Unified · Split
| @@ -521,6 +521,7 @@ uiexec(AIState *ai) · 520 unmodified lines | ||
| 521 | 521 | setflagat(player->l, player->pt, Fhasmonster); |
| 522 | 522 | tileat(player->l, player->pt)->monst = player; |
| 523 | 523 | tileat(player->l, player->pt)->unit = player->type; |
| 524 | + gameover = 0; | |
| 524 | 525 | break; |
| 525 | 526 | } |
| 526 | 527 | redraw(&ui, 0, 0); |