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/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * This file is available under and governed by the GNU General Public * License version 2 only, as published by the Free Software Foundation. * However, the following notice accompanied the original version of this * file: * * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/publicdomain/zero/1.0/ */ package java.util.concurrent; import java.util.AbstractQueue;import java.util.Collection;import java.util.Iterator;import java.util.NoSuchElementException;import java.util.Queue;import java.util.concurrent.TimeUnit;import java.util.concurrent.locks.LockSupport; /** * An unbounded {@link TransferQueue} based on linked nodes. * This queue orders elements FIFO (first-in-first-out) with respect * to any given producer.  The <em>head</em> of the queue is that * element that has been on the queue the longest time for some * producer.  The <em>tail</em> of the queue is that element that has * been on the queue the shortest time for some producer. * * <p>Beware that, unlike in most collections, the {@code size} method * is <em>NOT</em> a constant-time operation. Because of the * asynchronous nature of these queues, determining the current number * of elements requires a traversal of the elements, and so may report * inaccurate results if this collection is modified during traversal. * Additionally, the bulk operations {@code addAll}, * {@code removeAll}, {@code retainAll}, {@code containsAll}, * {@code equals}, and {@code toArray} are <em>not</em> guaranteed * to be performed atomically. For example, an iterator operating * concurrently with an {@code addAll} operation might view only some * of the added elements. * * <p>This class and its iterator implement all of the * <em>optional</em> methods of the {@link Collection} and {@link * Iterator} interfaces. * * <p>Memory consistency effects: As with other concurrent * collections, actions in a thread prior to placing an object into a * {@code LinkedTransferQueue} * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a> * actions subsequent to the access or removal of that element from * the {@code LinkedTransferQueue} in another thread. * * <p>This class is a member of the * <a href="{@docRoot}/../technotes/guides/collections/index.html"> * Java Collections Framework</a>. * * @since 1.7 * @author Doug Lea * @param <E> the type of elements held in this collection */public class LinkedTransferQueue<E> extends AbstractQueue<E>    implements TransferQueue<E>, java.io.Serializable {    private static final long serialVersionUID = -3223113410248163686L;     /*     * *** Overview of Dual Queues with Slack ***     *     * Dual Queues, introduced by Scherer and Scott     * (http://www.cs.rice.edu/~wns1/papers/2004-DISC-DDS.pdf) are     * (linked) queues in which nodes may represent either data or     * requests.  When a thread tries to enqueue a data node, but     * encounters a request node, it instead "matches" and removes it;     * and vice versa for enqueuing requests. Blocking Dual Queues     * arrange that threads enqueuing unmatched requests block until     * other threads provide the match. Dual Synchronous Queues (see     * Scherer, Lea, & Scott     * http://www.cs.rochester.edu/u/scott/papers/2009_Scherer_CACM_SSQ.pdf)     * additionally arrange that threads enqueuing unmatched data also     * block.  Dual Transfer Queues support all of these modes, as     * dictated by callers.     *     * A FIFO dual queue may be implemented using a variation of the     * Michael & Scott (M&S) lock-free queue algorithm     * (http://www.cs.rochester.edu/u/scott/papers/1996_PODC_queues.pdf).     * It maintains two pointer fields, "head", pointing to a     * (matched) node that in turn points to the first actual     * (unmatched) queue node (or null if empty); and "tail" that     * points to the last node on the queue (or again null if     * empty). For example, here is a possible queue with four data     * elements:     *     *  head                tail     *    |                   |     *    v                   v     *    M -> U -> U -> U -> U     *     * The M&S queue algorithm is known to be prone to scalability and     * overhead limitations when maintaining (via CAS) these head and     * tail pointers. This has led to the development of     * contention-reducing variants such as elimination arrays (see     * Moir et al http://portal.acm.org/citation.cfm?id=1074013) and     * optimistic back pointers (see Ladan-Mozes & Shavit     * http://people.csail.mit.edu/edya/publications/OptimisticFIFOQueue-journal.pdf).     * However, the nature of dual queues enables a simpler tactic for     * improving M&S-style implementations when dual-ness is needed.     *     * In a dual queue, each node must atomically maintain its match     * status. While there are other possible variants, we implement     * this here as: for a data-mode node, matching entails CASing an     * "item" field from a non-null data value to null upon match, and     * vice-versa for request nodes, CASing from null to a data     * value. (Note that the linearization properties of this style of     * queue are easy to verify -- elements are made available by     * linking, and unavailable by matching.) Compared to plain M&S     * queues, this property of dual queues requires one additional     * successful atomic operation per enq/deq pair. But it also     * enables lower cost variants of queue maintenance mechanics. (A     * variation of this idea applies even for non-dual queues that     * support deletion of interior elements, such as     * j.u.c.ConcurrentLinkedQueue.)     *     * Once a node is matched, its match status can never again     * change.  We may thus arrange that the linked list of them     * contain a prefix of zero or more matched nodes, followed by a     * suffix of zero or more unmatched nodes. (Note that we allow     * both the prefix and suffix to be zero length, which in turn     * means that we do not use a dummy header.)  If we were not     * concerned with either time or space efficiency, we could     * correctly perform enqueue and dequeue operations by traversing     * from a pointer to the initial node; CASing the item of the     * first unmatched node on match and CASing the next field of the     * trailing node on appends. (Plus some special-casing when     * initially empty).  While this would be a terrible idea in     * itself, it does have the benefit of not requiring ANY atomic     * updates on head/tail fields.     *     * We introduce here an approach that lies between the extremes of     * never versus always updating queue (head and tail) pointers.     * This offers a tradeoff between sometimes requiring extra     * traversal steps to locate the first and/or last unmatched     * nodes, versus the reduced overhead and contention of fewer     * updates to queue pointers. For example, a possible snapshot of     * a queue is:     *     *  head           tail     *    |              |     *    v              v     *    M -> M -> U -> U -> U -> U     *     * The best value for this "slack" (the targeted maximum distance     * between the value of "head" and the first unmatched node, and     * similarly for "tail") is an empirical matter. We have found     * that using very small constants in the range of 1-3 work best     * over a range of platforms. Larger values introduce increasing     * costs of cache misses and risks of long traversal chains, while     * smaller values increase CAS contention and overhead.     *     * Dual queues with slack differ from plain M&S dual queues by     * virtue of only sometimes updating head or tail pointers when     * matching, appending, or even traversing nodes; in order to     * maintain a targeted slack.  The idea of "sometimes" may be     * operationalized in several ways. The simplest is to use a     * per-operation counter incremented on each traversal step, and     * to try (via CAS) to update the associated queue pointer     * whenever the count exceeds a threshold. Another, that requires     * more overhead, is to use random number generators to update     * with a given probability per traversal step.     *     * In any strategy along these lines, because CASes updating     * fields may fail, the actual slack may exceed targeted     * slack. However, they may be retried at any time to maintain     * targets.  Even when using very small slack values, this     * approach works well for dual queues because it allows all     * operations up to the point of matching or appending an item     * (hence potentially allowing progress by another thread) to be     * read-only, thus not introducing any further contention. As     * described below, we implement this by performing slack     * maintenance retries only after these points.     *     * As an accompaniment to such techniques, traversal overhead can     * be further reduced without increasing contention of head     * pointer updates: Threads may sometimes shortcut the "next" link     * path from the current "head" node to be closer to the currently     * known first unmatched node, and similarly for tail. Again, this     * may be triggered with using thresholds or randomization.     *     * These ideas must be further extended to avoid unbounded amounts     * of costly-to-reclaim garbage caused by the sequential "next"     * links of nodes starting at old forgotten head nodes: As first     * described in detail by Boehm     * (http://portal.acm.org/citation.cfm?doid=503272.503282) if a GC     * delays noticing that any arbitrarily old node has become     * garbage, all newer dead nodes will also be unreclaimed.     * (Similar issues arise in non-GC environments.)  To cope with     * this in our implementation, upon CASing to advance the head     * pointer, we set the "next" link of the previous head to point     * only to itself; thus limiting the length of connected dead lists.     * (We also take similar care to wipe out possibly garbage     * retaining values held in other Node fields.)  However, doing so     * adds some further complexity to traversal: If any "next"     * pointer links to itself, it indicates that the current thread     * has lagged behind a head-update, and so the traversal must     * continue from the "head".  Traversals trying to find the     * current tail starting from "tail" may also encounter     * self-links, in which case they also continue at "head".     *     * It is tempting in slack-based scheme to not even use CAS for     * updates (similarly to Ladan-Mozes & Shavit). However, this     * cannot be done for head updates under the above link-forgetting     * mechanics because an update may leave head at a detached node.     * And while direct writes are possible for tail updates, they     * increase the risk of long retraversals, and hence long garbage     * chains, which can be much more costly than is worthwhile     * considering that the cost difference of performing a CAS vs     * write is smaller when they are not triggered on each operation     * (especially considering that writes and CASes equally require     * additional GC bookkeeping ("write barriers") that are sometimes     * more costly than the writes themselves because of contention).     *     * *** Overview of implementation ***     *     * We use a threshold-based approach to updates, with a slack     * threshold of two -- that is, we update head/tail when the     * current pointer appears to be two or more steps away from the     * first/last node. The slack value is hard-wired: a path greater     * than one is naturally implemented by checking equality of     * traversal pointers except when the list has only one element,     * in which case we keep slack threshold at one. Avoiding tracking     * explicit counts across method calls slightly simplifies an     * already-messy implementation. Using randomization would     * probably work better if there were a low-quality dirt-cheap     * per-thread one available, but even ThreadLocalRandom is too     * heavy for these purposes.     *     * With such a small slack threshold value, it is not worthwhile     * to augment this with path short-circuiting (i.e., unsplicing     * interior nodes) except in the case of cancellation/removal (see     * below).     *     * We allow both the head and tail fields to be null before any     * nodes are enqueued; initializing upon first append.  This     * simplifies some other logic, as well as providing more     * efficient explicit control paths instead of letting JVMs insert     * implicit NullPointerExceptions when they are null.  While not     * currently fully implemented, we also leave open the possibility     * of re-nulling these fields when empty (which is complicated to     * arrange, for little benefit.)     *     * All enqueue/dequeue operations are handled by the single method     * "xfer" with parameters indicating whether to act as some form     * of offer, put, poll, take, or transfer (each possibly with     * timeout). The relative complexity of using one monolithic     * method outweighs the code bulk and maintenance problems of     * using separate methods for each case.     *     * Operation consists of up to three phases. The first is     * implemented within method xfer, the second in tryAppend, and     * the third in method awaitMatch.     *     * 1. Try to match an existing node     *     *    Starting at head, skip already-matched nodes until finding     *    an unmatched node of opposite mode, if one exists, in which     *    case matching it and returning, also if necessary updating     *    head to one past the matched node (or the node itself if the     *    list has no other unmatched nodes). If the CAS misses, then     *    a loop retries advancing head by two steps until either     *    success or the slack is at most two. By requiring that each     *    attempt advances head by two (if applicable), we ensure that     *    the slack does not grow without bound. Traversals also check     *    if the initial head is now off-list, in which case they     *    start at the new head.     *     *    If no candidates are found and the call was untimed     *    poll/offer, (argument "how" is NOW) return.     *     * 2. Try to append a new node (method tryAppend)     *     *    Starting at current tail pointer, find the actual last node     *    and try to append a new node (or if head was null, establish     *    the first node). Nodes can be appended only if their     *    predecessors are either already matched or are of the same     *    mode. If we detect otherwise, then a new node with opposite     *    mode must have been appended during traversal, so we must     *    restart at phase 1. The traversal and update steps are     *    otherwise similar to phase 1: Retrying upon CAS misses and     *    checking for staleness.  In particular, if a self-link is     *    encountered, then we can safely jump to a node on the list     *    by continuing the traversal at current head.     *     *    On successful append, if the call was ASYNC, return.     *     * 3. Await match or cancellation (method awaitMatch)     *     *    Wait for another thread to match node; instead cancelling if     *    the current thread was interrupted or the wait timed out. On     *    multiprocessors, we use front-of-queue spinning: If a node     *    appears to be the first unmatched node in the queue, it     *    spins a bit before blocking. In either case, before blocking     *    it tries to unsplice any nodes between the current "head"     *    and the first unmatched node.     *     *    Front-of-queue spinning vastly improves performance of     *    heavily contended queues. And so long as it is relatively     *    brief and "quiet", spinning does not much impact performance     *    of less-contended queues.  During spins threads check their     *    interrupt status and generate a thread-local random number     *    to decide to occasionally perform a Thread.yield. While     *    yield has underdefined specs, we assume that might it help,     *    and will not hurt in limiting impact of spinning on busy     *    systems.  We also use smaller (1/2) spins for nodes that are     *    not known to be front but whose predecessors have not     *    blocked -- these "chained" spins avoid artifacts of     *    front-of-queue rules which otherwise lead to alternating     *    nodes spinning vs blocking. Further, front threads that     *    represent phase changes (from data to request node or vice     *    versa) compared to their predecessors receive additional     *    chained spins, reflecting longer paths typically required to     *    unblock threads during phase changes.     *     *     * ** Unlinking removed interior nodes **     *     * In addition to minimizing garbage retention via self-linking     * described above, we also unlink removed interior nodes. These     * may arise due to timed out or interrupted waits, or calls to     * remove(x) or Iterator.remove.  Normally, given a node that was     * at one time known to be the predecessor of some node s that is     * to be removed, we can unsplice s by CASing the next field of     * its predecessor if it still points to s (otherwise s must     * already have been removed or is now offlist). But there are two     * situations in which we cannot guarantee to make node s     * unreachable in this way: (1) If s is the trailing node of list     * (i.e., with null next), then it is pinned as the target node     * for appends, so can only be removed later after other nodes are     * appended. (2) We cannot necessarily unlink s given a     * predecessor node that is matched (including the case of being     * cancelled): the predecessor may already be unspliced, in which     * case some previous reachable node may still point to s.     * (For further explanation see Herlihy & Shavit "The Art of     * Multiprocessor Programming" chapter 9).  Although, in both     * cases, we can rule out the need for further action if either s     * or its predecessor are (or can be made to be) at, or fall off     * from, the head of list.     *     * Without taking these into account, it would be possible for an     * unbounded number of supposedly removed nodes to remain     * reachable.  Situations leading to such buildup are uncommon but     * can occur in practice; for example when a series of short timed     * calls to poll repeatedly time out but never otherwise fall off     * the list because of an untimed call to take at the front of the     * queue.     *     * When these cases arise, rather than always retraversing the     * entire list to find an actual predecessor to unlink (which     * won't help for case (1) anyway), we record a conservative     * estimate of possible unsplice failures (in "sweepVotes").     * We trigger a full sweep when the estimate exceeds a threshold     * ("SWEEP_THRESHOLD") indicating the maximum number of estimated     * removal failures to tolerate before sweeping through, unlinking     * cancelled nodes that were not unlinked upon initial removal.     * We perform sweeps by the thread hitting threshold (rather than     * background threads or by spreading work to other threads)     * because in the main contexts in which removal occurs, the     * caller is already timed-out, cancelled, or performing a     * potentially O(n) operation (e.g. remove(x)), none of which are     * time-critical enough to warrant the overhead that alternatives     * would impose on other threads.     *     * Because the sweepVotes estimate is conservative, and because     * nodes become unlinked "naturally" as they fall off the head of     * the queue, and because we allow votes to accumulate even while     * sweeps are in progress, there are typically significantly fewer     * such nodes than estimated.  Choice of a threshold value     * balances the likelihood of wasted effort and contention, versus     * providing a worst-case bound on retention of interior nodes in     * quiescent queues. The value defined below was chosen     * empirically to balance these under various timeout scenarios.     *     * Note that we cannot self-link unlinked interior nodes during     * sweeps. However, the associated garbage chains terminate when     * some successor ultimately falls off the head of the list and is     * self-linked.     */     /** True if on multiprocessor */    private static final boolean MP =        Runtime.getRuntime().availableProcessors() > 1;     /**     * The number of times to spin (with randomly interspersed calls     * to Thread.yield) on multiprocessor before blocking when a node     * is apparently the first waiter in the queue.  See above for     * explanation. Must be a power of two. The value is empirically     * derived -- it works pretty well across a variety of processors,     * numbers of CPUs, and OSes.     */    private static final int FRONT_SPINS   = 1 << 7;     /**     * The number of times to spin before blocking when a node is     * preceded by another node that is apparently spinning.  Also     * serves as an increment to FRONT_SPINS on phase changes, and as     * base average frequency for yielding during spins. Must be a     * power of two.     */    private static final int CHAINED_SPINS = FRONT_SPINS >>> 1;     /**     * The maximum number of estimated removal failures (sweepVotes)     * to tolerate before sweeping through the queue unlinking     * cancelled nodes that were not unlinked upon initial     * removal. See above for explanation. The value must be at least     * two to avoid useless sweeps when removing trailing nodes.     */    static final int SWEEP_THRESHOLD = 32;     /**     * Queue nodes. Uses Object, not E, for items to allow forgetting     * them after use.  Relies heavily on Unsafe mechanics to minimize     * unnecessary ordering constraints: Writes that are intrinsically     * ordered wrt other accesses or CASes use simple relaxed forms.     */    static final class Node {        final boolean isData;   // false if this is a request node        volatile Object item;   // initially non-null if isData; CASed to match        volatile Node next;        volatile Thread waiter; // null until waiting         // CAS methods for fields        final boolean casNext(Node cmp, Node val) {            return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);        }         final boolean casItem(Object cmp, Object val) {            // assert cmp == null || cmp.getClass() != Node.class;            return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);        }         /**         * Constructs a new node.  Uses relaxed write because item can         * only be seen after publication via casNext.         */        Node(Object item, boolean isData) {            UNSAFE.putObject(this, itemOffset, item); // relaxed write            this.isData = isData;        }         /**         * Links node to itself to avoid garbage retention.  Called         * only after CASing head field, so uses relaxed write.         */        final void forgetNext() {            UNSAFE.putObject(this, nextOffset, this);        }         /**         * Sets item to self and waiter to null, to avoid garbage         * retention after matching or cancelling. Uses relaxed writes         * because order is already constrained in the only calling         * contexts: item is forgotten only after volatile/atomic         * mechanics that extract items.  Similarly, clearing waiter         * follows either CAS or return from park (if ever parked;         * else we don't care).         */        final void forgetContents() {            UNSAFE.putObject(this, itemOffset, this);            UNSAFE.putObject(this, waiterOffset, null);        }         /**         * Returns true if this node has been matched, including the         * case of artificial matches due to cancellation.         */        final boolean isMatched() {            Object x = item;

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