CodeHistory
- MIadd libbt context parametersmischief committed 8 years ago
4467a98 - MIsplit behavior tree structure and statemischief committed 9 years ago
1552b7e - MIrearrange some level gen codemischief committed 9 years ago
dcb054e - MIset level namesmischief committed 9 years ago
880b9c2 - MIconvert ai from old state machine to new behavior treesmischief committed 9 years ago
ef328b7 - MIgive levels names instead of portals, improve portal descriptionsmischief committed 9 years ago
7f5352c - MIextract out mkportal functionmischief committed 9 years ago
90a9b68 - MIimplement items, weapon, armormischief committed 11 years ago
348199a - MIclean up and move level generation to levelgen.cmischief committed 11 years ago
7cf66ce - MIconvert monstdata array to ndb file, make monsters by name. make some types more consistentmischief committed 11 years ago
4bbc7bc - MIremove asserts inserted during debuggingmischief committed 11 years ago
c99276c - MIimplement xp. gain maxhp when you get a level. various cleanup.mischief committed 11 years ago
cca5e33 - MIhopefully fix aimischief committed 11 years ago
7481151 - MIadd some comments to level.c for potential hackersmischief committed 11 years ago
e3c3b1d - MIswap forest/graveyard generation parameters. this seems a bit more appropriate.mischief committed 11 years ago
8e91ea5 - MIadd spawns for levelsmischief committed 11 years ago
89bd42a - MIimplement movement speed; monster move priority sorts by move points; put player ui input inside monster loopmischief committed 11 years ago
1683db7 - MIhopefully fix spinning in stair placementmischief committed 11 years ago
8970aa0 - MIset space for level genmischief committed 11 years ago
868d06e - MIslightly better pathfinding; kill counter; resizeable log in ui; special level in debug mode; beginnings of "special" attackmischief committed 11 years ago
3c5f675 - MIbetter roll, miss, add crit, better map generation, portalsmischief committed 11 years ago
878e3c2 - MIhooray! aimischief committed 11 years ago
9b260ba - MIai becomes a stack automaton, idle state actually idles and waits for blocked pathsmischief committed 11 years ago
a3fc693 - MIsimple ai state machine with idle wander routinemischief committed 11 years ago
5620815 - MIrandom dice rolls for attacksmischief committed 11 years ago
0a088ec - MIbetter movement, ui, monsters attack player, game overmischief committed 11 years ago
a499b84 - MIbias to last direction in drunken walk; keep stairs off the wallsmischief committed 11 years ago
0702a4a - MIhooray, decent map generationmischief committed 11 years ago
5040332 - MIwow so graph much pathfinding very fastmischief committed 11 years ago
a5f7396 - MIfix move ZP catastrophemischief committed 11 years ago
357e495 - MIuse bitset in levels for the map. theres a bug lurking somewhere in move.mischief committed 11 years ago
b063e5a - MImove monstersmischief committed 11 years ago
ef77bbc - MIless gotomischief committed 11 years ago
2879dde - MIgotos -> do while, stairs farther apart, use player tile and not just wizardmischief committed 11 years ago
f292392 - MIherd cats.mischief committed 11 years ago
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