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My first initial commit with all of mine experimental changes.

Dmitry Kabak (userdima committed 13 years ago

Commit d37b88d1 parent 3f5b46618352 files · +2598093 −-8690Browse files

Showing the changes to java/pkg/java/awt/dnd/DnDConstants.java (1 of 18352 files). Show all

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java/pkg/java/awt/dnd/DnDConstants.java+83−0
@@ -0,0 +1,83 @@
1/*
2 * Copyright (c) 1997, 1999, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25
26package java.awt.dnd;
27
28/**
29 * This class contains constant values representing
30 * the type of action(s) to be performed by a Drag and Drop operation.
31 * @since 1.2
32 */
33
34public final class DnDConstants {
35
36 private DnDConstants() {} // define null private constructor.
37
38 /**
39 * An <code>int</code> representing no action.
40 */
41 public static final int ACTION_NONE = 0x0;
42
43 /**
44 * An <code>int</code> representing a &quot;copy&quot; action.
45 */
46 public static final int ACTION_COPY = 0x1;
47
48 /**
49 * An <code>int</code> representing a &quot;move&quot; action.
50 */
51 public static final int ACTION_MOVE = 0x2;
52
53 /**
54 * An <code>int</code> representing a &quot;copy&quot; or
55 * &quot;move&quot; action.
56 */
57 public static final int ACTION_COPY_OR_MOVE = ACTION_COPY | ACTION_MOVE;
58
59 /**
60 * An <code>int</code> representing a &quot;link&quot; action.
61 *
62 * The link verb is found in many, if not all native DnD platforms, and the
63 * actual interpretation of LINK semantics is both platform
64 * and application dependent. Broadly speaking, the
65 * semantic is "do not copy, or move the operand, but create a reference
66 * to it". Defining the meaning of "reference" is where ambiguity is
67 * introduced.
68 *
69 * The verb is provided for completeness, but its use is not recommended
70 * for DnD operations between logically distinct applications where
71 * misinterpretation of the operations semantics could lead to confusing
72 * results for the user.
73 */
74
75 public static final int ACTION_LINK = 0x40000000;
76
77 /**
78 * An <code>int</code> representing a &quot;reference&quot;
79 * action (synonym for ACTION_LINK).
80 */
81 public static final int ACTION_REFERENCE = ACTION_LINK;
82
83}

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