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hack9
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Commits on
master
to
item.c
7
MI
convert ai from old state machine to new behavior trees
mischief committed 9 years ago
ef328b7
MI
implement consumable items
mischief committed 9 years ago
032929e
MI
plug 3 memory leaks
mischief committed 9 years ago
8bc5fc0
MI
add cloak, gloves, boots armor slots
mischief committed 11 years ago
3d2cef1
MI
implement lists of items, and ability to spawn certain monsters with certain items according to a given probability
mischief committed 11 years ago
b90525f
MI
age items when they are on the floor; make equipment menu; different armor types occupy different slots
mischief committed 11 years ago
145a76b
MI
implement items, weapon, armor
mischief committed 11 years ago
348199a