Code

History

Commits on master to ui.c35+
  1. add libbt context parametersmischief committed 8 years ago4467a98
  2. allow wishing for multiple itemsmischief committed 9 years ago8c36932
  3. convert ai from old state machine to new behavior treesmischief committed 9 years agoef328b7
  4. fix consumable item memory leakmischief committed 9 years agoad3734d
  5. implement consumable itemsmischief committed 9 years ago032929e
  6. implement wishing, fix buffer sizesmischief committed 9 years ago11c46d0
  7. dont consume a turn if user cancels cusemischief committed 9 years agod5924eb
  8. allow loading tilesets via tileset, tilesetx, tilesety env varmischief committed 9 years agoa78c31c
  9. move hp color into a functionmischief committed 9 years ago3452360
  10. fix paths data files are loaded frommischief committed 11 years ago225fd4e
  11. add cloak, gloves, boots armor slotsmischief committed 11 years ago3d2cef1
  12. dont use floating point format specifiers. they are slow.mischief committed 11 years ago58efabe
  13. fix log line size input, help command executes commandsmischief committed 11 years agod0f6c36
  14. fix debug menu ordermischief committed 11 years ago486c1d3
  15. fix uninitialized Point in entermischief committed 11 years ago4fd6a2d
  16. more compatibility hacks for plan9port in entermischief committed 11 years ago1fabf25
  17. copy in enter since plan9port doesnt have itmischief committed 11 years agoe7760fb
  18. fix unused variable for plan9portmischief committed 11 years ago2a2ba64
  19. put ui controls in a table instead of a huge switchmischief committed 11 years ago5827c5a
  20. fix unnamed parameter for plan9portmischief committed 11 years ago3509044
  21. age items when they are on the floor; make equipment menu; different armor types occupy different slotsmischief committed 11 years ago145a76b
  22. implement items, weapon, armormischief committed 11 years ago348199a
  23. make level display more visible on tiles with white pixelsmischief committed 11 years ago770e6ae
  24. open tileset file in cwd firstmischief committed 11 years agoacbaedb
  25. convert monstdata array to ndb file, make monsters by name. make some types more consistentmischief committed 11 years ago4bbc7bc
  26. implement xp. gain maxhp when you get a level. various cleanup.mischief committed 11 years agocca5e33
  27. fix ref count for player on revivemischief committed 11 years ago0ca63d0
  28. remove redundant handling of delmischief committed 11 years ago9a7974f
  29. reset gameover when you revivemischief committed 11 years agoea972ee
  30. add revive to debug menumischief committed 11 years agof9406ad
  31. add debug menumischief committed 11 years ago5694187
  32. fix special directionsmischief committed 11 years agoac8fac8
  33. dont use embedded Mouse for plan9port.mischief committed 11 years agocd40546
  34. use 0x7f instead of Kdel until plan9port is fixedmischief committed 11 years agofac767b
  35. implement a menumischief committed 11 years agof89b5e5