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| 1 | /* | ||
| 2 | * Copyright (c) 2003, 2011, Oracle and/or its affiliates. All rights reserved. | ||
| 3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | ||
| 4 | * | ||
| 5 | * This code is free software; you can redistribute it and/or modify it | ||
| 6 | * under the terms of the GNU General Public License version 2 only, as | ||
| 7 | * published by the Free Software Foundation. Oracle designates this | ||
| 8 | * particular file as subject to the "Classpath" exception as provided | ||
| 9 | * by Oracle in the LICENSE file that accompanied this code. | ||
| 10 | * | ||
| 11 | * This code is distributed in the hope that it will be useful, but WITHOUT | ||
| 12 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
| 13 | * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | ||
| 14 | * version 2 for more details (a copy is included in the LICENSE file that | ||
| 15 | * accompanied this code). | ||
| 16 | * | ||
| 17 | * You should have received a copy of the GNU General Public License version | ||
| 18 | * 2 along with this work; if not, write to the Free Software Foundation, | ||
| 19 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | ||
| 20 | * | ||
| 21 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | ||
| 22 | * or visit www.oracle.com if you need additional information or have any | ||
| 23 | * questions. | ||
| 24 | */ | ||
| 25 | |||
| 26 | /* | ||
| 27 | * Portions Copyright IBM Corporation, 2001. All Rights Reserved. | ||
| 28 | */ | ||
| 29 | package java.math; | ||
| 30 | |||
| 31 | /** | ||
| 32 | * Specifies a <i>rounding behavior</i> for numerical operations | ||
| 33 | * capable of discarding precision. Each rounding mode indicates how | ||
| 34 | * the least significant returned digit of a rounded result is to be | ||
| 35 | * calculated. If fewer digits are returned than the digits needed to | ||
| 36 | * represent the exact numerical result, the discarded digits will be | ||
| 37 | * referred to as the <i>discarded fraction</i> regardless the digits' | ||
| 38 | * contribution to the value of the number. In other words, | ||
| 39 | * considered as a numerical value, the discarded fraction could have | ||
| 40 | * an absolute value greater than one. | ||
| 41 | * | ||
| 42 | * <p>Each rounding mode description includes a table listing how | ||
| 43 | * different two-digit decimal values would round to a one digit | ||
| 44 | * decimal value under the rounding mode in question. The result | ||
| 45 | * column in the tables could be gotten by creating a | ||
| 46 | * {@code BigDecimal} number with the specified value, forming a | ||
| 47 | * {@link MathContext} object with the proper settings | ||
| 48 | * ({@code precision} set to {@code 1}, and the | ||
| 49 | * {@code roundingMode} set to the rounding mode in question), and | ||
| 50 | * calling {@link BigDecimal#round round} on this number with the | ||
| 51 | * proper {@code MathContext}. A summary table showing the results | ||
| 52 | * of these rounding operations for all rounding modes appears below. | ||
| 53 | * | ||
| 54 | *<p> | ||
| 55 | *<table border> | ||
| 56 | * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption> | ||
| 57 | * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given | ||
| 58 | * rounding mode</th> | ||
| 59 | * <tr valign=top> | ||
| 60 | * <th>Input Number</th> <th>{@code UP}</th> | ||
| 61 | * <th>{@code DOWN}</th> | ||
| 62 | * <th>{@code CEILING}</th> | ||
| 63 | * <th>{@code FLOOR}</th> | ||
| 64 | * <th>{@code HALF_UP}</th> | ||
| 65 | * <th>{@code HALF_DOWN}</th> | ||
| 66 | * <th>{@code HALF_EVEN}</th> | ||
| 67 | * <th>{@code UNNECESSARY}</th> | ||
| 68 | * | ||
| 69 | * <tr align=right><td>5.5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>throw {@code ArithmeticException}</td> | ||
| 70 | * <tr align=right><td>2.5</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td> | ||
| 71 | * <tr align=right><td>1.6</td> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>2</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td> | ||
| 72 | * <tr align=right><td>1.1</td> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>throw {@code ArithmeticException}</td> | ||
| 73 | * <tr align=right><td>1.0</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> | ||
| 74 | * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> | ||
| 75 | * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>throw {@code ArithmeticException}</td> | ||
| 76 | * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td> | ||
| 77 | * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>-3</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td> | ||
| 78 | * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td> <td>-5</td> <td>-6</td> <td>-6</td> <td>-5</td> <td>-6</td> <td>throw {@code ArithmeticException}</td> | ||
| 79 | *</table> | ||
| 80 | * | ||
| 81 | * | ||
| 82 | * <p>This {@code enum} is intended to replace the integer-based | ||
| 83 | * enumeration of rounding mode constants in {@link BigDecimal} | ||
| 84 | * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN}, | ||
| 85 | * etc. ). | ||
| 86 | * | ||
| 87 | * @see BigDecimal | ||
| 88 | * @see MathContext | ||
| 89 | * @author Josh Bloch | ||
| 90 | * @author Mike Cowlishaw | ||
| 91 | * @author Joseph D. Darcy | ||
| 92 | * @since 1.5 | ||
| 93 | */ | ||
| 94 | public enum RoundingMode { | ||
| 95 | |||
| 96 | /** | ||
| 97 | * Rounding mode to round away from zero. Always increments the | ||
| 98 | * digit prior to a non-zero discarded fraction. Note that this | ||
| 99 | * rounding mode never decreases the magnitude of the calculated | ||
| 100 | * value. | ||
| 101 | * | ||
| 102 | *<p>Example: | ||
| 103 | *<table border> | ||
| 104 | *<tr valign=top><th>Input Number</th> | ||
| 105 | * <th>Input rounded to one digit<br> with {@code UP} rounding | ||
| 106 | *<tr align=right><td>5.5</td> <td>6</td> | ||
| 107 | *<tr align=right><td>2.5</td> <td>3</td> | ||
| 108 | *<tr align=right><td>1.6</td> <td>2</td> | ||
| 109 | *<tr align=right><td>1.1</td> <td>2</td> | ||
| 110 | *<tr align=right><td>1.0</td> <td>1</td> | ||
| 111 | *<tr align=right><td>-1.0</td> <td>-1</td> | ||
| 112 | *<tr align=right><td>-1.1</td> <td>-2</td> | ||
| 113 | *<tr align=right><td>-1.6</td> <td>-2</td> | ||
| 114 | *<tr align=right><td>-2.5</td> <td>-3</td> | ||
| 115 | *<tr align=right><td>-5.5</td> <td>-6</td> | ||
| 116 | *</table> | ||
| 117 | */ | ||
| 118 | UP(BigDecimal.ROUND_UP), | ||
| 119 | |||
| 120 | /** | ||
| 121 | * Rounding mode to round towards zero. Never increments the digit | ||
| 122 | * prior to a discarded fraction (i.e., truncates). Note that this | ||
| 123 | * rounding mode never increases the magnitude of the calculated value. | ||
| 124 | * | ||
| 125 | *<p>Example: | ||
| 126 | *<table border> | ||
| 127 | *<tr valign=top><th>Input Number</th> | ||
| 128 | * <th>Input rounded to one digit<br> with {@code DOWN} rounding | ||
| 129 | *<tr align=right><td>5.5</td> <td>5</td> | ||
| 130 | *<tr align=right><td>2.5</td> <td>2</td> | ||
| 131 | *<tr align=right><td>1.6</td> <td>1</td> | ||
| 132 | *<tr align=right><td>1.1</td> <td>1</td> | ||
| 133 | *<tr align=right><td>1.0</td> <td>1</td> | ||
| 134 | *<tr align=right><td>-1.0</td> <td>-1</td> | ||
| 135 | *<tr align=right><td>-1.1</td> <td>-1</td> | ||
| 136 | *<tr align=right><td>-1.6</td> <td>-1</td> | ||
| 137 | *<tr align=right><td>-2.5</td> <td>-2</td> | ||
| 138 | *<tr align=right><td>-5.5</td> <td>-5</td> | ||
| 139 | *</table> | ||
| 140 | */ | ||
| 141 | DOWN(BigDecimal.ROUND_DOWN), | ||
| 142 | |||
| 143 | /** | ||
| 144 | * Rounding mode to round towards positive infinity. If the | ||
| 145 | * result is positive, behaves as for {@code RoundingMode.UP}; | ||
| 146 | * if negative, behaves as for {@code RoundingMode.DOWN}. Note | ||
| 147 | * that this rounding mode never decreases the calculated value. | ||
| 148 | * | ||
| 149 | *<p>Example: | ||
| 150 | *<table border> | ||
| 151 | *<tr valign=top><th>Input Number</th> | ||
| 152 | * <th>Input rounded to one digit<br> with {@code CEILING} rounding | ||
| 153 | *<tr align=right><td>5.5</td> <td>6</td> | ||
| 154 | *<tr align=right><td>2.5</td> <td>3</td> | ||
| 155 | *<tr align=right><td>1.6</td> <td>2</td> | ||
| 156 | *<tr align=right><td>1.1</td> <td>2</td> | ||
| 157 | *<tr align=right><td>1.0</td> <td>1</td> | ||
| 158 | *<tr align=right><td>-1.0</td> <td>-1</td> | ||
| 159 | *<tr align=right><td>-1.1</td> <td>-1</td> | ||
| 160 | *<tr align=right><td>-1.6</td> <td>-1</td> | ||
| 161 | *<tr align=right><td>-2.5</td> <td>-2</td> | ||
| 162 | *<tr align=right><td>-5.5</td> <td>-5</td> | ||
| 163 | *</table> | ||
| 164 | */ | ||
| 165 | CEILING(BigDecimal.ROUND_CEILING), | ||
| 166 | |||
| 167 | /** | ||
| 168 | * Rounding mode to round towards negative infinity. If the | ||
| 169 | * result is positive, behave as for {@code RoundingMode.DOWN}; | ||
| 170 | * if negative, behave as for {@code RoundingMode.UP}. Note that | ||
| 171 | * this rounding mode never increases the calculated value. | ||
| 172 | * | ||
| 173 | *<p>Example: | ||
| 174 | *<table border> | ||
| 175 | *<tr valign=top><th>Input Number</th> | ||
| 176 | * <th>Input rounded to one digit<br> with {@code FLOOR} rounding | ||
| 177 | *<tr align=right><td>5.5</td> <td>5</td> | ||
| 178 | *<tr align=right><td>2.5</td> <td>2</td> | ||
| 179 | *<tr align=right><td>1.6</td> <td>1</td> | ||
| 180 | *<tr align=right><td>1.1</td> <td>1</td> | ||
| 181 | *<tr align=right><td>1.0</td> <td>1</td> | ||
| 182 | *<tr align=right><td>-1.0</td> <td>-1</td> | ||
| 183 | *<tr align=right><td>-1.1</td> <td>-2</td> | ||
| 184 | *<tr align=right><td>-1.6</td> <td>-2</td> | ||
| 185 | *<tr align=right><td>-2.5</td> <td>-3</td> | ||
| 186 | *<tr align=right><td>-5.5</td> <td>-6</td> | ||
| 187 | *</table> | ||
| 188 | */ | ||
| 189 | FLOOR(BigDecimal.ROUND_FLOOR), | ||
| 190 | |||
| 191 | /** | ||
| 192 | * Rounding mode to round towards {@literal "nearest neighbor"} | ||
| 193 | * unless both neighbors are equidistant, in which case round up. | ||
| 194 | * Behaves as for {@code RoundingMode.UP} if the discarded | ||
| 195 | * fraction is ≥ 0.5; otherwise, behaves as for | ||
| 196 | * {@code RoundingMode.DOWN}. Note that this is the rounding | ||
| 197 | * mode commonly taught at school. | ||
| 198 | * | ||
| 199 | *<p>Example: | ||
| 200 | *<table border> | ||
| 201 | *<tr valign=top><th>Input Number</th> | ||
| 202 | * <th>Input rounded to one digit<br> with {@code HALF_UP} rounding | ||
| 203 | *<tr align=right><td>5.5</td> <td>6</td> | ||
| 204 | *<tr align=right><td>2.5</td> <td>3</td> | ||
| 205 | *<tr align=right><td>1.6</td> <td>2</td> | ||
| 206 | *<tr align=right><td>1.1</td> <td>1</td> | ||
| 207 | *<tr align=right><td>1.0</td> <td>1</td> | ||
| 208 | *<tr align=right><td>-1.0</td> <td>-1</td> | ||
| 209 | *<tr align=right><td>-1.1</td> <td>-1</td> | ||
| 210 | *<tr align=right><td>-1.6</td> <td>-2</td> | ||
| 211 | *<tr align=right><td>-2.5</td> <td>-3</td> | ||
| 212 | *<tr align=right><td>-5.5</td> <td>-6</td> | ||
| 213 | *</table> | ||
| 214 | */ | ||
| 215 | HALF_UP(BigDecimal.ROUND_HALF_UP), | ||
| 216 | |||
| 217 | /** | ||
| 218 | * Rounding mode to round towards {@literal "nearest neighbor"} | ||
| 219 | * unless both neighbors are equidistant, in which case round | ||
| 220 | * down. Behaves as for {@code RoundingMode.UP} if the discarded | ||
| 221 | * fraction is > 0.5; otherwise, behaves as for | ||
| 222 | * {@code RoundingMode.DOWN}. | ||
| 223 | * | ||
| 224 | *<p>Example: | ||
| 225 | *<table border> | ||
| 226 | *<tr valign=top><th>Input Number</th> | ||
| 227 | * <th>Input rounded to one digit<br> with {@code HALF_DOWN} rounding | ||
| 228 | *<tr align=right><td>5.5</td> <td>5</td> | ||
| 229 | *<tr align=right><td>2.5</td> <td>2</td> | ||
| 230 | *<tr align=right><td>1.6</td> <td>2</td> | ||
| 231 | *<tr align=right><td>1.1</td> <td>1</td> | ||
| 232 | *<tr align=right><td>1.0</td> <td>1</td> | ||
| 233 | *<tr align=right><td>-1.0</td> <td>-1</td> | ||
| 234 | *<tr align=right><td>-1.1</td> <td>-1</td> | ||
| 235 | *<tr align=right><td>-1.6</td> <td>-2</td> | ||
| 236 | *<tr align=right><td>-2.5</td> <td>-2</td> | ||
| 237 | *<tr align=right><td>-5.5</td> <td>-5</td> | ||
| 238 | *</table> | ||
| 239 | */ | ||
| 240 | HALF_DOWN(BigDecimal.ROUND_HALF_DOWN), | ||
| 241 | |||
| 242 | /** | ||
| 243 | * Rounding mode to round towards the {@literal "nearest neighbor"} | ||
| 244 | * unless both neighbors are equidistant, in which case, round | ||
| 245 | * towards the even neighbor. Behaves as for | ||
| 246 | * {@code RoundingMode.HALF_UP} if the digit to the left of the | ||
| 247 | * discarded fraction is odd; behaves as for | ||
| 248 | * {@code RoundingMode.HALF_DOWN} if it's even. Note that this | ||
| 249 | * is the rounding mode that statistically minimizes cumulative | ||
| 250 | * error when applied repeatedly over a sequence of calculations. | ||
| 251 | * It is sometimes known as {@literal "Banker's rounding,"} and is | ||
| 252 | * chiefly used in the USA. This rounding mode is analogous to | ||
| 253 | * the rounding policy used for {@code float} and {@code double} | ||
| 254 | * arithmetic in Java. | ||
| 255 | * | ||
| 256 | *<p>Example: | ||
| 257 | *<table border> | ||
| 258 | *<tr valign=top><th>Input Number</th> | ||
| 259 | * <th>Input rounded to one digit<br> with {@code HALF_EVEN} rounding | ||
| 260 | *<tr align=right><td>5.5</td> <td>6</td> | ||
| 261 | *<tr align=right><td>2.5</td> <td>2</td> | ||
| 262 | *<tr align=right><td>1.6</td> <td>2</td> | ||
| 263 | *<tr align=right><td>1.1</td> <td>1</td> | ||
| 264 | *<tr align=right><td>1.0</td> <td>1</td> | ||
| 265 | *<tr align=right><td>-1.0</td> <td>-1</td> | ||
| 266 | *<tr align=right><td>-1.1</td> <td>-1</td> | ||
| 267 | *<tr align=right><td>-1.6</td> <td>-2</td> | ||
| 268 | *<tr align=right><td>-2.5</td> <td>-2</td> | ||
| 269 | *<tr align=right><td>-5.5</td> <td>-6</td> | ||
| 270 | *</table> | ||
| 271 | */ | ||
| 272 | HALF_EVEN(BigDecimal.ROUND_HALF_EVEN), | ||
| 273 | |||
| 274 | /** | ||
| 275 | * Rounding mode to assert that the requested operation has an exact | ||
| 276 | * result, hence no rounding is necessary. If this rounding mode is | ||
| 277 | * specified on an operation that yields an inexact result, an | ||
| 278 | * {@code ArithmeticException} is thrown. | ||
| 279 | *<p>Example: | ||
| 280 | *<table border> | ||
| 281 | *<tr valign=top><th>Input Number</th> | ||
| 282 | * <th>Input rounded to one digit<br> with {@code UNNECESSARY} rounding | ||
| 283 | *<tr align=right><td>5.5</td> <td>throw {@code ArithmeticException}</td> | ||
| 284 | *<tr align=right><td>2.5</td> <td>throw {@code ArithmeticException}</td> | ||
| 285 | *<tr align=right><td>1.6</td> <td>throw {@code ArithmeticException}</td> | ||
| 286 | *<tr align=right><td>1.1</td> <td>throw {@code ArithmeticException}</td> | ||
| 287 | *<tr align=right><td>1.0</td> <td>1</td> | ||
| 288 | *<tr align=right><td>-1.0</td> <td>-1</td> | ||
| 289 | *<tr align=right><td>-1.1</td> <td>throw {@code ArithmeticException}</td> | ||
| 290 | *<tr align=right><td>-1.6</td> <td>throw {@code ArithmeticException}</td> | ||
| 291 | *<tr align=right><td>-2.5</td> <td>throw {@code ArithmeticException}</td> | ||
| 292 | *<tr align=right><td>-5.5</td> <td>throw {@code ArithmeticException}</td> | ||
| 293 | *</table> | ||
| 294 | */ | ||
| 295 | UNNECESSARY(BigDecimal.ROUND_UNNECESSARY); | ||
| 296 | |||
| 297 | // Corresponding BigDecimal rounding constant | ||
| 298 | final int oldMode; | ||
| 299 | |||
| 300 | /** | ||
| 301 | * Constructor | ||
| 302 | * | ||
| 303 | * @param oldMode The {@code BigDecimal} constant corresponding to | ||
| 304 | * this mode | ||
| 305 | */ | ||
| 306 | private RoundingMode(int oldMode) { | ||
| 307 | this.oldMode = oldMode; | ||
| 308 | } | ||
| 309 | |||
| 310 | /** | ||
| 311 | * Returns the {@code RoundingMode} object corresponding to a | ||
| 312 | * legacy integer rounding mode constant in {@link BigDecimal}. | ||
| 313 | * | ||
| 314 | * @param rm legacy integer rounding mode to convert | ||
| 315 | * @return {@code RoundingMode} corresponding to the given integer. | ||
| 316 | * @throws IllegalArgumentException integer is out of range | ||
| 317 | */ | ||
| 318 | public static RoundingMode valueOf(int rm) { | ||
| 319 | switch(rm) { | ||
| 320 | |||
| 321 | case BigDecimal.ROUND_UP: | ||
| 322 | return UP; | ||
| 323 | |||
| 324 | case BigDecimal.ROUND_DOWN: | ||
| 325 | return DOWN; | ||
| 326 | |||
| 327 | case BigDecimal.ROUND_CEILING: | ||
| 328 | return CEILING; | ||
| 329 | |||
| 330 | case BigDecimal.ROUND_FLOOR: | ||
| 331 | return FLOOR; | ||
| 332 | |||
| 333 | case BigDecimal.ROUND_HALF_UP: | ||
| 334 | return HALF_UP; | ||
| 335 | |||
| 336 | case BigDecimal.ROUND_HALF_DOWN: | ||
| 337 | return HALF_DOWN; | ||
| 338 | |||
| 339 | case BigDecimal.ROUND_HALF_EVEN: | ||
| 340 | return HALF_EVEN; | ||
| 341 | |||
| 342 | case BigDecimal.ROUND_UNNECESSARY: | ||
| 343 | return UNNECESSARY; | ||
| 344 | |||
| 345 | default: | ||
| 346 | throw new IllegalArgumentException("argument out of range"); | ||
| 347 | } | ||
| 348 | } | ||
| 349 | } | ||