CodeHistory
- MIadd libbt context parametersmischief committed 8 years ago
4467a98 - MIsplit behavior tree structure and statemischief committed 9 years ago
1552b7e - MIrearrange some level gen codemischief committed 9 years ago
dcb054e - MIfix usage and add seed settingmischief committed 9 years ago
b2070de - MIconvert ai from old state machine to new behavior treesmischief committed 9 years ago
ef328b7 - MIimplement wishing, fix buffer sizesmischief committed 9 years ago
11c46d0 - MIset seed to 0 on debugmischief committed 9 years ago
f29cbe9 - MIfix paths data files are loaded frommischief committed 11 years ago
225fd4e - MIimplement lists of items, and ability to spawn certain monsters with certain items according to a given probabilitymischief committed 11 years ago
b90525f - MIimplement items, weapon, armormischief committed 11 years ago
348199a - MIclean up and move level generation to levelgen.cmischief committed 11 years ago
7cf66ce - MIfix db open goofmischief committed 11 years ago
3674a47 - MIconvert monstdata array to ndb file, make monsters by name. make some types more consistentmischief committed 11 years ago
4bbc7bc - MIimplement xp. gain maxhp when you get a level. various cleanup.mischief committed 11 years ago
cca5e33 - MIfix ref count for player on revivemischief committed 11 years ago
0ca63d0 - MIplayer needs another ref, so that we dont get deleted when we diemischief committed 11 years ago
487c993 - MIhopefully fix aimischief committed 11 years ago
7481151 - MIdont embed ref so gcc/clang work under plan9port.mischief committed 11 years ago
3a44e7b - MIremove const nonsensemischief committed 11 years ago
04330a0 - MIadd spawns for levelsmischief committed 11 years ago
89bd42a - MImove ui code into ui.cmischief committed 11 years ago
068d80d - MIuse priq instead of qsort for move ordermischief committed 11 years ago
afe1f35 - MImake hp double, gain 1% hp per movemischief committed 11 years ago
2818e60 - MI'realtime' mode with A keymischief committed 11 years ago
cfbe089 - MImake gcc shut up about unnamed parametersmischief committed 11 years ago
b0d5f29 - MIuse const in monsort to make glibc qsort happymischief committed 11 years ago
a6d24c9 - MIimplement movement speed; monster move priority sorts by move points; put player ui input inside monster loopmischief committed 11 years ago
1683db7 - MImassively improved attack ai. so much improved, i had to slow all monsters down by 1/2 player speed to make it fair again.mischief committed 11 years ago
ef2c3c3 - MIfix cols boundsmischief committed 11 years ago
8bc1171 - MIadd usagemischief committed 11 years ago
f91da35 - MIslightly better pathfinding; kill counter; resizeable log in ui; special level in debug mode; beginnings of "special" attackmischief committed 11 years ago
3c5f675 - MIonly redraw ui on log updatemischief committed 11 years ago
d99f223 - MIbetter roll, miss, add crit, better map generation, portalsmischief committed 11 years ago
878e3c2 - MIhooray! aimischief committed 11 years ago
9b260ba - MIsimple ai state machine with idle wander routinemischief committed 11 years ago
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