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My first initial commit with all of mine experimental changes.

Dmitry Kabak (userdima committed 13 years ago

Commit d37b88d1 parent 3f5b46618352 files · +2598093 −-8690Browse files

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1/*
2 * Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25
26package sun.java2d.pisces;
27
28import java.util.Arrays;
29import static java.lang.Math.PI;
30import static java.lang.Math.cos;
31import static java.lang.Math.sqrt;
32import static java.lang.Math.cbrt;
33import static java.lang.Math.acos;
34
35
36final class Helpers {
37 private Helpers() {
38 throw new Error("This is a non instantiable class");
39 }
40
41 static boolean within(final float x, final float y, final float err) {
42 final float d = y - x;
43 return (d <= err && d >= -err);
44 }
45
46 static boolean within(final double x, final double y, final double err) {
47 final double d = y - x;
48 return (d <= err && d >= -err);
49 }
50
51 static int quadraticRoots(final float a, final float b,
52 final float c, float[] zeroes, final int off)
53 {
54 int ret = off;
55 float t;
56 if (a != 0f) {
57 final float dis = b*b - 4*a*c;
58 if (dis > 0) {
59 final float sqrtDis = (float)Math.sqrt(dis);
60 // depending on the sign of b we use a slightly different
61 // algorithm than the traditional one to find one of the roots
62 // so we can avoid adding numbers of different signs (which
63 // might result in loss of precision).
64 if (b >= 0) {
65 zeroes[ret++] = (2 * c) / (-b - sqrtDis);
66 zeroes[ret++] = (-b - sqrtDis) / (2 * a);
67 } else {
68 zeroes[ret++] = (-b + sqrtDis) / (2 * a);
69 zeroes[ret++] = (2 * c) / (-b + sqrtDis);
70 }
71 } else if (dis == 0f) {
72 t = (-b) / (2 * a);
73 zeroes[ret++] = t;
74 }
75 } else {
76 if (b != 0f) {
77 t = (-c) / b;
78 zeroes[ret++] = t;
79 }
80 }
81 return ret - off;
82 }
83
84 // find the roots of g(t) = d*t^3 + a*t^2 + b*t + c in [A,B)
85 static int cubicRootsInAB(float d, float a, float b, float c,
86 float[] pts, final int off,
87 final float A, final float B)
88 {
89 if (d == 0) {
90 int num = quadraticRoots(a, b, c, pts, off);
91 return filterOutNotInAB(pts, off, num, A, B) - off;
92 }
93 // From Graphics Gems:
94 // http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
95 // (also from awt.geom.CubicCurve2D. But here we don't need as
96 // much accuracy and we don't want to create arrays so we use
97 // our own customized version).
98
99 /* normal form: x^3 + ax^2 + bx + c = 0 */
100 a /= d;
101 b /= d;
102 c /= d;
103
104 // substitute x = y - A/3 to eliminate quadratic term:
105 // x^3 +Px + Q = 0
106 //
107 // Since we actually need P/3 and Q/2 for all of the
108 // calculations that follow, we will calculate
109 // p = P/3
110 // q = Q/2
111 // instead and use those values for simplicity of the code.
112 double sq_A = a * a;
113 double p = 1.0/3 * (-1.0/3 * sq_A + b);
114 double q = 1.0/2 * (2.0/27 * a * sq_A - 1.0/3 * a * b + c);
115
116 /* use Cardano's formula */
117
118 double cb_p = p * p * p;
119 double D = q * q + cb_p;
120
121 int num;
122 if (D < 0) {
123 // see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method
124 final double phi = 1.0/3 * acos(-q / sqrt(-cb_p));
125 final double t = 2 * sqrt(-p);
126
127 pts[ off+0 ] = (float)( t * cos(phi));
128 pts[ off+1 ] = (float)(-t * cos(phi + PI / 3));
129 pts[ off+2 ] = (float)(-t * cos(phi - PI / 3));
130 num = 3;
131 } else {
132 final double sqrt_D = sqrt(D);
133 final double u = cbrt(sqrt_D - q);
134 final double v = - cbrt(sqrt_D + q);
135
136 pts[ off ] = (float)(u + v);
137 num = 1;
138
139 if (within(D, 0, 1e-8)) {
140 pts[off+1] = -(pts[off] / 2);
141 num = 2;
142 }
143 }
144
145 final float sub = 1.0f/3 * a;
146
147 for (int i = 0; i < num; ++i) {
148 pts[ off+i ] -= sub;
149 }
150
151 return filterOutNotInAB(pts, off, num, A, B) - off;
152 }
153
154 // These use a hardcoded factor of 2 for increasing sizes. Perhaps this
155 // should be provided as an argument.
156 static float[] widenArray(float[] in, final int cursize, final int numToAdd) {
157 if (in.length >= cursize + numToAdd) {
158 return in;
159 }
160 return Arrays.copyOf(in, 2 * (cursize + numToAdd));
161 }
162
163 static int[] widenArray(int[] in, final int cursize, final int numToAdd) {
164 if (in.length >= cursize + numToAdd) {
165 return in;
166 }
167 return Arrays.copyOf(in, 2 * (cursize + numToAdd));
168 }
169
170 static float evalCubic(final float a, final float b,
171 final float c, final float d,
172 final float t)
173 {
174 return t * (t * (t * a + b) + c) + d;
175 }
176
177 static float evalQuad(final float a, final float b,
178 final float c, final float t)
179 {
180 return t * (t * a + b) + c;
181 }
182
183 // returns the index 1 past the last valid element remaining after filtering
184 static int filterOutNotInAB(float[] nums, final int off, final int len,
185 final float a, final float b)
186 {
187 int ret = off;
188 for (int i = off; i < off + len; i++) {
189 if (nums[i] >= a && nums[i] < b) {
190 nums[ret++] = nums[i];
191 }
192 }
193 return ret;
194 }
195
196 static float polyLineLength(float[] poly, final int off, final int nCoords) {
197 assert nCoords % 2 == 0 && poly.length >= off + nCoords : "";
198 float acc = 0;
199 for (int i = off + 2; i < off + nCoords; i += 2) {
200 acc += linelen(poly[i], poly[i+1], poly[i-2], poly[i-1]);
201 }
202 return acc;
203 }
204
205 static float linelen(float x1, float y1, float x2, float y2) {
206 final float dx = x2 - x1;
207 final float dy = y2 - y1;
208 return (float)Math.sqrt(dx*dx + dy*dy);
209 }
210
211 static void subdivide(float[] src, int srcoff, float[] left, int leftoff,
212 float[] right, int rightoff, int type)
213 {
214 switch(type) {
215 case 6:
216 Helpers.subdivideQuad(src, srcoff, left, leftoff, right, rightoff);
217 break;
218 case 8:
219 Helpers.subdivideCubic(src, srcoff, left, leftoff, right, rightoff);
220 break;
221 default:
222 throw new InternalError("Unsupported curve type");
223 }
224 }
225
226 static void isort(float[] a, int off, int len) {
227 for (int i = off + 1; i < off + len; i++) {
228 float ai = a[i];
229 int j = i - 1;
230 for (; j >= off && a[j] > ai; j--) {
231 a[j+1] = a[j];
232 }
233 a[j+1] = ai;
234 }
235 }
236
237 // Most of these are copied from classes in java.awt.geom because we need
238 // float versions of these functions, and Line2D, CubicCurve2D,
239 // QuadCurve2D don't provide them.
240 /**
241 * Subdivides the cubic curve specified by the coordinates
242 * stored in the <code>src</code> array at indices <code>srcoff</code>
243 * through (<code>srcoff</code>&nbsp;+&nbsp;7) and stores the
244 * resulting two subdivided curves into the two result arrays at the
245 * corresponding indices.
246 * Either or both of the <code>left</code> and <code>right</code>
247 * arrays may be <code>null</code> or a reference to the same array
248 * as the <code>src</code> array.
249 * Note that the last point in the first subdivided curve is the
250 * same as the first point in the second subdivided curve. Thus,
251 * it is possible to pass the same array for <code>left</code>
252 * and <code>right</code> and to use offsets, such as <code>rightoff</code>
253 * equals (<code>leftoff</code> + 6), in order
254 * to avoid allocating extra storage for this common point.
255 * @param src the array holding the coordinates for the source curve
256 * @param srcoff the offset into the array of the beginning of the
257 * the 6 source coordinates
258 * @param left the array for storing the coordinates for the first
259 * half of the subdivided curve
260 * @param leftoff the offset into the array of the beginning of the
261 * the 6 left coordinates
262 * @param right the array for storing the coordinates for the second
263 * half of the subdivided curve
264 * @param rightoff the offset into the array of the beginning of the
265 * the 6 right coordinates
266 * @since 1.7
267 */
268 static void subdivideCubic(float src[], int srcoff,
269 float left[], int leftoff,
270 float right[], int rightoff)
271 {
272 float x1 = src[srcoff + 0];
273 float y1 = src[srcoff + 1];
274 float ctrlx1 = src[srcoff + 2];
275 float ctrly1 = src[srcoff + 3];
276 float ctrlx2 = src[srcoff + 4];
277 float ctrly2 = src[srcoff + 5];
278 float x2 = src[srcoff + 6];
279 float y2 = src[srcoff + 7];
280 if (left != null) {
281 left[leftoff + 0] = x1;
282 left[leftoff + 1] = y1;
283 }
284 if (right != null) {
285 right[rightoff + 6] = x2;
286 right[rightoff + 7] = y2;
287 }
288 x1 = (x1 + ctrlx1) / 2.0f;
289 y1 = (y1 + ctrly1) / 2.0f;
290 x2 = (x2 + ctrlx2) / 2.0f;
291 y2 = (y2 + ctrly2) / 2.0f;
292 float centerx = (ctrlx1 + ctrlx2) / 2.0f;
293 float centery = (ctrly1 + ctrly2) / 2.0f;
294 ctrlx1 = (x1 + centerx) / 2.0f;
295 ctrly1 = (y1 + centery) / 2.0f;
296 ctrlx2 = (x2 + centerx) / 2.0f;
297 ctrly2 = (y2 + centery) / 2.0f;
298 centerx = (ctrlx1 + ctrlx2) / 2.0f;
299 centery = (ctrly1 + ctrly2) / 2.0f;
300 if (left != null) {
301 left[leftoff + 2] = x1;
302 left[leftoff + 3] = y1;
303 left[leftoff + 4] = ctrlx1;
304 left[leftoff + 5] = ctrly1;
305 left[leftoff + 6] = centerx;
306 left[leftoff + 7] = centery;
307 }
308 if (right != null) {
309 right[rightoff + 0] = centerx;
310 right[rightoff + 1] = centery;
311 right[rightoff + 2] = ctrlx2;
312 right[rightoff + 3] = ctrly2;
313 right[rightoff + 4] = x2;
314 right[rightoff + 5] = y2;
315 }
316 }
317
318
319 static void subdivideCubicAt(float t, float src[], int srcoff,
320 float left[], int leftoff,
321 float right[], int rightoff)
322 {
323 float x1 = src[srcoff + 0];
324 float y1 = src[srcoff + 1];
325 float ctrlx1 = src[srcoff + 2];
326 float ctrly1 = src[srcoff + 3];
327 float ctrlx2 = src[srcoff + 4];
328 float ctrly2 = src[srcoff + 5];
329 float x2 = src[srcoff + 6];
330 float y2 = src[srcoff + 7];
331 if (left != null) {
332 left[leftoff + 0] = x1;
333 left[leftoff + 1] = y1;
334 }
335 if (right != null) {
336 right[rightoff + 6] = x2;
337 right[rightoff + 7] = y2;
338 }
339 x1 = x1 + t * (ctrlx1 - x1);
340 y1 = y1 + t * (ctrly1 - y1);
341 x2 = ctrlx2 + t * (x2 - ctrlx2);
342 y2 = ctrly2 + t * (y2 - ctrly2);
343 float centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
344 float centery = ctrly1 + t * (ctrly2 - ctrly1);
345 ctrlx1 = x1 + t * (centerx - x1);
346 ctrly1 = y1 + t * (centery - y1);
347 ctrlx2 = centerx + t * (x2 - centerx);
348 ctrly2 = centery + t * (y2 - centery);
349 centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
350 centery = ctrly1 + t * (ctrly2 - ctrly1);
351 if (left != null) {
352 left[leftoff + 2] = x1;
353 left[leftoff + 3] = y1;
354 left[leftoff + 4] = ctrlx1;
355 left[leftoff + 5] = ctrly1;
356 left[leftoff + 6] = centerx;
357 left[leftoff + 7] = centery;
358 }
359 if (right != null) {
360 right[rightoff + 0] = centerx;
361 right[rightoff + 1] = centery;
362 right[rightoff + 2] = ctrlx2;
363 right[rightoff + 3] = ctrly2;
364 right[rightoff + 4] = x2;
365 right[rightoff + 5] = y2;
366 }
367 }
368
369 static void subdivideQuad(float src[], int srcoff,
370 float left[], int leftoff,
371 float right[], int rightoff)
372 {
373 float x1 = src[srcoff + 0];
374 float y1 = src[srcoff + 1];
375 float ctrlx = src[srcoff + 2];
376 float ctrly = src[srcoff + 3];
377 float x2 = src[srcoff + 4];
378 float y2 = src[srcoff + 5];
379 if (left != null) {
380 left[leftoff + 0] = x1;
381 left[leftoff + 1] = y1;
382 }
383 if (right != null) {
384 right[rightoff + 4] = x2;
385 right[rightoff + 5] = y2;
386 }
387 x1 = (x1 + ctrlx) / 2.0f;
388 y1 = (y1 + ctrly) / 2.0f;
389 x2 = (x2 + ctrlx) / 2.0f;
390 y2 = (y2 + ctrly) / 2.0f;
391 ctrlx = (x1 + x2) / 2.0f;
392 ctrly = (y1 + y2) / 2.0f;
393 if (left != null) {
394 left[leftoff + 2] = x1;
395 left[leftoff + 3] = y1;
396 left[leftoff + 4] = ctrlx;
397 left[leftoff + 5] = ctrly;
398 }
399 if (right != null) {
400 right[rightoff + 0] = ctrlx;
401 right[rightoff + 1] = ctrly;
402 right[rightoff + 2] = x2;
403 right[rightoff + 3] = y2;
404 }
405 }
406
407 static void subdivideQuadAt(float t, float src[], int srcoff,
408 float left[], int leftoff,
409 float right[], int rightoff)
410 {
411 float x1 = src[srcoff + 0];
412 float y1 = src[srcoff + 1];
413 float ctrlx = src[srcoff + 2];
414 float ctrly = src[srcoff + 3];
415 float x2 = src[srcoff + 4];
416 float y2 = src[srcoff + 5];
417 if (left != null) {
418 left[leftoff + 0] = x1;
419 left[leftoff + 1] = y1;
420 }
421 if (right != null) {
422 right[rightoff + 4] = x2;
423 right[rightoff + 5] = y2;
424 }
425 x1 = x1 + t * (ctrlx - x1);
426 y1 = y1 + t * (ctrly - y1);
427 x2 = ctrlx + t * (x2 - ctrlx);
428 y2 = ctrly + t * (y2 - ctrly);
429 ctrlx = x1 + t * (x2 - x1);
430 ctrly = y1 + t * (y2 - y1);
431 if (left != null) {
432 left[leftoff + 2] = x1;
433 left[leftoff + 3] = y1;
434 left[leftoff + 4] = ctrlx;
435 left[leftoff + 5] = ctrly;
436 }
437 if (right != null) {
438 right[rightoff + 0] = ctrlx;
439 right[rightoff + 1] = ctrly;
440 right[rightoff + 2] = x2;
441 right[rightoff + 3] = y2;
442 }
443 }
444
445 static void subdivideAt(float t, float src[], int srcoff,
446 float left[], int leftoff,
447 float right[], int rightoff, int size)
448 {
449 switch(size) {
450 case 8:
451 subdivideCubicAt(t, src, srcoff, left, leftoff, right, rightoff);
452 break;
453 case 6:
454 subdivideQuadAt(t, src, srcoff, left, leftoff, right, rightoff);
455 break;
456 }
457 }
458}