CodeHistory
- MIremove debug printmischief committed 8 years ago
aa0fd85 - MIsplit behavior tree structure and statemischief committed 9 years ago
1552b7e - MIrearrange some level gen codemischief committed 9 years ago
dcb054e - MIturn should take 12 move points, not 13mischief committed 9 years ago
c66e20a - MIconvert ai from old state machine to new behavior treesmischief committed 9 years ago
ef328b7 - MIfix consumable item memory leakmischief committed 9 years ago
ad3734d - MIimplement consumable itemsmischief committed 9 years ago
032929e - MIgive levels names instead of portals, improve portal descriptionsmischief committed 9 years ago
7f5352c - MIplug 3 memory leaksmischief committed 9 years ago
8bc5fc0 - MIreally fix hp regenmischief committed 11 years ago
3f01f51 - MIfix hp gain, make randomly generated levels larger on y axismischief committed 11 years ago
bec9638 - MIadd cloak, gloves, boots armor slotsmischief committed 11 years ago
3d2cef1 - MIimplement lists of items, and ability to spawn certain monsters with certain items according to a given probabilitymischief committed 11 years ago
b90525f - MIage items when they are on the floor; make equipment menu; different armor types occupy different slotsmischief committed 11 years ago
145a76b - MIimplement items, weapon, armormischief committed 11 years ago
348199a - MIclean up and move level generation to levelgen.cmischief committed 11 years ago
7cf66ce - MIfix roll parsing, level up monsters according to base levelmischief committed 11 years ago
27148d9 - MIconvert monstdata array to ndb file, make monsters by name. make some types more consistentmischief committed 11 years ago
4bbc7bc - MIimplement xp. gain maxhp when you get a level. various cleanup.mischief committed 11 years ago
cca5e33 - MIadd revive to debug menumischief committed 11 years ago
f9406ad - MIhopefully fix aimischief committed 11 years ago
7481151 - MIdont embed ref so gcc/clang work under plan9port.mischief committed 11 years ago
3a44e7b - MIspecial is broken.mischief committed 11 years ago
7f35d71 - MImake hp double, gain 1% hp per movemischief committed 11 years ago
2818e60 - MIimplement movement speed; monster move priority sorts by move points; put player ui input inside monster loopmischief committed 11 years ago
1683db7 - MImassively improved attack ai. so much improved, i had to slow all monsters down by 1/2 player speed to make it fair again.mischief committed 11 years ago
ef2c3c3 - MIinclude the killer in kill messagemischief committed 11 years ago
b6ca459 - MIslightly better pathfinding; kill counter; resizeable log in ui; special level in debug mode; beginnings of "special" attackmischief committed 11 years ago
3c5f675 - MIbetter roll, miss, add crit, better map generation, portalsmischief committed 11 years ago
878e3c2 - MIhooray! aimischief committed 11 years ago
9b260ba - MIai becomes a stack automaton, idle state actually idles and waits for blocked pathsmischief committed 11 years ago
a3fc693 - MIremove debugging stuffmischief committed 11 years ago
7d7675b - MIsimple ai state machine with idle wander routinemischief committed 11 years ago
5620815 - MIadd util.c; attacks can missmischief committed 11 years ago
91ba949 - MIrandom dice rolls for attacksmischief committed 11 years ago
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