); | 145 | void mpushstate(Monster *m, AIState *a); |
| 140 | AIState *mpopstate(Monster *m); | 146 | AIState *mpopstate(Monster *m); |
| 141 | int maction(Monster *m, int what, Point where); | 147 | int maction(Monster *m, int what, Point where); |
| 148 | long xpcalc(long level); | ||
| 142 | 149 | ||
| 143 | /* well known tiles, also indexes into monstdata */ | 150 | /* well known tiles, also indexes into monstdata */ |
| 144 | enum | 151 | enum |
| 145 | { | 152 | { |
| 146 | /* monsters */ | 153 | /* monsters */ |
| 147 | TLARGECAT = 39, | 154 | TLARGECAT = 39, |
| 155 | TGNOME = 166, | ||
| 156 | TGNOMELORD = 167, | ||
| 148 | TGWIZARD = 168, | 157 | TGWIZARD = 168, |
| 158 | TGNOMEKING = 169, | ||
| 149 | TLICH = 185, | 159 | TLICH = 185, |
| 150 | TSOLDIER = 280, | 160 | TSOLDIER = 280, |
| 151 | TSERGEANT = 281, | 161 | TSERGEANT = 281, |
| @@ -168,6 +178,7 @@ enum · 16 unmodified lines | |||
| 168 | 178 | ||
| 169 | struct Portal | 179 | struct Portal |
| 170 | { | 180 | { |
| 181 | char name[32]; | ||
| 171 | /* where it takes us to */ | 182 | /* where it takes us to */ |
| 172 | Level *to; | 183 | Level *to; |
| 173 | /* location in to */ | 184 | /* location in to */ |
| @@ -237,6 +248,7 @@ struct Level · 63 unmodified lines | |||
| 237 | Spawn spawns[10]; | 248 | Spawn spawns[10]; |
| 238 | }; | 249 | }; |
| 239 | 250 | ||
| 251 | /* level.c */ | ||
| 240 | Level *genlevel(int width, int height, int type); | 252 | Level *genlevel(int width, int height, int type); |
| 241 | void freelevel(Level *l); | 253 | void freelevel(Level *l); |
| 242 | Tile *tileat(Level *l, Point p); | 254 | Tile *tileat(Level *l, Point p); |
| @@ -244,7 +256,6 @@ Tile *tileat(Level *l, Point p); · 1 unmodified line | |||
| 244 | #define hasflagat(l, p, F) (*(l->flags+(p.y*l->width)+p.x) & (F)) | 256 | #define hasflagat(l, p, F) (*(l->flags+(p.y*l->width)+p.x) & (F)) |
| 245 | #define setflagat(l, p, F) (*(l->flags+(p.y*l->width)+p.x) |= (F)) | 257 | #define setflagat(l, p, F) (*(l->flags+(p.y*l->width)+p.x) |= (F)) |
| 246 | #define clrflagat(l, p, F) (*(l->flags+(p.y*l->width)+p.x) &= ~(F)) | 258 | #define clrflagat(l, p, F) (*(l->flags+(p.y*l->width)+p.x) &= ~(F)) |
| 247 | Point *lneighbor(Level *l, Point p, int *n); | ||
| 248 | 259 | ||
| 249 | struct Camera | 260 | struct Camera |
| 250 | { | 261 | { |
| @@ -267,6 +278,11 @@ int manhattan(Point cur, Point targ); · 16 unmodified lines | |||
| 267 | int pathfind(Level *l, Point start, Point end, Point **path, int not); | 278 | int pathfind(Level *l, Point start, Point end, Point **path, int not); |
| 268 | 279 | ||
| 269 | /* ui.c */ | 280 | /* ui.c */ |
| 281 | void msg(char *fmt, ...); | ||
| 282 | void good(char *fmt, ...); | ||
| 283 | void warn(char *fmt, ...); | ||
| 284 | void bad(char *fmt, ...); | ||
| 285 | void dbg(char *fmt, ...); | ||
| 270 | void uiinit(char *name); | 286 | void uiinit(char *name); |
| 271 | void uiexec(AIState *ai); | 287 | void uiexec(AIState *ai); |
| 272 | void uiredraw(int justui); | 288 | void uiredraw(int justui); |
| @@ -12,11 +12,26 @@ enum · 11 unmodified lines | |||
| 12 | }; | 12 | }; |
| 13 | 13 | ||
| 14 | int debug; | 14 | int debug; |
| 15 | int farmsg = 0; | ||
| 15 | Monster *player; | 16 | Monster *player; |
| 16 | char *user; | 17 | char *user; |
| 17 | char *home; | 18 | char *home; |
| 18 | long turn = 0; | 19 | long turn = 0; |
| 19 | 20 | ||
| 21 | int | ||
| 22 | isyou(Monster *m) | ||
| 23 | { | ||
| 24 | return m == player; | ||
| 25 | } | ||
| 26 | |||
| 27 | int | ||
| 28 | nearyou(Point p) | ||
| 29 | { | ||
| 30 | if(farmsg) | ||
| 31 | return 1; | ||
| 32 | return manhattan(player->pt, p) < ORTHOCOST*5; | ||
| 33 | } | ||
| 34 | |||
| 20 | /* | 35 | /* |
| 21 | * sort monsters for movement order. | 36 | * sort monsters for movement order. |
| 22 | * player comes first, followed by monsters, | 37 | * player comes first, followed by monsters, |
| @@ -40,7 +55,7 @@ monsort(void *a, void *b) · 17 unmodified lines | |||
| 40 | return sa < sb; | 55 | return sa < sb; |
| 41 | } | 56 | } |
| 42 | 57 | ||
| 43 | void | 58 | static void |
| 44 | movemons(void) | 59 | movemons(void) |
| 45 | { | 60 | { |
| 46 | Point p; | 61 | Point p; |
| @@ -81,7 +96,8 @@ movemons(void) · 34 unmodified lines | |||
| 81 | 96 | ||
| 82 | priqfree(tomove); | 97 | priqfree(tomove); |
| 83 | } | 98 | } |
| 84 | void | 99 | |
| 100 | static void | ||
| 85 | usage(void) | 101 | usage(void) |
| 86 | { | 102 | { |
| 87 | fprint(2, "usage: %s [-d]", argv0); | 103 | fprint(2, "usage: %s [-d]", argv0); |
| @@ -142,7 +158,7 @@ threadmain(int argc, char *argv[]) · 54 unmodified lines | |||
| 142 | 158 | ||
| 143 | if(debug > 0){ | 159 | if(debug > 0){ |
| 144 | player->hp = 500; | 160 | player->hp = 500; |
| 145 | player->md->maxhp = 500; | 161 | player->maxhp = 500; |
| 146 | } | 162 | } |
| 147 | 163 | ||
| 148 | uiredraw(0); | 164 | uiredraw(0); |
| @@ -4,6 +4,7 @@ · 3 unmodified lines | |||
| 4 | #include <thread.h> | 4 | #include <thread.h> |
| 5 | 5 | ||
| 6 | #include "dat.h" | 6 | #include "dat.h" |
| 7 | #include "alg.h" | ||
| 7 | 8 | ||
| 8 | /* clear removes all monsters/features near p. */ | 9 | /* clear removes all monsters/features near p. */ |
| 9 | static void | 10 | static void |
| @@ -71,13 +72,16 @@ drunk1(Level *l, Point p, uint count, uint sbias) · 61 unmodified lines | |||
| 71 | static int | 72 | static int |
| 72 | drunken(Level *l, int type, int howmuch, int s1, int s2) | 73 | drunken(Level *l, int type, int howmuch, int s1, int s2) |
| 73 | { | 74 | { |
| 74 | int cnt, npath; | 75 | int cnt, npath, redos; |
| 75 | Point p, *path; | 76 | Point p, *path; |
| 76 | Tile *t; | 77 | Tile *t; |
| 77 | 78 | ||
| 78 | cnt = ((l->width * l->height) / howmuch); //* 2; | 79 | cnt = ((l->width * l->height) / howmuch); //* 2; |
| 80 | redos = 0; | ||
| 79 | 81 | ||
| 80 | redo: | 82 | redo: |
| 83 | if(redos++ > 10) | ||
| 84 | return 0; | ||
| 81 | /* fill */ | 85 | /* fill */ |
| 82 | for(p.x = 0; p.x < l->width; p.x++){ | 86 | for(p.x = 0; p.x < l->width; p.x++){ |
| 83 | for(p.y = 0; p.y < l->height; p.y++){ | 87 | for(p.y = 0; p.y < l->height; p.y++){ |
| @@ -149,14 +153,14 @@ several(Level *l, Point *p, int count, int type, int r) · 65 unmodified lines | |||
| 149 | Point *neigh; | 153 | Point *neigh; |
| 150 | Tile *t; | 154 | Tile *t; |
| 151 | for(i = 0; i < count; i++){ | 155 | for(i = 0; i < count; i++){ |
| 152 | if(!hasflagat(l, p[i], Fhasmonster)){ | 156 | if(!hasflagat(l, p[i], Fhasmonster|Fblocked)){ |
| 153 | t = tileat(l, p[i]); | 157 | t = tileat(l, p[i]); |
| 154 | t->unit = type; | 158 | t->unit = type; |
| 155 | t->monst = mkmons(l, p[i], type); | 159 | t->monst = mkmons(l, p[i], type); |
| 156 | setflagat(l, p[i], Fhasmonster); | 160 | setflagat(l, p[i], Fhasmonster); |
| 157 | } | 161 | } |
| 158 | if(r > 0){ | 162 | if(r > 0){ |
| 159 | neigh = lneighbor(l, p[i], &n); | 163 | neigh = neighbor(l->r, p[i], &n); |
| 160 | for(j = 0; j < n; j++){ | 164 | for(j = 0; j < n; j++){ |
| 161 | several(l, neigh, n, type, r-1); | 165 | several(l, neigh, n, type, r-1); |
| 162 | } | 166 | } |
| @@ -174,26 +178,55 @@ static void addspawn(Level *l, Point p, int what, int freq) · 11 unmodified lines | |||
| 174 | static void | 178 | static void |
| 175 | levelexec(AIState *a) | 179 | levelexec(AIState *a) |
| 176 | { | 180 | { |
| 177 | int i; | 181 | int i, j, n; |
| 182 | Point p, np, *neigh; | ||
| 178 | Level *l; | 183 | Level *l; |
| 184 | Tile *t; | ||
| 185 | MonsterData *md; | ||
| 186 | Monster *m; | ||
| 187 | |||
| 179 | l = a->aux; | 188 | l = a->aux; |
| 180 | 189 | ||
| 190 | assert(l > (void*)0x1000); | ||
| 191 | |||
| 192 | assert(l != nil); | ||
| 193 | |||
| 181 | for(i = 0; i < l->nspawns; i++){ | 194 | for(i = 0; i < l->nspawns; i++){ |
| 182 | if(turn % l->spawns[i].freq == 0){ | 195 | if(turn % l->spawns[i].freq == 0){ |
| 183 | several(l, &l->spawns[i].pt, 1, l->spawns[i].what, 0); | 196 | p = l->spawns[i].pt; |
| 197 | |||
| 198 | /* le trap */ | ||
| 199 | neigh = neighbor(l->r, p, &n); | ||
| 200 | for(j = 0; j < n; j++){ | ||
| 201 | np = neigh[j]; | ||
| 202 | if(hasflagat(l, np, Fhasmonster)){ | ||
| 203 | t = tileat(l, np); | ||
| 204 | m = t->monst; | ||
| 205 | md = &monstdata[l->spawns[i].what]; | ||
| 206 | if(m->type != l->spawns[i].what && abs(m->align - md->align) > 15){ | ||
| 207 | several(l, &np, 1, l->spawns[i].what, 1); | ||
| 208 | } | ||
| 209 | } | ||
| 210 | } | ||
| 211 | |||
| 212 | free(neigh); | ||
| 213 | several(l, &p, 1, l->spawns[i].what, 0); | ||
| 184 | } | 214 | } |
| 185 | } | 215 | } |
| 186 | } | 216 | } |
| 187 | 217 | ||
| 188 | static void | 218 | static int |
| 189 | gen(Level *l, int type) | 219 | gen(Level *l, int type) |
| 190 | { | 220 | { |
| 191 | int space, npath; | 221 | int space, npath, try; |
| 192 | Point pup, pdown, p, *path; | 222 | Point pup, pdown, p, p2, *path; |
| 223 | Rectangle in; | ||
| 193 | Tile *t; | 224 | Tile *t; |
| 194 | 225 | ||
| 195 | space = 0; | 226 | space = 0; |
| 227 | try = 0; | ||
| 196 | 228 | ||
| 229 | in = insetrect(l->r, 3); | ||
| 197 | pup = ZP; | 230 | pup = ZP; |
| 198 | pdown = ZP; | 231 | pdown = ZP; |
| 199 | 232 | ||
| @@ -202,13 +235,13 @@ gen(Level *l, int type) · 2 unmodified lines | |||
| 202 | flagat(l, pup) = 0; | 235 | flagat(l, pup) = 0; |
| 203 | do{ | 236 | do{ |
| 204 | pup = (Point){nrand(l->width), nrand(l->height)}; | 237 | pup = (Point){nrand(l->width), nrand(l->height)}; |
| 205 | }while(!ptinrect(pup, insetrect(l->r, 3))); | 238 | }while(!ptinrect(pup, in)); |
| 206 | 239 | ||
| 207 | if(!eqpt(pdown, ZP)) | 240 | if(!eqpt(pdown, ZP)) |
| 208 | flagat(l, pup) = 0; | 241 | flagat(l, pup) = 0; |
| 209 | do{ | 242 | do{ |
| 210 | pdown = (Point){nrand(l->width), nrand(l->height)}; | 243 | pdown = (Point){nrand(l->width), nrand(l->height)}; |
| 211 | }while(!ptinrect(pdown, insetrect(l->r, 3))); | 244 | }while(!ptinrect(pdown, in)); |
| 212 | 245 | ||
| 213 | /* already upstair? */ | 246 | /* already upstair? */ |
| 214 | if(flagat(l, pdown) & Fportal) | 247 | if(flagat(l, pdown) & Fportal) |
| @@ -225,50 +258,89 @@ gen(Level *l, int type) · 10 unmodified lines | |||
| 225 | t = tileat(l, pup); | 258 | t = tileat(l, pup); |
| 226 | t->feat = TUPSTAIR; | 259 | t->feat = TUPSTAIR; |
| 227 | t->portal = mallocz(sizeof(Portal), 1); | 260 | t->portal = mallocz(sizeof(Portal), 1); |
| 261 | strcpy(t->portal->name, "staircase upstairs"); | ||
| 228 | l->up = pup; | 262 | l->up = pup; |
| 229 | 263 | ||
| 230 | setflagat(l, pdown, Fhasfeature|Fportal); | 264 | setflagat(l, pdown, Fhasfeature|Fportal); |
| 231 | t = tileat(l, pdown); | 265 | t = tileat(l, pdown); |
| 232 | t->feat = TDOWNSTAIR; | 266 | t->feat = TDOWNSTAIR; |
| 233 | t->portal = mallocz(sizeof(Portal), 1); | 267 | t->portal = mallocz(sizeof(Portal), 1); |
| 268 | strcpy(t->portal->name, "staircase downstairs"); | ||
| 234 | l->down = pdown; | 269 | l->down = pdown; |
| 235 | break; | 270 | break; |
| 236 | } | 271 | } |
| 237 | 272 | ||
| 273 | enum { DIST = ORTHOCOST*10, }; | ||
| 274 | |||
| 238 | switch(type){ | 275 | switch(type){ |
| 239 | case 0: | 276 | case 0: |
| 240 | drunken(l, TTREE, 3, 3, 3); | 277 | drunken(l, TTREE, 3, 3, 3); |
| 241 | clear(l, pup, 1); | 278 | clear(l, pup, 1); |
| 242 | clear(l, pdown, 1); | 279 | clear(l, pdown, 1); |
| 243 | //several(l, &l->down, 1, TLICH, 0); | 280 | several(l, &l->down, 1, TLICH, 1); |
| 244 | several(l, &l->down, 1, TGWIZARD, 1); | 281 | several(l, &l->down, 1, TGWIZARD, 1); |
| 245 | //several(l, &l->up, 1, TGWIZARD, 0); | ||
| 246 | break; | 282 | break; |
| 247 | break; | 283 | break; |
| 248 | case 1: | 284 | case 1: |
| 249 | space += drunken(l, TTREE, 2, 0, 0); | 285 | space += drunken(l, TTREE, 2, 0, 0); |
| 250 | clear(l, pup, 1); | 286 | clear(l, pup, 1); |
| 251 | clear(l, pdown, 1); | 287 | clear(l, pdown, 1); |
| 252 | genmonsters(l, TGWIZARD, space/128); | 288 | do{ |
| 253 | genmonsters(l, TSOLDIER, space/64); | 289 | p = (Point){nrand(l->width), nrand(l->height)}; |
| 290 | if(try++ > 10) | ||
| 291 | return -1; | ||
| 292 | }while(!ptinrect(p, in) || manhattan(p, l->down) < DIST || manhattan(p, l->up) < DIST || hasflagat(l, p, Fblocked|Fhasmonster|Fhasfeature)); | ||
| 293 | clear(l, p, 2); | ||
| 294 | several(l, &p, 1, TCAPTAIN, 0); | ||
| 295 | several(l, &p, 1, TLIEUTENANT, 1); | ||
| 296 | addspawn(l, p, TSOLDIER, 37); | ||
| 297 | addspawn(l, p, TSERGEANT, 51); | ||
| 298 | addspawn(l, p, TLIEUTENANT, 97); | ||
| 299 | addspawn(l, p, TCAPTAIN, 131); | ||
| 300 | do{ | ||
| 301 | p2 = (Point){nrand(l->width), nrand(l->height)}; | ||
| 302 | if(try++ > 10) | ||
| 303 | return -1; | ||
| 304 | }while(!ptinrect(p2, in) || manhattan(p, p2) < DIST || manhattan(p, p2) > DIST*2 || manhattan(p2, l->down) < DIST || manhattan(p2, l->up) < DIST || hasflagat(l, p2, Fblocked|Fhasmonster|Fhasfeature)); | ||
| 305 | clear(l, p2, 2); | ||
| 306 | several(l, &p2, 1, TGNOMEKING, 0); | ||
| 307 | several(l, &p2, 1, TGWIZARD, 1); | ||
| 308 | addspawn(l, p2, TGNOME, 11); | ||
| 309 | addspawn(l, p2, TGNOMELORD, 25); | ||
| 310 | addspawn(l, p2, TGWIZARD, 73); | ||
| 311 | addspawn(l, p2, TGNOMEKING, 131); | ||
| 312 | |||
| 313 | /* don't start empty */ | ||
| 314 | genmonsters(l, TGNOMELORD, space/128); | ||
| 254 | genmonsters(l, TSERGEANT, space/128); | 315 | genmonsters(l, TSERGEANT, space/128); |
| 255 | several(l, &l->down, 1, TCAPTAIN, 0); | ||
| 256 | several(l, &l->down, 1, TLIEUTENANT, 1); | ||
| 257 | addspawn(l, l->down, TSOLDIER, 20); | ||
| 258 | addspawn(l, l->down, TSERGEANT, 40); | ||
| 259 | addspawn(l, l->up, TGWIZARD, 20); | ||
| 260 | break; | 316 | break; |
| 261 | case 2: | 317 | case 2: |
| 262 | space += drunken(l, TGRAVE, 2, 4, 4); | 318 | space += drunken(l, TGRAVE, 2, 4, 4); |
| 263 | clear(l, l->up, 2); | 319 | clear(l, l->up, 2); |
| 264 | clear(l, l->down, 2); | 320 | clear(l, l->down, 2); |
| 265 | genmonsters(l, TGWIZARD, space/48); | 321 | do{ |
| 322 | p = (Point){nrand(l->width), nrand(l->height)}; | ||
| 323 | if(try++ > 10) | ||
| 324 | return -1; | ||
| 325 | }while(!ptinrect(p, in) || manhattan(p, l->down) < DIST || manhattan(p, l->up) < DIST || hasflagat(l, p, Fblocked|Fhasmonster|Fhasfeature)); | ||
| 326 | clear(l, p, 2); | ||
| 327 | addspawn(l, p, TLICH, 31); | ||
| 328 | addspawn(l, p, TGHOST, 5); | ||
| 329 | do{ | ||
| 330 | p2 = (Point){nrand(l->width), nrand(l->height)}; | ||
| 331 | if(try++ > 10) | ||
| 332 | return -1; | ||
| 333 | }while(!ptinrect(p2, in) || manhattan(p, p2) < DIST*3 || manhattan(p2, l->down) < DIST || manhattan(p2, l->up) < DIST || hasflagat(l, p2, Fblocked|Fhasmonster|Fhasfeature)); | ||
| 334 | clear(l, p2, 2); | ||
| 335 | several(l, &p2, 1, TGNOMEKING, 0); | ||
| 336 | several(l, &p2, 1, TGWIZARD, 1); | ||
| 337 | addspawn(l, p2, TGNOME, 11); | ||
| 338 | addspawn(l, p2, TGNOMELORD, 25); | ||
| 339 | addspawn(l, p2, TGWIZARD, 73); | ||
| 340 | addspawn(l, p2, TGNOMEKING, 131); | ||
| 341 | |||
| 266 | genmonsters(l, TGHOST, space/64); | 342 | genmonsters(l, TGHOST, space/64); |
| 267 | several(l, &l->down, 1, TLICH, 2); | 343 | genmonsters(l, TGNOME, space/64); |
| 268 | clear(l, pdown, 1); | ||
| 269 | addspawn(l, l->up, TGWIZARD, 11); | ||
| 270 | addspawn(l, l->down, TLICH, 61); | ||
| 271 | addspawn(l, l->down, TGHOST, 31); | ||
| 272 | break; | 344 | break; |
| 273 | case 3: | 345 | case 3: |
| 274 | drunken(l, TLAVA, 2, 1, 1); | 346 | drunken(l, TLAVA, 2, 1, 1); |
| @@ -294,6 +366,8 @@ gen(Level *l, int type) · 19 unmodified lines | |||
| 294 | } | 366 | } |
| 295 | 367 | ||
| 296 | l->ai = mkstate("level", nil, l, nil, levelexec, nil); | 368 | l->ai = mkstate("level", nil, l, nil, levelexec, nil); |
| 369 | |||
| 370 | return 0; | ||
| 297 | } | 371 | } |
| 298 | 372 | ||
| 299 | Level* | 373 | Level* |
| @@ -302,29 +376,34 @@ genlevel(int width, int height, int type) · 2 unmodified lines | |||
| 302 | int x, y; | 376 | int x, y; |
| 303 | Level *l; | 377 | Level *l; |
| 304 | 378 | ||
| 305 | l = mallocz(sizeof(Level), 1); | 379 | l = nil; |
| 306 | if(l == nil) | ||
| 307 | return nil; | ||
| 308 | 380 | ||
| 309 | l->width = width; | 381 | do { |
| 310 | l->height = height; | 382 | if(l != nil) |
| 311 | l->r = Rect(0, 0, width, height); | 383 | freelevel(l); |
| 312 | 384 | ||
| 313 | l->tiles = mallocz(sizeof(Tile) * width * height, 1); | 385 | l = mallocz(sizeof(Level), 1); |
| 314 | if(l->tiles == nil) | 386 | if(l == nil) |
| 315 | goto err0; | 387 | return nil; |
| 316 | 388 | ||
| 317 | l->flags = mallocz(sizeof(int) * width * height, 1); | 389 | l->width = width; |
| 318 | if(l->flags == nil) | 390 | l->height = height; |
| 319 | goto err1; | 391 | l->r = Rect(0, 0, width, height); |
| 320 | 392 | ||
| 321 | for(x = 0; x < width; x++){ | 393 | l->tiles = mallocz(sizeof(Tile) * width * height, 1); |
| 322 | for(y = 0; y < height; y++){ | 394 | if(l->tiles == nil) |
| 323 | tileat(l, Pt(x, y))->terrain = TFLOOR; | 395 | goto err0; |
| 324 | } | ||
| 325 | } | ||
| 326 | 396 | ||
| 327 | gen(l, type); | 397 | l->flags = mallocz(sizeof(int) * width * height, 1); |
| 398 | if(l->flags == nil) | ||
| 399 | goto err1; | ||
| 400 | |||
| 401 | for(x = 0; x < width; x++){ | ||
| 402 | for(y = 0; y < height; y++){ | ||
| 403 | tileat(l, Pt(x, y))->terrain = TFLOOR; | ||
| 404 | } | ||
| 405 | } | ||
| 406 | } while(gen(l, type) < 0); | ||
| 328 | 407 | ||
| 329 | return l; | 408 | return l; |
| 330 | 409 | ||
| @@ -340,16 +419,23 @@ freelevel(Level *l) · 9 unmodified lines | |||
| 340 | { | 419 | { |
| 341 | int x, y; | 420 | int x, y; |
| 342 | Point p; | 421 | Point p; |
| 422 | Tile *t; | ||
| 343 | 423 | ||
| 344 | for(x = 0; x < l->width; x++){ | 424 | for(x = 0; x < l->width; x++){ |
| 345 | for(y = 0; y < l->height; y++){ | 425 | for(y = 0; y < l->height; y++){ |
| 346 | p = (Point){x, y}; | 426 | p = (Point){x, y}; |
| 427 | t = tileat(l, p); | ||
| 347 | if(hasflagat(l, p, Fhasmonster)) | 428 | if(hasflagat(l, p, Fhasmonster)) |
| 348 | mfree(tileat(l, Pt(x, y))->monst); | 429 | mfree(t->monst); |
| 430 | if(hasflagat(l, p, Fhasmonster)) | ||
| 431 | free(t->portal); | ||
| 349 | } | 432 | } |
| 350 | } | 433 | } |
| 351 | 434 | ||
| 352 | free(l->tiles); | 435 | free(l->tiles); |
| 436 | free(l->flags); | ||
| 437 | if(l->ai != nil) | ||
| 438 | freestate(l->ai); | ||
| 353 | free(l); | 439 | free(l); |
| 354 | } | 440 | } |
| 355 | 441 | ||
| @@ -359,24 +445,3 @@ tileat(Level *l, Point p) · 3 unmodified lines | |||
| 359 | return l->tiles+(p.y*l->width)+p.x; | 445 | return l->tiles+(p.y*l->width)+p.x; |
| 360 | } | 446 | } |
| 361 | 447 | ||
| 362 | /* von neumann neighborhood */ | ||
| 363 | Point* | ||
| 364 | lneighbor(Level *l, Point p, int *n) | ||
| 365 | { | ||
| 366 | int i, count; | ||
| 367 | Point *neigh, p2, diff[] = { {1, 0}, {0, -1}, {-1, 0}, {0, 1} }; | ||
| 368 | |||
| 369 | count = 0; | ||
| 370 | neigh = mallocz(sizeof(Point) * nelem(diff), 1); | ||
| 371 | |||
| 372 | for(i = 0; i < nelem(diff); i++){ | ||
| 373 | p2 = addpt(p, diff[i]); | ||
| 374 | if(ptinrect(p2, l->r)){ // && !hasflagat(l, p2, Fblocked)){ //|| hasflagat(l, p2, Fhasmonster))){ | ||
| 375 | neigh[count++] = p2; | ||
| 376 | } | ||
| 377 | } | ||
| 378 | |||
| 379 | *n = count; | ||
| 380 | return neigh; | ||
| 381 | } | ||
| 382 | |||
| @@ -27,7 +27,9 @@ monst(int idx) · 26 unmodified lines | |||
| 27 | m->mvr = md->mvr; | 27 | m->mvr = md->mvr; |
| 28 | m->mvp = nrand(m->mvr); | 28 | m->mvp = nrand(m->mvr); |
| 29 | m->hp = md->maxhp; | 29 | m->hp = md->maxhp; |
| 30 | m->maxhp = md->maxhp; | ||
| 30 | m->ac = md->def; | 31 | m->ac = md->def; |
| 32 | m->xpl = md->basexpl; | ||
| 31 | m->md = md; | 33 | m->md = md; |
| 32 | 34 | ||
| 33 | incref(&m->ref); | 35 | incref(&m->ref); |
| @@ -80,10 +82,14 @@ mupdate(Monster *m) · 46 unmodified lines | |||
| 80 | 82 | ||
| 81 | /* gain some hp if you aren't dead. */ | 83 | /* gain some hp if you aren't dead. */ |
| 82 | if((m->flags & Mdead) == 0) | 84 | if((m->flags & Mdead) == 0) |
| 83 | if(m->hp < m->md->maxhp){ | 85 | if(m->hp < m->maxhp){ |
| 84 | m->hp += (double)m->md->maxhp/100.0; | 86 | /* below half, 2%. above, 0.5%. */ |
| 85 | if(m->hp > m->md->maxhp) | 87 | if(m->hp < m->maxhp/2) |
| 86 | m->hp = m->md->maxhp; | 88 | m->hp += 1.0 + (double)m->maxhp/50.0; |
| 89 | else | ||
| 90 | m->hp += (double)m->maxhp/200.0; | ||
| 91 | if(m->hp > m->maxhp) | ||
| 92 | m->hp = m->maxhp; | ||
| 87 | } | 93 | } |
| 88 | } | 94 | } |
| 89 | 95 | ||
| @@ -116,17 +122,40 @@ mpopstate(Monster *m) · 26 unmodified lines | |||
| 116 | return a; | 122 | return a; |
| 117 | } | 123 | } |
| 118 | 124 | ||
| 125 | /* determines what happens when a monster gets some xp */ | ||
| 126 | static void | ||
| 127 | maddxp(Monster *m, long xp) | ||
| 128 | { | ||
| 129 | long hpgain, last; | ||
| 130 | |||
| 131 | dbg("%s get %ld xp total %ld next %ld", m->md->name, xp, m->xp, xpcalc(m->xpl)); | ||
| 132 | |||
| 133 | last = m->xpl; | ||
| 134 | m->xp += xp; | ||
| 135 | while(m->xp >= xpcalc(m->xpl)){ | ||
| 136 | m->xpl++; | ||
| 137 | hpgain = 1 + roll(1, 8); | ||
| 138 | m->maxhp += hpgain; | ||
| 139 | m->hp += hpgain*2; | ||
| 140 | } | ||
| 141 | |||
| 142 | if(m->xpl > last) | ||
| 143 | if(nearyou(m->pt)) | ||
| 144 | good("the %s becomes level %d!", m->md->name, m->xpl); | ||
| 145 | } | ||
| 146 | |||
| 119 | static int | 147 | static int |
| 120 | mattack(Monster *m, Monster *mt) | 148 | mattack(Monster *m, Monster *mt) |
| 121 | { | 149 | { |
| 122 | int hit, crit, dmg; | 150 | int hit, crit, dmg, xp; |
| 123 | hit = roll(1, 100); | 151 | hit = roll(1, 100); |
| 124 | if(hit < 10+abs(mt->ac-10)*2){ | 152 | if(hit < 10+abs(mt->ac-10)*2){ |
| 125 | warn("the %s misses the %s!", m->md->name, mt->md->name); | 153 | if(nearyou(m->pt)) |
| 154 | warn("the %s misses the %s!", m->md->name, mt->md->name); | ||
| 126 | return 0; | 155 | return 0; |
| 127 | } | 156 | } |
| 128 | 157 | ||
| 129 | dmg = roll(m->md->atk, m->md->rolls); | 158 | dmg = roll(m->md->rolls, m->md->atk); |
| 130 | 159 | ||
| 131 | if(dmg && mt->ac < 0){ | 160 | if(dmg && mt->ac < 0){ |
| 132 | dmg -= 1+nrand(-mt->ac); | 161 | dmg -= 1+nrand(-mt->ac); |
| @@ -137,9 +166,11 @@ mattack(Monster *m, Monster *mt) · 4 unmodified lines | |||
| 137 | crit = roll(1, 5); | 166 | crit = roll(1, 5); |
| 138 | if(crit == 1){ | 167 | if(crit == 1){ |
| 139 | dmg *= 2; | 168 | dmg *= 2; |
| 140 | warn("the %s critically strikes the %s for %d!", m->md->name, mt->md->name, dmg); | 169 | if(nearyou(m->pt)) |
| 170 | warn("the %s critically strikes the %s for %d!", m->md->name, mt->md->name, dmg); | ||
| 141 | } else { | 171 | } else { |
| 142 | warn("the %s hits the %s for %d!", m->md->name, mt->md->name, dmg); | 172 | if(nearyou(m->pt)) |
| 173 | msg("the %s hits the %s for %d.", m->md->name, mt->md->name, dmg); | ||
| 143 | } | 174 | } |
| 144 | 175 | ||
| 145 | mt->hp -= dmg; | 176 | mt->hp -= dmg; |
| @@ -148,7 +179,22 @@ mattack(Monster *m, Monster *mt) · 2 unmodified lines | |||
| 148 | mt->hp = 0; | 179 | mt->hp = 0; |
| 149 | mt->flags = Mdead; | 180 | mt->flags = Mdead; |
| 150 | m->kills++; | 181 | m->kills++; |
| 151 | bad("the %s kills the %s!", m->md->name, mt->md->name); | 182 | |
| 183 | xp = 10+10*pow(mt->xpl, 1.75); | ||
| 184 | |||
| 185 | if(nearyou(m->pt)) | ||
| 186 | bad("the %s kills the %s, and gains %ld xp.", m->md->name, mt->md->name, xp); | ||
| 187 | |||
| 188 | /* gain some xp */ | ||
| 189 | maddxp(m, xp); | ||
| 190 | |||
| 191 | /* gain 1/4 your target's max hp */ | ||
| 192 | if(m->hp < m->maxhp){ | ||
| 193 | m->hp += (double)mt->maxhp/4.0; | ||
| 194 | if(m->hp > m->maxhp) | ||
| 195 | m->hp = m->maxhp; | ||
| 196 | } | ||
| 197 | |||
| 152 | return 1; | 198 | return 1; |
| 153 | } | 199 | } |
| 154 | 200 | ||
| @@ -179,7 +225,7 @@ maction(Monster *m, int what, Point where) · 24 unmodified lines | |||
| 179 | targ->unit = 0; | 225 | targ->unit = 0; |
| 180 | } | 226 | } |
| 181 | return 0; | 227 | return 0; |
| 182 | } else if(!hasflagat(m->l, where, Fblocked)){ | 228 | } else if(!hasflagat(m->l, where, Fblocked|Fhasmonster)){ |
| 183 | /* move */ | 229 | /* move */ |
| 184 | cur = tileat(m->l, m->pt); | 230 | cur = tileat(m->l, m->pt); |
| 185 | setflagat(m->l, where, (Fhasmonster)); | 231 | setflagat(m->l, where, (Fhasmonster)); |
| @@ -190,6 +236,11 @@ maction(Monster *m, int what, Point where) · 4 unmodified lines | |||
| 190 | cur->monst = nil; | 236 | cur->monst = nil; |
| 191 | 237 | ||
| 192 | m->pt = where; | 238 | m->pt = where; |
| 239 | |||
| 240 | if(isyou(m) && hasflagat(m->l, where, Fportal)){ | ||
| 241 | warn("you see a %s here.", targ->portal->name); | ||
| 242 | } | ||
| 243 | |||
| 193 | return 1; | 244 | return 1; |
| 194 | } | 245 | } |
| 195 | break; | 246 | break; |
| @@ -202,7 +253,7 @@ maction(Monster *m, int what, Point where) · 6 unmodified lines | |||
| 202 | m = cur->monst; | 253 | m = cur->monst; |
| 203 | cur->monst = nil; | 254 | cur->monst = nil; |
| 204 | if(cur->portal->to == nil){ | 255 | if(cur->portal->to == nil){ |
| 205 | if((cur->portal->to = genlevel(nrand(20)+20, nrand(20)+20, nrand(3)+1)) == nil) | 256 | if((cur->portal->to = genlevel(nrand(20)+50, nrand(20)+10, nrand(3)+1)) == nil) |
| 206 | sysfatal("genlevel: %r"); | 257 | sysfatal("genlevel: %r"); |
| 207 | 258 | ||
| 208 | cur->portal->pt = cur->portal->to->up; | 259 | cur->portal->pt = cur->portal->to->up; |
| @@ -231,3 +282,10 @@ maction(Monster *m, int what, Point where) · 22 unmodified lines | |||
| 231 | return -1; | 282 | return -1; |
| 232 | } | 283 | } |
| 233 | 284 | ||
| 285 | /* return the amount of xp required to gain a level */ | ||
| 286 | long | ||
| 287 | xpcalc(long level) | ||
| 288 | { | ||
| 289 | return 20 + (10 * (2*level) * (level+pow(0.95, level))); | ||
| 290 | } | ||
| 291 | |||
| @@ -5,16 +5,28 @@ · 4 unmodified lines | |||
| 5 | 5 | ||
| 6 | #include "dat.h" | 6 | #include "dat.h" |
| 7 | 7 | ||
| 8 | enum | ||
| 9 | { | ||
| 10 | UNALIGNED = 0, | ||
| 11 | GNOME = 50, | ||
| 12 | UNDEAD = -50, | ||
| 13 | HUMAN = -20, | ||
| 14 | |||
| 15 | }; | ||
| 16 | |||
| 8 | MonsterData monstdata[1200] = { | 17 | MonsterData monstdata[1200] = { |
| 9 | /* name, align, mvr, hp, ac, atk, rolls */ | 18 | /* name, xpl,align, mvr, hp, ac, rolls, atk */ |
| 10 | [TLARGECAT] {"large cat", 1, 16, 16, 8, 2, 2}, | 19 | [TLARGECAT] {"large cat", 0, UNALIGNED, 16, 16, 8, 1, 3}, |
| 11 | [TGWIZARD] {"gnomish wizard", 50, 10, 16, 6, 2, 2}, | 20 | [TGNOME] {"gnome", 1, GNOME, 6, 16, 10, 1, 6}, |
| 12 | [TLICH] {"lich", -50, 16, 32, -1, 2, 3}, | 21 | [TGNOMELORD] {"gnome lord", 3, GNOME, 8, 32, 10, 1, 8}, |
| 13 | [TSOLDIER] {"soldier", -20, 12, 8, 8, 2, 2}, | 22 | [TGWIZARD] {"gnome wizard", 3, GNOME, 10, 32, 4, 1, 6}, |
| 14 | [TSERGEANT] {"sergeant", -20, 12, 16, 6, 5, 1}, | 23 | [TGNOMEKING] {"gnome king", 5, GNOME, 10, 48, 10, 2, 6}, |
| 15 | [TLIEUTENANT] {"lieutenant", -20, 12, 32, 4, 3, 2}, | 24 | [TLICH] {"lich", 2, UNDEAD, 6, 32, 3, 3, 2}, |
| 16 | [TCAPTAIN] {"captain", -20, 15, 64, 2, 3, 3}, | 25 | [TSOLDIER] {"soldier", 6, HUMAN, 10, 16, 10, 1, 8}, |
| 17 | [TGHOST] {"ghost", -50, 6, 8, -10, 2, 1}, | 26 | [TSERGEANT] {"sergeant", 8, HUMAN, 10, 16, 10, 2, 6}, |
| 18 | [TWIZARD] {"wizard", 20, 16, 64, -1, 2, 4}, | 27 | [TLIEUTENANT] {"lieutenant", 10, HUMAN, 10, 32, 10, 3, 4}, |
| 28 | [TCAPTAIN] {"captain", 12, HUMAN, 10, 48, 10, 4, 4}, | ||
| 29 | [TGHOST] {"ghost", 1, UNDEAD, 6, 16, -5, 1, 4}, | ||
| 30 | [TWIZARD] {"wizard", 0, 127, 14, 64, 5, 2, 3}, | ||
| 19 | }; | 31 | }; |
| 20 | 32 | ||
| @@ -45,7 +45,7 @@ pathfind(Level *l, Point start, Point end, Point **path, int not) · 44 unmodified lines | |||
| 45 | { | 45 | { |
| 46 | int i, nneigh, npath; | 46 | int i, nneigh, npath; |
| 47 | Point *neighborp, pt; | 47 | Point *neighborp, pt; |
| 48 | PNode *nodes, *p, *neighbor, *head, *tmp, *rev; | 48 | PNode *nodes, *p, *neigh, *head, *tmp, *rev; |
| 49 | Priq *q; | 49 | Priq *q; |
| 50 | 50 | ||
| 51 | npath = -1; | 51 | npath = -1; |
| @@ -72,21 +72,22 @@ pathfind(Level *l, Point start, Point end, Point **path, int not) · 20 unmodified lines | |||
| 72 | if(eqpt(p->pt, end)) | 72 | if(eqpt(p->pt, end)) |
| 73 | break; | 73 | break; |
| 74 | 74 | ||
| 75 | neighborp = lneighbor(l, p->pt, &nneigh); | 75 | neighborp = neighbor(l->r, p->pt, &nneigh); |
| 76 | shuffle(neighborp, nneigh, sizeof(Point)); | ||
| 76 | for(i = 0; i < nneigh; i++){ | 77 | for(i = 0; i < nneigh; i++){ |
| 77 | pt = neighborp[i]; | 78 | pt = neighborp[i]; |
| 78 | neighbor = &nodes[pt.y*l->width + pt.x]; | 79 | neigh = &nodes[pt.y*l->width + pt.x]; |
| 79 | if(eqpt(pt, end) || (flagat(l, pt) & not) == 0) | 80 | if(eqpt(pt, end) || (flagat(l, pt) & not) == 0) |
| 80 | if(!neighbor->closed){ | 81 | if(!neigh->closed){ |
| 81 | if(!priqhas(q, neighbor)){ | 82 | if(!priqhas(q, neigh)){ |
| 82 | neighbor->pt = pt; | 83 | neigh->pt = pt; |
| 83 | neighbor->G = p->G + ORTHOCOST; | 84 | neigh->G = p->G + ORTHOCOST; |
| 84 | neighbor->H = manhattan(pt, end); | 85 | neigh->H = manhattan(pt, end); |
| 85 | priqpush(q, neighbor, pnodecmp); | 86 | priqpush(q, neigh, pnodecmp); |
| 86 | neighbor->parent = p; | 87 | neigh->parent = p; |
| 87 | } else if(p->G + ORTHOCOST < neighbor->G){ | 88 | } else if(p->G + ORTHOCOST < neigh->G){ |
| 88 | neighbor->G = p->G + ORTHOCOST; | 89 | neigh->G = p->G + ORTHOCOST; |
| 89 | neighbor->parent = p; | 90 | neigh->parent = p; |
| 90 | } | 91 | } |
| 91 | } | 92 | } |
| 92 | } | 93 | } |
| @@ -44,20 +44,40 @@ struct Msg · 43 unmodified lines | |||
| 44 | typedef struct UI UI; | 44 | typedef struct UI UI; |
| 45 | struct UI | 45 | struct UI |
| 46 | { | 46 | { |
| 47 | /* current ui size */ | ||
| 47 | int uisz; | 48 | int uisz; |
| 49 | |||
| 50 | /* colors */ | ||
| 48 | Image **cols; | 51 | Image **cols; |
| 52 | |||
| 53 | /* mouse, keyboard */ | ||
| 49 | Mousectl *mc; | 54 | Mousectl *mc; |
| 50 | Keyboardctl *kc; | 55 | Keyboardctl *kc; |
| 56 | |||
| 57 | /* log chan */ | ||
| 51 | Channel *msgc; | 58 | Channel *msgc; |
| 59 | |||
| 60 | /* linked list of current msgs */ | ||
| 52 | Msg *msg; | 61 | Msg *msg; |
| 53 | int nmsg; | 62 | int nmsg; |
| 63 | |||
| 64 | /* tileset */ | ||
| 54 | Tileset *tiles; | 65 | Tileset *tiles; |
| 66 | |||
| 67 | /* level view rectangle, in tiles */ | ||
| 55 | Rectangle viewr; | 68 | Rectangle viewr; |
| 69 | /* ui rectangle, in pixels */ | ||
| 56 | Rectangle uir; | 70 | Rectangle uir; |
| 57 | Point camp; | 71 | Point camp; |
| 58 | int autoidle; | 72 | |
| 73 | /* timer tick, see /^tickproc */ | ||
| 59 | Channel *tickcmd; | 74 | Channel *tickcmd; |
| 60 | Channel *tick; | 75 | Channel *tick; |
| 76 | |||
| 77 | /* should auto-move? */ | ||
| 78 | int autoidle; | ||
| 79 | /* show far away messages? */ | ||
| 80 | int farmsg; | ||
| 61 | } ui; | 81 | } ui; |
| 62 | 82 | ||
| 63 | 83 | ||
| @@ -115,7 +135,7 @@ uiinit(char *name) · 51 unmodified lines | |||
| 115 | 135 | ||
| 116 | proccreate(tickproc, nil, 4096); | 136 | proccreate(tickproc, nil, 4096); |
| 117 | 137 | ||
| 118 | if((ui.msgc = chancreate(sizeof(Msg*), 100)) == nil) | 138 | if((ui.msgc = chancreate(sizeof(Msg*), 1000)) == nil) |
| 119 | sysfatal("chancreate: %r"); | 139 | sysfatal("chancreate: %r"); |
| 120 | 140 | ||
| 121 | tileset = getenv("tileset"); | 141 | tileset = getenv("tileset"); |
| @@ -223,8 +243,7 @@ static void · 101 unmodified lines | |||
| 223 | drawlevel(Level *l, Tileset *ts, Rectangle r) | 243 | drawlevel(Level *l, Tileset *ts, Rectangle r) |
| 224 | { | 244 | { |
| 225 | int what; | 245 | int what; |
| 226 | ulong maxhp; | 246 | double hp, maxhp; |
| 227 | double hp; | ||
| 228 | char buf[16]; | 247 | char buf[16]; |
| 229 | Point p, p2, sp, bot; | 248 | Point p, p2, sp, bot; |
| 230 | Image *c; | 249 | Image *c; |
| @@ -249,10 +268,10 @@ drawlevel(Level *l, Tileset *ts, Rectangle r) · 18 unmodified lines | |||
| 249 | else if(t->feat) | 268 | else if(t->feat) |
| 250 | what = t->feat; | 269 | what = t->feat; |
| 251 | drawtile(ts, screen, sp, what); | 270 | drawtile(ts, screen, sp, what); |
| 252 | if(t->monst != nil && t->monst != player){ | 271 | if(t->monst != nil){ |
| 253 | m = t->monst; | 272 | m = t->monst; |
| 254 | hp = m->hp, maxhp = m->md->maxhp; | 273 | hp = m->hp, maxhp = m->maxhp; |
| 255 | snprint(buf, sizeof(buf), "%.0f/%lud HP", hp, maxhp); | 274 | snprint(buf, sizeof(buf), "%.0f/%.0f HP", hp, maxhp); |
| 256 | if(hp > (maxhp/4)*3) | 275 | if(hp > (maxhp/4)*3) |
| 257 | c = ui.cols[CGREEN]; | 276 | c = ui.cols[CGREEN]; |
| 258 | else if(hp > maxhp/2) | 277 | else if(hp > maxhp/2) |
| @@ -263,6 +282,9 @@ drawlevel(Level *l, Tileset *ts, Rectangle r) · 4 unmodified lines | |||
| 263 | c = ui.cols[CRED]; | 282 | c = ui.cols[CRED]; |
| 264 | p2 = addpt(sp, bot); | 283 | p2 = addpt(sp, bot); |
| 265 | string(screen, p2, c, ZP, smallfont, buf); | 284 | string(screen, p2, c, ZP, smallfont, buf); |
| 285 | p2.y -= smallfont->height; | ||
| 286 | snprint(buf, sizeof(buf), "L%ld", m->xpl); | ||
| 287 | string(screen, p2, display->white, ZP, smallfont, buf); | ||
| 266 | /* debugging the ai state */ | 288 | /* debugging the ai state */ |
| 267 | if(debug){ | 289 | if(debug){ |
| 268 | if(m->ai != nil){ | 290 | if(m->ai != nil){ |
| @@ -281,8 +303,7 @@ static void · 12 unmodified lines | |||
| 281 | drawui(Rectangle r) | 303 | drawui(Rectangle r) |
| 282 | { | 304 | { |
| 283 | int i, logline, sw; | 305 | int i, logline, sw; |
| 284 | ulong maxhp; | 306 | double hp, maxhp; |
| 285 | double hp; | ||
| 286 | Point p; | 307 | Point p; |
| 287 | Image *c; | 308 | Image *c; |
| 288 | char buf[256]; | 309 | char buf[256]; |
| @@ -322,8 +343,12 @@ drawui(Rectangle r) · 33 unmodified lines | |||
| 322 | p = string(screen, p, display->white, ZP, font, buf); | 343 | p = string(screen, p, display->white, ZP, font, buf); |
| 323 | p.x += sw; | 344 | p.x += sw; |
| 324 | 345 | ||
| 325 | hp = player->hp, maxhp = player->md->maxhp; | 346 | snprint(buf, sizeof(buf), "L:%ld XP:%ld/%ld", player->xpl, player->xp, xpcalc(player->xpl)); |
| 326 | snprint(buf, sizeof(buf), "%.0f/%lud HP", hp, maxhp); | 347 | p = string(screen, p, display->white, ZP, font, buf); |
| 348 | p.x += sw; | ||
| 349 | |||
| 350 | hp = player->hp, maxhp = player->maxhp; | ||
| 351 | snprint(buf, sizeof(buf), "HP:%.0f/%.0f", hp, maxhp); | ||
| 327 | if(hp > (maxhp/4)*3) | 352 | if(hp > (maxhp/4)*3) |
| 328 | c = ui.cols[CGREEN]; | 353 | c = ui.cols[CGREEN]; |
| 329 | else if(hp > maxhp/2) | 354 | else if(hp > maxhp/2) |
| @@ -335,7 +360,7 @@ drawui(Rectangle r) · 5 unmodified lines | |||
| 335 | p = string(screen, p, c, ZP, font, buf); | 360 | p = string(screen, p, c, ZP, font, buf); |
| 336 | p.x += sw; | 361 | p.x += sw; |
| 337 | 362 | ||
| 338 | snprint(buf, sizeof(buf), "%ld AC", player->ac); | 363 | snprint(buf, sizeof(buf), "AC:%ld", player->ac); |
| 339 | p = string(screen, p, display->white, ZP, font, buf); | 364 | p = string(screen, p, display->white, ZP, font, buf); |
| 340 | p.x += sw; | 365 | p.x += sw; |
| 341 | 366 | ||
| @@ -405,6 +430,9 @@ dbgmenu(int idx, char **s) · 63 unmodified lines | |||
| 405 | case 1: | 430 | case 1: |
| 406 | *s = "revive and gain max hp"; | 431 | *s = "revive and gain max hp"; |
| 407 | return 'r'; | 432 | return 'r'; |
| 433 | case 2: | ||
| 434 | *s = "toggle far messages"; | ||
| 435 | return 'f'; | ||
| 408 | } | 436 | } |
| 409 | return Runemax; | 437 | return Runemax; |
| 410 | } | 438 | } |
| @@ -483,7 +511,7 @@ uiexec(AIState *ai) · 72 unmodified lines | |||
| 483 | if(c == 0x7f) | 511 | if(c == 0x7f) |
| 484 | threadexitsall(nil); | 512 | threadexitsall(nil); |
| 485 | 513 | ||
| 486 | if(gameover > 0){ | 514 | if(gameover > 0 && gameover++ < 2){ |
| 487 | bad("you are dead. game over, man."); | 515 | bad("you are dead. game over, man."); |
| 488 | } | 516 | } |
| 489 | 517 | ||
| @@ -515,12 +543,15 @@ uiexec(AIState *ai) · 25 unmodified lines | |||
| 515 | 543 | ||
| 516 | incref(&player->ref); | 544 | incref(&player->ref); |
| 517 | player->flags &= ~Mdead; | 545 | player->flags &= ~Mdead; |
| 518 | player->hp = player->md->maxhp; | 546 | player->hp = player->maxhp; |
| 519 | setflagat(player->l, player->pt, Fhasmonster); | 547 | setflagat(player->l, player->pt, Fhasmonster); |
| 520 | tileat(player->l, player->pt)->monst = player; | 548 | tileat(player->l, player->pt)->monst = player; |
| 521 | tileat(player->l, player->pt)->unit = player->type; | 549 | tileat(player->l, player->pt)->unit = player->type; |
| 522 | gameover = 0; | 550 | gameover = 0; |
| 523 | break; | 551 | break; |
| 552 | case 2: | ||
| 553 | farmsg = !farmsg; | ||
| 554 | break; | ||
| 524 | } | 555 | } |
| 525 | redraw(&ui, 0, 0); | 556 | redraw(&ui, 0, 0); |
| 526 | continue; | 557 | continue; |