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| 1 | /* | ||
| 2 | * Copyright (c) 2007, 2010, Oracle and/or its affiliates. All rights reserved. | ||
| 3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | ||
| 4 | * | ||
| 5 | * This code is free software; you can redistribute it and/or modify it | ||
| 6 | * under the terms of the GNU General Public License version 2 only, as | ||
| 7 | * published by the Free Software Foundation. Oracle designates this | ||
| 8 | * particular file as subject to the "Classpath" exception as provided | ||
| 9 | * by Oracle in the LICENSE file that accompanied this code. | ||
| 10 | * | ||
| 11 | * This code is distributed in the hope that it will be useful, but WITHOUT | ||
| 12 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
| 13 | * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | ||
| 14 | * version 2 for more details (a copy is included in the LICENSE file that | ||
| 15 | * accompanied this code). | ||
| 16 | * | ||
| 17 | * You should have received a copy of the GNU General Public License version | ||
| 18 | * 2 along with this work; if not, write to the Free Software Foundation, | ||
| 19 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | ||
| 20 | * | ||
| 21 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | ||
| 22 | * or visit www.oracle.com if you need additional information or have any | ||
| 23 | * questions. | ||
| 24 | */ | ||
| 25 | |||
| 26 | package sun.java2d.pipe; | ||
| 27 | |||
| 28 | import java.awt.Color; | ||
| 29 | import java.awt.GradientPaint; | ||
| 30 | import java.awt.LinearGradientPaint; | ||
| 31 | import java.awt.MultipleGradientPaint; | ||
| 32 | import java.awt.MultipleGradientPaint.ColorSpaceType; | ||
| 33 | import java.awt.MultipleGradientPaint.CycleMethod; | ||
| 34 | import java.awt.Paint; | ||
| 35 | import java.awt.RadialGradientPaint; | ||
| 36 | import java.awt.TexturePaint; | ||
| 37 | import java.awt.geom.AffineTransform; | ||
| 38 | import java.awt.geom.Point2D; | ||
| 39 | import java.awt.geom.Rectangle2D; | ||
| 40 | import java.awt.image.AffineTransformOp; | ||
| 41 | import java.awt.image.BufferedImage; | ||
| 42 | import sun.awt.image.PixelConverter; | ||
| 43 | import sun.java2d.SunGraphics2D; | ||
| 44 | import sun.java2d.SurfaceData; | ||
| 45 | import sun.java2d.loops.CompositeType; | ||
| 46 | import sun.java2d.loops.SurfaceType; | ||
| 47 | import static sun.java2d.pipe.BufferedOpCodes.*; | ||
| 48 | |||
| 49 | public class BufferedPaints { | ||
| 50 | |||
| 51 | static void setPaint(RenderQueue rq, SunGraphics2D sg2d, | ||
| 52 | Paint paint, int ctxflags) | ||
| 53 | { | ||
| 54 | if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) { | ||
| 55 | setColor(rq, sg2d.pixel); | ||
| 56 | } else { | ||
| 57 | boolean useMask = (ctxflags & BufferedContext.USE_MASK) != 0; | ||
| 58 | switch (sg2d.paintState) { | ||
| 59 | case SunGraphics2D.PAINT_GRADIENT: | ||
| 60 | setGradientPaint(rq, sg2d, | ||
| 61 | (GradientPaint)paint, useMask); | ||
| 62 | break; | ||
| 63 | case SunGraphics2D.PAINT_LIN_GRADIENT: | ||
| 64 | setLinearGradientPaint(rq, sg2d, | ||
| 65 | (LinearGradientPaint)paint, useMask); | ||
| 66 | break; | ||
| 67 | case SunGraphics2D.PAINT_RAD_GRADIENT: | ||
| 68 | setRadialGradientPaint(rq, sg2d, | ||
| 69 | (RadialGradientPaint)paint, useMask); | ||
| 70 | break; | ||
| 71 | case SunGraphics2D.PAINT_TEXTURE: | ||
| 72 | setTexturePaint(rq, sg2d, | ||
| 73 | (TexturePaint)paint, useMask); | ||
| 74 | break; | ||
| 75 | default: | ||
| 76 | break; | ||
| 77 | } | ||
| 78 | } | ||
| 79 | } | ||
| 80 | |||
| 81 | static void resetPaint(RenderQueue rq) { | ||
| 82 | // assert rq.lock.isHeldByCurrentThread(); | ||
| 83 | rq.ensureCapacity(4); | ||
| 84 | RenderBuffer buf = rq.getBuffer(); | ||
| 85 | buf.putInt(RESET_PAINT); | ||
| 86 | } | ||
| 87 | |||
| 88 | /****************************** Color support *******************************/ | ||
| 89 | |||
| 90 | private static void setColor(RenderQueue rq, int pixel) { | ||
| 91 | // assert rq.lock.isHeldByCurrentThread(); | ||
| 92 | rq.ensureCapacity(8); | ||
| 93 | RenderBuffer buf = rq.getBuffer(); | ||
| 94 | buf.putInt(SET_COLOR); | ||
| 95 | buf.putInt(pixel); | ||
| 96 | } | ||
| 97 | |||
| 98 | /************************* GradientPaint support ****************************/ | ||
| 99 | |||
| 100 | /** | ||
| 101 | * Note: This code is factored out into a separate static method | ||
| 102 | * so that it can be shared by both the Gradient and LinearGradient | ||
| 103 | * implementations. LinearGradient uses this code (for the | ||
| 104 | * two-color sRGB case only) because it can be much faster than the | ||
| 105 | * equivalent implementation that uses fragment shaders. | ||
| 106 | * | ||
| 107 | * We use OpenGL's texture coordinate generator to automatically | ||
| 108 | * apply a smooth gradient (either cyclic or acyclic) to the geometry | ||
| 109 | * being rendered. This technique is almost identical to the one | ||
| 110 | * described in the comments for BufferedPaints.setTexturePaint(), | ||
| 111 | * except the calculations take place in one dimension instead of two. | ||
| 112 | * Instead of an anchor rectangle in the TexturePaint case, we use | ||
| 113 | * the vector between the two GradientPaint end points in our | ||
| 114 | * calculations. The generator uses a single plane equation that | ||
| 115 | * takes the (x,y) location (in device space) of the fragment being | ||
| 116 | * rendered to calculate a (u) texture coordinate for that fragment: | ||
| 117 | * u = Ax + By + Cz + Dw | ||
| 118 | * | ||
| 119 | * The gradient renderer uses a two-pixel 1D texture where the first | ||
| 120 | * pixel contains the first GradientPaint color, and the second pixel | ||
| 121 | * contains the second GradientPaint color. (Note that we use the | ||
| 122 | * GL_CLAMP_TO_EDGE wrapping mode for acyclic gradients so that we | ||
| 123 | * clamp the colors properly at the extremes.) The following diagram | ||
| 124 | * attempts to show the layout of the texture containing the two | ||
| 125 | * GradientPaint colors (C1 and C2): | ||
| 126 | * | ||
| 127 | * +-----------------+ | ||
| 128 | * | C1 | C2 | | ||
| 129 | * | | | | ||
| 130 | * +-----------------+ | ||
| 131 | * u=0 .25 .5 .75 1 | ||
| 132 | * | ||
| 133 | * We calculate our plane equation constants (A,B,D) such that u=0.25 | ||
| 134 | * corresponds to the first GradientPaint end point in user space and | ||
| 135 | * u=0.75 corresponds to the second end point. This is somewhat | ||
| 136 | * non-obvious, but since the gradient colors are generated by | ||
| 137 | * interpolating between C1 and C2, we want the pure color at the | ||
| 138 | * end points, and we will get the pure color only when u correlates | ||
| 139 | * to the center of a texel. The following chart shows the expected | ||
| 140 | * color for some sample values of u (where C' is the color halfway | ||
| 141 | * between C1 and C2): | ||
| 142 | * | ||
| 143 | * u value acyclic (GL_CLAMP) cyclic (GL_REPEAT) | ||
| 144 | * ------- ------------------ ------------------ | ||
| 145 | * -0.25 C1 C2 | ||
| 146 | * 0.0 C1 C' | ||
| 147 | * 0.25 C1 C1 | ||
| 148 | * 0.5 C' C' | ||
| 149 | * 0.75 C2 C2 | ||
| 150 | * 1.0 C2 C' | ||
| 151 | * 1.25 C2 C1 | ||
| 152 | * | ||
| 153 | * Original inspiration for this technique came from UMD's Agile2D | ||
| 154 | * project (GradientManager.java). | ||
| 155 | */ | ||
| 156 | private static void setGradientPaint(RenderQueue rq, AffineTransform at, | ||
| 157 | Color c1, Color c2, | ||
| 158 | Point2D pt1, Point2D pt2, | ||
| 159 | boolean isCyclic, boolean useMask) | ||
| 160 | { | ||
| 161 | // convert gradient colors to IntArgbPre format | ||
| 162 | PixelConverter pc = PixelConverter.ArgbPre.instance; | ||
| 163 | int pixel1 = pc.rgbToPixel(c1.getRGB(), null); | ||
| 164 | int pixel2 = pc.rgbToPixel(c2.getRGB(), null); | ||
| 165 | |||
| 166 | // calculate plane equation constants | ||
| 167 | double x = pt1.getX(); | ||
| 168 | double y = pt1.getY(); | ||
| 169 | at.translate(x, y); | ||
| 170 | // now gradient point 1 is at the origin | ||
| 171 | x = pt2.getX() - x; | ||
| 172 | y = pt2.getY() - y; | ||
| 173 | double len = Math.sqrt(x * x + y * y); | ||
| 174 | at.rotate(x, y); | ||
| 175 | // now gradient point 2 is on the positive x-axis | ||
| 176 | at.scale(2*len, 1); | ||
| 177 | // now gradient point 2 is at (0.5, 0) | ||
| 178 | at.translate(-0.25, 0); | ||
| 179 | // now gradient point 1 is at (0.25, 0), point 2 is at (0.75, 0) | ||
| 180 | |||
| 181 | double p0, p1, p3; | ||
| 182 | try { | ||
| 183 | at.invert(); | ||
| 184 | p0 = at.getScaleX(); | ||
| 185 | p1 = at.getShearX(); | ||
| 186 | p3 = at.getTranslateX(); | ||
| 187 | } catch (java.awt.geom.NoninvertibleTransformException e) { | ||
| 188 | p0 = p1 = p3 = 0.0; | ||
| 189 | } | ||
| 190 | |||
| 191 | // assert rq.lock.isHeldByCurrentThread(); | ||
| 192 | rq.ensureCapacityAndAlignment(44, 12); | ||
| 193 | RenderBuffer buf = rq.getBuffer(); | ||
| 194 | buf.putInt(SET_GRADIENT_PAINT); | ||
| 195 | buf.putInt(useMask ? 1 : 0); | ||
| 196 | buf.putInt(isCyclic ? 1 : 0); | ||
| 197 | buf.putDouble(p0).putDouble(p1).putDouble(p3); | ||
| 198 | buf.putInt(pixel1).putInt(pixel2); | ||
| 199 | } | ||
| 200 | |||
| 201 | private static void setGradientPaint(RenderQueue rq, | ||
| 202 | SunGraphics2D sg2d, | ||
| 203 | GradientPaint paint, | ||
| 204 | boolean useMask) | ||
| 205 | { | ||
| 206 | setGradientPaint(rq, (AffineTransform)sg2d.transform.clone(), | ||
| 207 | paint.getColor1(), paint.getColor2(), | ||
| 208 | paint.getPoint1(), paint.getPoint2(), | ||
| 209 | paint.isCyclic(), useMask); | ||
| 210 | } | ||
| 211 | |||
| 212 | /************************** TexturePaint support ****************************/ | ||
| 213 | |||
| 214 | /** | ||
| 215 | * We use OpenGL's texture coordinate generator to automatically | ||
| 216 | * map the TexturePaint image to the geometry being rendered. The | ||
| 217 | * generator uses two separate plane equations that take the (x,y) | ||
| 218 | * location (in device space) of the fragment being rendered to | ||
| 219 | * calculate (u,v) texture coordinates for that fragment: | ||
| 220 | * u = Ax + By + Cz + Dw | ||
| 221 | * v = Ex + Fy + Gz + Hw | ||
| 222 | * | ||
| 223 | * Since we use a 2D orthographic projection, we can assume that z=0 | ||
| 224 | * and w=1 for any fragment. So we need to calculate appropriate | ||
| 225 | * values for the plane equation constants (A,B,D) and (E,F,H) such | ||
| 226 | * that {u,v}=0 for the top-left of the TexturePaint's anchor | ||
| 227 | * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. | ||
| 228 | * We can easily make the texture image repeat for {u,v} values | ||
| 229 | * outside the range [0,1] by specifying the GL_REPEAT texture wrap | ||
| 230 | * mode. | ||
| 231 | * | ||
| 232 | * Calculating the plane equation constants is surprisingly simple. | ||
| 233 | * We can think of it as an inverse matrix operation that takes | ||
| 234 | * device space coordinates and transforms them into user space | ||
| 235 | * coordinates that correspond to a location relative to the anchor | ||
| 236 | * rectangle. First, we translate and scale the current user space | ||
| 237 | * transform by applying the anchor rectangle bounds. We then take | ||
| 238 | * the inverse of this affine transform. The rows of the resulting | ||
| 239 | * inverse matrix correlate nicely to the plane equation constants | ||
| 240 | * we were seeking. | ||
| 241 | */ | ||
| 242 | private static void setTexturePaint(RenderQueue rq, | ||
| 243 | SunGraphics2D sg2d, | ||
| 244 | TexturePaint paint, | ||
| 245 | boolean useMask) | ||
| 246 | { | ||
| 247 | BufferedImage bi = paint.getImage(); | ||
| 248 | SurfaceData dstData = sg2d.surfaceData; | ||
| 249 | SurfaceData srcData = | ||
| 250 | dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, | ||
| 251 | CompositeType.SrcOver, null); | ||
| 252 | boolean filter = | ||
| 253 | (sg2d.interpolationType != | ||
| 254 | AffineTransformOp.TYPE_NEAREST_NEIGHBOR); | ||
| 255 | |||
| 256 | // calculate plane equation constants | ||
| 257 | AffineTransform at = (AffineTransform)sg2d.transform.clone(); | ||
| 258 | Rectangle2D anchor = paint.getAnchorRect(); | ||
| 259 | at.translate(anchor.getX(), anchor.getY()); | ||
| 260 | at.scale(anchor.getWidth(), anchor.getHeight()); | ||
| 261 | |||
| 262 | double xp0, xp1, xp3, yp0, yp1, yp3; | ||
| 263 | try { | ||
| 264 | at.invert(); | ||
| 265 | xp0 = at.getScaleX(); | ||
| 266 | xp1 = at.getShearX(); | ||
| 267 | xp3 = at.getTranslateX(); | ||
| 268 | yp0 = at.getShearY(); | ||
| 269 | yp1 = at.getScaleY(); | ||
| 270 | yp3 = at.getTranslateY(); | ||
| 271 | } catch (java.awt.geom.NoninvertibleTransformException e) { | ||
| 272 | xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; | ||
| 273 | } | ||
| 274 | |||
| 275 | // assert rq.lock.isHeldByCurrentThread(); | ||
| 276 | rq.ensureCapacityAndAlignment(68, 12); | ||
| 277 | RenderBuffer buf = rq.getBuffer(); | ||
| 278 | buf.putInt(SET_TEXTURE_PAINT); | ||
| 279 | buf.putInt(useMask ? 1 : 0); | ||
| 280 | buf.putInt(filter ? 1 : 0); | ||
| 281 | buf.putLong(srcData.getNativeOps()); | ||
| 282 | buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); | ||
| 283 | buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); | ||
| 284 | } | ||
| 285 | |||
| 286 | /****************** Shared MultipleGradientPaint support ********************/ | ||
| 287 | |||
| 288 | /** | ||
| 289 | * The maximum number of gradient "stops" supported by our native | ||
| 290 | * fragment shader implementations. | ||
| 291 | * | ||
| 292 | * This value has been empirically determined and capped to allow | ||
| 293 | * our native shaders to run on all shader-level graphics hardware, | ||
| 294 | * even on the older, more limited GPUs. Even the oldest Nvidia | ||
| 295 | * hardware could handle 16, or even 32 fractions without any problem. | ||
| 296 | * But the first-generation boards from ATI would fall back into | ||
| 297 | * software mode (which is unusably slow) for values larger than 12; | ||
| 298 | * it appears that those boards do not have enough native registers | ||
| 299 | * to support the number of array accesses required by our gradient | ||
| 300 | * shaders. So for now we will cap this value at 12, but we can | ||
| 301 | * re-evaluate this in the future as hardware becomes more capable. | ||
| 302 | */ | ||
| 303 | public static final int MULTI_MAX_FRACTIONS = 12; | ||
| 304 | |||
| 305 | /** | ||
| 306 | * Helper function to convert a color component in sRGB space to | ||
| 307 | * linear RGB space. Copied directly from the | ||
| 308 | * MultipleGradientPaintContext class. | ||
| 309 | */ | ||
| 310 | public static int convertSRGBtoLinearRGB(int color) { | ||
| 311 | float input, output; | ||
| 312 | |||
| 313 | input = color / 255.0f; | ||
| 314 | if (input <= 0.04045f) { | ||
| 315 | output = input / 12.92f; | ||
| 316 | } else { | ||
| 317 | output = (float)Math.pow((input + 0.055) / 1.055, 2.4); | ||
| 318 | } | ||
| 319 | |||
| 320 | return Math.round(output * 255.0f); | ||
| 321 | } | ||
| 322 | |||
| 323 | /** | ||
| 324 | * Helper function to convert a (non-premultiplied) Color in sRGB | ||
| 325 | * space to an IntArgbPre pixel value, optionally in linear RGB space. | ||
| 326 | * Based on the PixelConverter.ArgbPre.rgbToPixel() method. | ||
| 327 | */ | ||
| 328 | private static int colorToIntArgbPrePixel(Color c, boolean linear) { | ||
| 329 | int rgb = c.getRGB(); | ||
| 330 | if (!linear && ((rgb >> 24) == -1)) { | ||
| 331 | return rgb; | ||
| 332 | } | ||
| 333 | int a = rgb >>> 24; | ||
| 334 | int r = (rgb >> 16) & 0xff; | ||
| 335 | int g = (rgb >> 8) & 0xff; | ||
| 336 | int b = (rgb ) & 0xff; | ||
| 337 | if (linear) { | ||
| 338 | r = convertSRGBtoLinearRGB(r); | ||
| 339 | g = convertSRGBtoLinearRGB(g); | ||
| 340 | b = convertSRGBtoLinearRGB(b); | ||
| 341 | } | ||
| 342 | int a2 = a + (a >> 7); | ||
| 343 | r = (r * a2) >> 8; | ||
| 344 | g = (g * a2) >> 8; | ||
| 345 | b = (b * a2) >> 8; | ||
| 346 | return ((a << 24) | (r << 16) | (g << 8) | (b)); | ||
| 347 | } | ||
| 348 | |||
| 349 | /** | ||
| 350 | * Converts the given array of Color objects into an int array | ||
| 351 | * containing IntArgbPre pixel values. If the linear parameter | ||
| 352 | * is true, the Color values will be converted into a linear RGB | ||
| 353 | * color space before being returned. | ||
| 354 | */ | ||
| 355 | private static int[] convertToIntArgbPrePixels(Color[] colors, | ||
| 356 | boolean linear) | ||
| 357 | { | ||
| 358 | int[] pixels = new int[colors.length]; | ||
| 359 | for (int i = 0; i < colors.length; i++) { | ||
| 360 | pixels[i] = colorToIntArgbPrePixel(colors[i], linear); | ||
| 361 | } | ||
| 362 | return pixels; | ||
| 363 | } | ||
| 364 | |||
| 365 | /********************** LinearGradientPaint support *************************/ | ||
| 366 | |||
| 367 | /** | ||
| 368 | * This method uses techniques that are nearly identical to those | ||
| 369 | * employed in setGradientPaint() above. The primary difference | ||
| 370 | * is that at the native level we use a fragment shader to manually | ||
| 371 | * apply the plane equation constants to the current fragment position | ||
| 372 | * to calculate the gradient position in the range [0,1] (the native | ||
| 373 | * code for GradientPaint does the same, except that it uses OpenGL's | ||
| 374 | * automatic texture coordinate generation facilities). | ||
| 375 | * | ||
| 376 | * One other minor difference worth mentioning is that | ||
| 377 | * setGradientPaint() calculates the plane equation constants | ||
| 378 | * such that the gradient end points are positioned at 0.25 and 0.75 | ||
| 379 | * (for reasons discussed in the comments for that method). In | ||
| 380 | * contrast, for LinearGradientPaint we setup the equation constants | ||
| 381 | * such that the gradient end points fall at 0.0 and 1.0. The | ||
| 382 | * reason for this difference is that in the fragment shader we | ||
| 383 | * have more control over how the gradient values are interpreted | ||
| 384 | * (depending on the paint's CycleMethod). | ||
| 385 | */ | ||
| 386 | private static void setLinearGradientPaint(RenderQueue rq, | ||
| 387 | SunGraphics2D sg2d, | ||
| 388 | LinearGradientPaint paint, | ||
| 389 | boolean useMask) | ||
| 390 | { | ||
| 391 | boolean linear = | ||
| 392 | (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); | ||
| 393 | Color[] colors = paint.getColors(); | ||
| 394 | int numStops = colors.length; | ||
| 395 | Point2D pt1 = paint.getStartPoint(); | ||
| 396 | Point2D pt2 = paint.getEndPoint(); | ||
| 397 | AffineTransform at = paint.getTransform(); | ||
| 398 | at.preConcatenate(sg2d.transform); | ||
| 399 | |||
| 400 | if (!linear && numStops == 2 && | ||
| 401 | paint.getCycleMethod() != CycleMethod.REPEAT) | ||
| 402 | { | ||
| 403 | // delegate to the optimized two-color gradient codepath | ||
| 404 | boolean isCyclic = | ||
| 405 | (paint.getCycleMethod() != CycleMethod.NO_CYCLE); | ||
| 406 | setGradientPaint(rq, at, | ||
| 407 | colors[0], colors[1], | ||
| 408 | pt1, pt2, | ||
| 409 | isCyclic, useMask); | ||
| 410 | return; | ||
| 411 | } | ||
| 412 | |||
| 413 | int cycleMethod = paint.getCycleMethod().ordinal(); | ||
| 414 | float[] fractions = paint.getFractions(); | ||
| 415 | int[] pixels = convertToIntArgbPrePixels(colors, linear); | ||
| 416 | |||
| 417 | // calculate plane equation constants | ||
| 418 | double x = pt1.getX(); | ||
| 419 | double y = pt1.getY(); | ||
| 420 | at.translate(x, y); | ||
| 421 | // now gradient point 1 is at the origin | ||
| 422 | x = pt2.getX() - x; | ||
| 423 | y = pt2.getY() - y; | ||
| 424 | double len = Math.sqrt(x * x + y * y); | ||
| 425 | at.rotate(x, y); | ||
| 426 | // now gradient point 2 is on the positive x-axis | ||
| 427 | at.scale(len, 1); | ||
| 428 | // now gradient point 1 is at (0.0, 0), point 2 is at (1.0, 0) | ||
| 429 | |||
| 430 | float p0, p1, p3; | ||
| 431 | try { | ||
| 432 | at.invert(); | ||
| 433 | p0 = (float)at.getScaleX(); | ||
| 434 | p1 = (float)at.getShearX(); | ||
| 435 | p3 = (float)at.getTranslateX(); | ||
| 436 | } catch (java.awt.geom.NoninvertibleTransformException e) { | ||
| 437 | p0 = p1 = p3 = 0.0f; | ||
| 438 | } | ||
| 439 | |||
| 440 | // assert rq.lock.isHeldByCurrentThread(); | ||
| 441 | rq.ensureCapacity(20 + 12 + (numStops*4*2)); | ||
| 442 | RenderBuffer buf = rq.getBuffer(); | ||
| 443 | buf.putInt(SET_LINEAR_GRADIENT_PAINT); | ||
| 444 | buf.putInt(useMask ? 1 : 0); | ||
| 445 | buf.putInt(linear ? 1 : 0); | ||
| 446 | buf.putInt(cycleMethod); | ||
| 447 | buf.putInt(numStops); | ||
| 448 | buf.putFloat(p0); | ||
| 449 | buf.putFloat(p1); | ||
| 450 | buf.putFloat(p3); | ||
| 451 | buf.put(fractions); | ||
| 452 | buf.put(pixels); | ||
| 453 | } | ||
| 454 | |||
| 455 | /********************** RadialGradientPaint support *************************/ | ||
| 456 | |||
| 457 | /** | ||
| 458 | * This method calculates six m** values and a focusX value that | ||
| 459 | * are used by the native fragment shader. These techniques are | ||
| 460 | * based on a whitepaper by Daniel Rice on radial gradient performance | ||
| 461 | * (attached to the bug report for 6521533). One can refer to that | ||
| 462 | * document for the complete set of formulas and calculations, but | ||
| 463 | * the basic goal is to compose a transform that will convert an | ||
| 464 | * (x,y) position in device space into a "u" value that represents | ||
| 465 | * the relative distance to the gradient focus point. The resulting | ||
| 466 | * value can be used to look up the appropriate color by linearly | ||
| 467 | * interpolating between the two nearest colors in the gradient. | ||
| 468 | */ | ||
| 469 | private static void setRadialGradientPaint(RenderQueue rq, | ||
| 470 | SunGraphics2D sg2d, | ||
| 471 | RadialGradientPaint paint, | ||
| 472 | boolean useMask) | ||
| 473 | { | ||
| 474 | boolean linear = | ||
| 475 | (paint.getColorSpace() == ColorSpaceType.LINEAR_RGB); | ||
| 476 | int cycleMethod = paint.getCycleMethod().ordinal(); | ||
| 477 | float[] fractions = paint.getFractions(); | ||
| 478 | Color[] colors = paint.getColors(); | ||
| 479 | int numStops = colors.length; | ||
| 480 | int[] pixels = convertToIntArgbPrePixels(colors, linear); | ||
| 481 | Point2D center = paint.getCenterPoint(); | ||
| 482 | Point2D focus = paint.getFocusPoint(); | ||
| 483 | float radius = paint.getRadius(); | ||
| 484 | |||
| 485 | // save original (untransformed) center and focus points | ||
| 486 | double cx = center.getX(); | ||
| 487 | double cy = center.getY(); | ||
| 488 | double fx = focus.getX(); | ||
| 489 | double fy = focus.getY(); | ||
| 490 | |||
| 491 | // transform from gradient coords to device coords | ||
| 492 | AffineTransform at = paint.getTransform(); | ||
| 493 | at.preConcatenate(sg2d.transform); | ||
| 494 | focus = at.transform(focus, focus); | ||
| 495 | |||
| 496 | // transform unit circle to gradient coords; we start with the | ||
| 497 | // unit circle (center=(0,0), focus on positive x-axis, radius=1) | ||
| 498 | // and then transform into gradient space | ||
| 499 | at.translate(cx, cy); | ||
| 500 | at.rotate(fx - cx, fy - cy); | ||
| 501 | at.scale(radius, radius); | ||
| 502 | |||
| 503 | // invert to get mapping from device coords to unit circle | ||
| 504 | try { | ||
| 505 | at.invert(); | ||
| 506 | } catch (Exception e) { | ||
| 507 | at.setToScale(0.0, 0.0); | ||
| 508 | } | ||
| 509 | focus = at.transform(focus, focus); | ||
| 510 | |||
| 511 | // clamp the focus point so that it does not rest on, or outside | ||
| 512 | // of, the circumference of the gradient circle | ||
| 513 | fx = Math.min(focus.getX(), 0.99); | ||
| 514 | |||
| 515 | // assert rq.lock.isHeldByCurrentThread(); | ||
| 516 | rq.ensureCapacity(20 + 28 + (numStops*4*2)); | ||
| 517 | RenderBuffer buf = rq.getBuffer(); | ||
| 518 | buf.putInt(SET_RADIAL_GRADIENT_PAINT); | ||
| 519 | buf.putInt(useMask ? 1 : 0); | ||
| 520 | buf.putInt(linear ? 1 : 0); | ||
| 521 | buf.putInt(numStops); | ||
| 522 | buf.putInt(cycleMethod); | ||
| 523 | buf.putFloat((float)at.getScaleX()); | ||
| 524 | buf.putFloat((float)at.getShearX()); | ||
| 525 | buf.putFloat((float)at.getTranslateX()); | ||
| 526 | buf.putFloat((float)at.getShearY()); | ||
| 527 | buf.putFloat((float)at.getScaleY()); | ||
| 528 | buf.putFloat((float)at.getTranslateY()); | ||
| 529 | buf.putFloat((float)fx); | ||
| 530 | buf.put(fractions); | ||
| 531 | buf.put(pixels); | ||
| 532 | } | ||
| 533 | } | ||