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My first initial commit with all of mine experimental changes.

Dmitry Kabak (userdima committed 13 years ago

Commit d37b88d1 parent 3f5b46618352 files · +2598093 −-8690Browse files

Showing the changes to java/pkg/sun/java2d/loops/RenderLoops.java (1 of 18352 files). Show all

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java/pkg/sun/java2d/loops/RenderLoops.java+55−0
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1/*
2 * Copyright (c) 1999, 2010, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25
26package sun.java2d.loops;
27
28/*
29 * This class stores the various loops that are used by the
30 * standard rendering pipelines. The loops for a given instance
31 * of this class will all share the same destination type and the
32 * same supported paint and composite operation.
33 * Each instance of this class should be shared by all graphics
34 * objects that render onto the same type of destination with the
35 * same paint and composite combination to reduce the amount of
36 * time spent looking up loops appropriate for the current fill
37 * technique.
38 */
39public class RenderLoops {
40
41 public static final int primTypeID = GraphicsPrimitive.makePrimTypeID();
42
43 public DrawLine drawLineLoop;
44 public FillRect fillRectLoop;
45 public DrawRect drawRectLoop;
46 public DrawPolygons drawPolygonsLoop;
47 public DrawPath drawPathLoop;
48 public FillPath fillPathLoop;
49 public FillSpans fillSpansLoop;
50 public FillParallelogram fillParallelogramLoop;
51 public DrawParallelogram drawParallelogramLoop;
52 public DrawGlyphList drawGlyphListLoop;
53 public DrawGlyphListAA drawGlyphListAALoop;
54 public DrawGlyphListLCD drawGlyphListLCDLoop;
55}