Code

History

Commits on master to ai.c22
  1. add libbt context parametersmischief committed 8 years ago4467a98
  2. split behavior tree structure and statemischief committed 9 years ago1552b7e
  3. implementing point/unit guarding behaviormischief committed 9 years agoe25e162
  4. reset attack behavior variables on failuremischief committed 9 years agoc4b3f6d
  5. ai: monsters gather equipment from the groundmischief committed 9 years agoa17c9d9
  6. convert ai from old state machine to new behavior treesmischief committed 9 years agoef328b7
  7. convert monstdata array to ndb file, make monsters by name. make some types more consistentmischief committed 11 years ago4bbc7bc
  8. implement xp. gain maxhp when you get a level. various cleanup.mischief committed 11 years agocca5e33
  9. increase attack rangemischief committed 11 years agoa9053b7
  10. cancel attack after walking failsmischief committed 11 years agob52c6a2
  11. hopefully fix aimischief committed 11 years ago7481151
  12. dont embed ref so gcc/clang work under plan9port.mischief committed 11 years ago3a44e7b
  13. add spawns for levelsmischief committed 11 years ago89bd42a
  14. implement movement speed; monster move priority sorts by move points; put player ui input inside monster loopmischief committed 11 years ago1683db7
  15. massively improved attack ai. so much improved, i had to slow all monsters down by 1/2 player speed to make it fair again.mischief committed 11 years agoef2c3c3
  16. slightly better pathfinding; kill counter; resizeable log in ui; special level in debug mode; beginnings of "special" attackmischief committed 11 years ago3c5f675
  17. ai scans nearest first for attackmischief committed 11 years agoe2e438d
  18. better roll, miss, add crit, better map generation, portalsmischief committed 11 years ago878e3c2
  19. hooray! aimischief committed 11 years ago9b260ba
  20. ai becomes a stack automaton, idle state actually idles and waits for blocked pathsmischief committed 11 years agoa3fc693
  21. forgot one debug printmischief committed 11 years ago0c4c65f
  22. simple ai state machine with idle wander routinemischief committed 11 years ago5620815