CodeHistory
Commits on master to dat.h35+ - MIadd libbt context parametersmischief committed 8 years ago
4467a98 - MIsplit behavior tree structure and statemischief committed 9 years ago
1552b7e - MIrearrange some level gen codemischief committed 9 years ago
dcb054e - MIuse exact-width short for level flagsmischief committed 9 years ago
c512cb5 - MIset level namesmischief committed 9 years ago
880b9c2 - MIconvert ai from old state machine to new behavior treesmischief committed 9 years ago
ef328b7 - MIfix consumable item memory leakmischief committed 9 years ago
ad3734d - MIimplement consumable itemsmischief committed 9 years ago
032929e - MIplace exits in levels; insert r by 1 and keep original in ormischief committed 9 years ago
7c65337 - MIgive levels names instead of portals, improve portal descriptionsmischief committed 9 years ago
7f5352c - MIdrop portal flags, its unusedmischief committed 9 years ago
8d0b551 - MIadd some more tilesmischief committed 9 years ago
9d65d22 - MIreorder cardinals; add pickpoint(); fix roll nrand callmischief committed 9 years ago
260cdce - MIadd emallocmischief committed 9 years ago
ad59cdc - MIadd cloak, gloves, boots armor slotsmischief committed 11 years ago
3d2cef1 - MIimplement lists of items, and ability to spawn certain monsters with certain items according to a given probabilitymischief committed 11 years ago
b90525f - MIincrease max age of itemsmischief committed 11 years ago
7e2fad9 - MIage items when they are on the floor; make equipment menu; different armor types occupy different slotsmischief committed 11 years ago
145a76b - MIimplement items, weapon, armormischief committed 11 years ago
348199a - MIremove unused Camera, might get added back later.mischief committed 11 years ago
25e97f9 - MIclean up and move level generation to levelgen.cmischief committed 11 years ago
7cf66ce - MIconvert monstdata array to ndb file, make monsters by name. make some types more consistentmischief committed 11 years ago
4bbc7bc - MIimplement xp. gain maxhp when you get a level. various cleanup.mischief committed 11 years ago
cca5e33 - MIadd revive to debug menumischief committed 11 years ago
f9406ad - MIdef can be negativemischief committed 11 years ago
7547d88 - MIdont embed ref so gcc/clang work under plan9port.mischief committed 11 years ago
3a44e7b - MIimplement a menumischief committed 11 years ago
f89b5e5 - MIadd spawns for levelsmischief committed 11 years ago
89bd42a - MImove ui code into ui.cmischief committed 11 years ago
068d80d - MImake hp double, gain 1% hp per movemischief committed 11 years ago
2818e60 - MIimplement movement speed; monster move priority sorts by move points; put player ui input inside monster loopmischief committed 11 years ago
1683db7 - MImassively improved attack ai. so much improved, i had to slow all monsters down by 1/2 player speed to make it fair again.mischief committed 11 years ago
ef2c3c3 - MIslightly better pathfinding; kill counter; resizeable log in ui; special level in debug mode; beginnings of "special" attackmischief committed 11 years ago
3c5f675 - MIonly redraw ui on log updatemischief committed 11 years ago
d99f223 - MIbetter roll, miss, add crit, better map generation, portalsmischief committed 11 years ago
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