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| 1 | +/* | |
| 2 | + * Copyright (c) 2003, 2011, Oracle and/or its affiliates. All rights reserved. | |
| 3 | + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| 4 | + * | |
| 5 | + * This code is free software; you can redistribute it and/or modify it | |
| 6 | + * under the terms of the GNU General Public License version 2 only, as | |
| 7 | + * published by the Free Software Foundation. Oracle designates this | |
| 8 | + * particular file as subject to the "Classpath" exception as provided | |
| 9 | + * by Oracle in the LICENSE file that accompanied this code. | |
| 10 | + * | |
| 11 | + * This code is distributed in the hope that it will be useful, but WITHOUT | |
| 12 | + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| 13 | + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| 14 | + * version 2 for more details (a copy is included in the LICENSE file that | |
| 15 | + * accompanied this code). | |
| 16 | + * | |
| 17 | + * You should have received a copy of the GNU General Public License version | |
| 18 | + * 2 along with this work; if not, write to the Free Software Foundation, | |
| 19 | + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| 20 | + * | |
| 21 | + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| 22 | + * or visit www.oracle.com if you need additional information or have any | |
| 23 | + * questions. | |
| 24 | + */ | |
| 25 | + | |
| 26 | +/* | |
| 27 | + * Portions Copyright IBM Corporation, 2001. All Rights Reserved. | |
| 28 | + */ | |
| 29 | +package java.math; | |
| 30 | + | |
| 31 | +/** | |
| 32 | + * Specifies a <i>rounding behavior</i> for numerical operations | |
| 33 | + * capable of discarding precision. Each rounding mode indicates how | |
| 34 | + * the least significant returned digit of a rounded result is to be | |
| 35 | + * calculated. If fewer digits are returned than the digits needed to | |
| 36 | + * represent the exact numerical result, the discarded digits will be | |
| 37 | + * referred to as the <i>discarded fraction</i> regardless the digits' | |
| 38 | + * contribution to the value of the number. In other words, | |
| 39 | + * considered as a numerical value, the discarded fraction could have | |
| 40 | + * an absolute value greater than one. | |
| 41 | + * | |
| 42 | + * <p>Each rounding mode description includes a table listing how | |
| 43 | + * different two-digit decimal values would round to a one digit | |
| 44 | + * decimal value under the rounding mode in question. The result | |
| 45 | + * column in the tables could be gotten by creating a | |
| 46 | + * {@code BigDecimal} number with the specified value, forming a | |
| 47 | + * {@link MathContext} object with the proper settings | |
| 48 | + * ({@code precision} set to {@code 1}, and the | |
| 49 | + * {@code roundingMode} set to the rounding mode in question), and | |
| 50 | + * calling {@link BigDecimal#round round} on this number with the | |
| 51 | + * proper {@code MathContext}. A summary table showing the results | |
| 52 | + * of these rounding operations for all rounding modes appears below. | |
| 53 | + * | |
| 54 | + *<p> | |
| 55 | + *<table border> | |
| 56 | + * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption> | |
| 57 | + * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given | |
| 58 | + * rounding mode</th> | |
| 59 | + * <tr valign=top> | |
| 60 | + * <th>Input Number</th> <th>{@code UP}</th> | |
| 61 | + * <th>{@code DOWN}</th> | |
| 62 | + * <th>{@code CEILING}</th> | |
| 63 | + * <th>{@code FLOOR}</th> | |
| 64 | + * <th>{@code HALF_UP}</th> | |
| 65 | + * <th>{@code HALF_DOWN}</th> | |
| 66 | + * <th>{@code HALF_EVEN}</th> | |
| 67 | + * <th>{@code UNNECESSARY}</th> | |
| 68 | + * | |
| 69 | + * <tr align=right><td>5.5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>throw {@code ArithmeticException}</td> | |
| 70 | + * <tr align=right><td>2.5</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td> | |
| 71 | + * <tr align=right><td>1.6</td> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>2</td> <td>2</td> <td>2</td> <td>throw {@code ArithmeticException}</td> | |
| 72 | + * <tr align=right><td>1.1</td> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>throw {@code ArithmeticException}</td> | |
| 73 | + * <tr align=right><td>1.0</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> | |
| 74 | + * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> | |
| 75 | + * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>throw {@code ArithmeticException}</td> | |
| 76 | + * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td> | |
| 77 | + * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>-3</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>throw {@code ArithmeticException}</td> | |
| 78 | + * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td> <td>-5</td> <td>-6</td> <td>-6</td> <td>-5</td> <td>-6</td> <td>throw {@code ArithmeticException}</td> | |
| 79 | + *</table> | |
| 80 | + * | |
| 81 | + * | |
| 82 | + * <p>This {@code enum} is intended to replace the integer-based | |
| 83 | + * enumeration of rounding mode constants in {@link BigDecimal} | |
| 84 | + * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN}, | |
| 85 | + * etc. ). | |
| 86 | + * | |
| 87 | + * @see BigDecimal | |
| 88 | + * @see MathContext | |
| 89 | + * @author Josh Bloch | |
| 90 | + * @author Mike Cowlishaw | |
| 91 | + * @author Joseph D. Darcy | |
| 92 | + * @since 1.5 | |
| 93 | + */ | |
| 94 | +public enum RoundingMode { | |
| 95 | + | |
| 96 | + /** | |
| 97 | + * Rounding mode to round away from zero. Always increments the | |
| 98 | + * digit prior to a non-zero discarded fraction. Note that this | |
| 99 | + * rounding mode never decreases the magnitude of the calculated | |
| 100 | + * value. | |
| 101 | + * | |
| 102 | + *<p>Example: | |
| 103 | + *<table border> | |
| 104 | + *<tr valign=top><th>Input Number</th> | |
| 105 | + * <th>Input rounded to one digit<br> with {@code UP} rounding | |
| 106 | + *<tr align=right><td>5.5</td> <td>6</td> | |
| 107 | + *<tr align=right><td>2.5</td> <td>3</td> | |
| 108 | + *<tr align=right><td>1.6</td> <td>2</td> | |
| 109 | + *<tr align=right><td>1.1</td> <td>2</td> | |
| 110 | + *<tr align=right><td>1.0</td> <td>1</td> | |
| 111 | + *<tr align=right><td>-1.0</td> <td>-1</td> | |
| 112 | + *<tr align=right><td>-1.1</td> <td>-2</td> | |
| 113 | + *<tr align=right><td>-1.6</td> <td>-2</td> | |
| 114 | + *<tr align=right><td>-2.5</td> <td>-3</td> | |
| 115 | + *<tr align=right><td>-5.5</td> <td>-6</td> | |
| 116 | + *</table> | |
| 117 | + */ | |
| 118 | + UP(BigDecimal.ROUND_UP), | |
| 119 | + | |
| 120 | + /** | |
| 121 | + * Rounding mode to round towards zero. Never increments the digit | |
| 122 | + * prior to a discarded fraction (i.e., truncates). Note that this | |
| 123 | + * rounding mode never increases the magnitude of the calculated value. | |
| 124 | + * | |
| 125 | + *<p>Example: | |
| 126 | + *<table border> | |
| 127 | + *<tr valign=top><th>Input Number</th> | |
| 128 | + * <th>Input rounded to one digit<br> with {@code DOWN} rounding | |
| 129 | + *<tr align=right><td>5.5</td> <td>5</td> | |
| 130 | + *<tr align=right><td>2.5</td> <td>2</td> | |
| 131 | + *<tr align=right><td>1.6</td> <td>1</td> | |
| 132 | + *<tr align=right><td>1.1</td> <td>1</td> | |
| 133 | + *<tr align=right><td>1.0</td> <td>1</td> | |
| 134 | + *<tr align=right><td>-1.0</td> <td>-1</td> | |
| 135 | + *<tr align=right><td>-1.1</td> <td>-1</td> | |
| 136 | + *<tr align=right><td>-1.6</td> <td>-1</td> | |
| 137 | + *<tr align=right><td>-2.5</td> <td>-2</td> | |
| 138 | + *<tr align=right><td>-5.5</td> <td>-5</td> | |
| 139 | + *</table> | |
| 140 | + */ | |
| 141 | + DOWN(BigDecimal.ROUND_DOWN), | |
| 142 | + | |
| 143 | + /** | |
| 144 | + * Rounding mode to round towards positive infinity. If the | |
| 145 | + * result is positive, behaves as for {@code RoundingMode.UP}; | |
| 146 | + * if negative, behaves as for {@code RoundingMode.DOWN}. Note | |
| 147 | + * that this rounding mode never decreases the calculated value. | |
| 148 | + * | |
| 149 | + *<p>Example: | |
| 150 | + *<table border> | |
| 151 | + *<tr valign=top><th>Input Number</th> | |
| 152 | + * <th>Input rounded to one digit<br> with {@code CEILING} rounding | |
| 153 | + *<tr align=right><td>5.5</td> <td>6</td> | |
| 154 | + *<tr align=right><td>2.5</td> <td>3</td> | |
| 155 | + *<tr align=right><td>1.6</td> <td>2</td> | |
| 156 | + *<tr align=right><td>1.1</td> <td>2</td> | |
| 157 | + *<tr align=right><td>1.0</td> <td>1</td> | |
| 158 | + *<tr align=right><td>-1.0</td> <td>-1</td> | |
| 159 | + *<tr align=right><td>-1.1</td> <td>-1</td> | |
| 160 | + *<tr align=right><td>-1.6</td> <td>-1</td> | |
| 161 | + *<tr align=right><td>-2.5</td> <td>-2</td> | |
| 162 | + *<tr align=right><td>-5.5</td> <td>-5</td> | |
| 163 | + *</table> | |
| 164 | + */ | |
| 165 | + CEILING(BigDecimal.ROUND_CEILING), | |
| 166 | + | |
| 167 | + /** | |
| 168 | + * Rounding mode to round towards negative infinity. If the | |
| 169 | + * result is positive, behave as for {@code RoundingMode.DOWN}; | |
| 170 | + * if negative, behave as for {@code RoundingMode.UP}. Note that | |
| 171 | + * this rounding mode never increases the calculated value. | |
| 172 | + * | |
| 173 | + *<p>Example: | |
| 174 | + *<table border> | |
| 175 | + *<tr valign=top><th>Input Number</th> | |
| 176 | + * <th>Input rounded to one digit<br> with {@code FLOOR} rounding | |
| 177 | + *<tr align=right><td>5.5</td> <td>5</td> | |
| 178 | + *<tr align=right><td>2.5</td> <td>2</td> | |
| 179 | + *<tr align=right><td>1.6</td> <td>1</td> | |
| 180 | + *<tr align=right><td>1.1</td> <td>1</td> | |
| 181 | + *<tr align=right><td>1.0</td> <td>1</td> | |
| 182 | + *<tr align=right><td>-1.0</td> <td>-1</td> | |
| 183 | + *<tr align=right><td>-1.1</td> <td>-2</td> | |
| 184 | + *<tr align=right><td>-1.6</td> <td>-2</td> | |
| 185 | + *<tr align=right><td>-2.5</td> <td>-3</td> | |
| 186 | + *<tr align=right><td>-5.5</td> <td>-6</td> | |
| 187 | + *</table> | |
| 188 | + */ | |
| 189 | + FLOOR(BigDecimal.ROUND_FLOOR), | |
| 190 | + | |
| 191 | + /** | |
| 192 | + * Rounding mode to round towards {@literal "nearest neighbor"} | |
| 193 | + * unless both neighbors are equidistant, in which case round up. | |
| 194 | + * Behaves as for {@code RoundingMode.UP} if the discarded | |
| 195 | + * fraction is ≥ 0.5; otherwise, behaves as for | |
| 196 | + * {@code RoundingMode.DOWN}. Note that this is the rounding | |
| 197 | + * mode commonly taught at school. | |
| 198 | + * | |
| 199 | + *<p>Example: | |
| 200 | + *<table border> | |
| 201 | + *<tr valign=top><th>Input Number</th> | |
| 202 | + * <th>Input rounded to one digit<br> with {@code HALF_UP} rounding | |
| 203 | + *<tr align=right><td>5.5</td> <td>6</td> | |
| 204 | + *<tr align=right><td>2.5</td> <td>3</td> | |
| 205 | + *<tr align=right><td>1.6</td> <td>2</td> | |
| 206 | + *<tr align=right><td>1.1</td> <td>1</td> | |
| 207 | + *<tr align=right><td>1.0</td> <td>1</td> | |
| 208 | + *<tr align=right><td>-1.0</td> <td>-1</td> | |
| 209 | + *<tr align=right><td>-1.1</td> <td>-1</td> | |
| 210 | + *<tr align=right><td>-1.6</td> <td>-2</td> | |
| 211 | + *<tr align=right><td>-2.5</td> <td>-3</td> | |
| 212 | + *<tr align=right><td>-5.5</td> <td>-6</td> | |
| 213 | + *</table> | |
| 214 | + */ | |
| 215 | + HALF_UP(BigDecimal.ROUND_HALF_UP), | |
| 216 | + | |
| 217 | + /** | |
| 218 | + * Rounding mode to round towards {@literal "nearest neighbor"} | |
| 219 | + * unless both neighbors are equidistant, in which case round | |
| 220 | + * down. Behaves as for {@code RoundingMode.UP} if the discarded | |
| 221 | + * fraction is > 0.5; otherwise, behaves as for | |
| 222 | + * {@code RoundingMode.DOWN}. | |
| 223 | + * | |
| 224 | + *<p>Example: | |
| 225 | + *<table border> | |
| 226 | + *<tr valign=top><th>Input Number</th> | |
| 227 | + * <th>Input rounded to one digit<br> with {@code HALF_DOWN} rounding | |
| 228 | + *<tr align=right><td>5.5</td> <td>5</td> | |
| 229 | + *<tr align=right><td>2.5</td> <td>2</td> | |
| 230 | + *<tr align=right><td>1.6</td> <td>2</td> | |
| 231 | + *<tr align=right><td>1.1</td> <td>1</td> | |
| 232 | + *<tr align=right><td>1.0</td> <td>1</td> | |
| 233 | + *<tr align=right><td>-1.0</td> <td>-1</td> | |
| 234 | + *<tr align=right><td>-1.1</td> <td>-1</td> | |
| 235 | + *<tr align=right><td>-1.6</td> <td>-2</td> | |
| 236 | + *<tr align=right><td>-2.5</td> <td>-2</td> | |
| 237 | + *<tr align=right><td>-5.5</td> <td>-5</td> | |
| 238 | + *</table> | |
| 239 | + */ | |
| 240 | + HALF_DOWN(BigDecimal.ROUND_HALF_DOWN), | |
| 241 | + | |
| 242 | + /** | |
| 243 | + * Rounding mode to round towards the {@literal "nearest neighbor"} | |
| 244 | + * unless both neighbors are equidistant, in which case, round | |
| 245 | + * towards the even neighbor. Behaves as for | |
| 246 | + * {@code RoundingMode.HALF_UP} if the digit to the left of the | |
| 247 | + * discarded fraction is odd; behaves as for | |
| 248 | + * {@code RoundingMode.HALF_DOWN} if it's even. Note that this | |
| 249 | + * is the rounding mode that statistically minimizes cumulative | |
| 250 | + * error when applied repeatedly over a sequence of calculations. | |
| 251 | + * It is sometimes known as {@literal "Banker's rounding,"} and is | |
| 252 | + * chiefly used in the USA. This rounding mode is analogous to | |
| 253 | + * the rounding policy used for {@code float} and {@code double} | |
| 254 | + * arithmetic in Java. | |
| 255 | + * | |
| 256 | + *<p>Example: | |
| 257 | + *<table border> | |
| 258 | + *<tr valign=top><th>Input Number</th> | |
| 259 | + * <th>Input rounded to one digit<br> with {@code HALF_EVEN} rounding | |
| 260 | + *<tr align=right><td>5.5</td> <td>6</td> | |
| 261 | + *<tr align=right><td>2.5</td> <td>2</td> | |
| 262 | + *<tr align=right><td>1.6</td> <td>2</td> | |
| 263 | + *<tr align=right><td>1.1</td> <td>1</td> | |
| 264 | + *<tr align=right><td>1.0</td> <td>1</td> | |
| 265 | + *<tr align=right><td>-1.0</td> <td>-1</td> | |
| 266 | + *<tr align=right><td>-1.1</td> <td>-1</td> | |
| 267 | + *<tr align=right><td>-1.6</td> <td>-2</td> | |
| 268 | + *<tr align=right><td>-2.5</td> <td>-2</td> | |
| 269 | + *<tr align=right><td>-5.5</td> <td>-6</td> | |
| 270 | + *</table> | |
| 271 | + */ | |
| 272 | + HALF_EVEN(BigDecimal.ROUND_HALF_EVEN), | |
| 273 | + | |
| 274 | + /** | |
| 275 | + * Rounding mode to assert that the requested operation has an exact | |
| 276 | + * result, hence no rounding is necessary. If this rounding mode is | |
| 277 | + * specified on an operation that yields an inexact result, an | |
| 278 | + * {@code ArithmeticException} is thrown. | |
| 279 | + *<p>Example: | |
| 280 | + *<table border> | |
| 281 | + *<tr valign=top><th>Input Number</th> | |
| 282 | + * <th>Input rounded to one digit<br> with {@code UNNECESSARY} rounding | |
| 283 | + *<tr align=right><td>5.5</td> <td>throw {@code ArithmeticException}</td> | |
| 284 | + *<tr align=right><td>2.5</td> <td>throw {@code ArithmeticException}</td> | |
| 285 | + *<tr align=right><td>1.6</td> <td>throw {@code ArithmeticException}</td> | |
| 286 | + *<tr align=right><td>1.1</td> <td>throw {@code ArithmeticException}</td> | |
| 287 | + *<tr align=right><td>1.0</td> <td>1</td> | |
| 288 | + *<tr align=right><td>-1.0</td> <td>-1</td> | |
| 289 | + *<tr align=right><td>-1.1</td> <td>throw {@code ArithmeticException}</td> | |
| 290 | + *<tr align=right><td>-1.6</td> <td>throw {@code ArithmeticException}</td> | |
| 291 | + *<tr align=right><td>-2.5</td> <td>throw {@code ArithmeticException}</td> | |
| 292 | + *<tr align=right><td>-5.5</td> <td>throw {@code ArithmeticException}</td> | |
| 293 | + *</table> | |
| 294 | + */ | |
| 295 | + UNNECESSARY(BigDecimal.ROUND_UNNECESSARY); | |
| 296 | + | |
| 297 | + // Corresponding BigDecimal rounding constant | |
| 298 | + final int oldMode; | |
| 299 | + | |
| 300 | + /** | |
| 301 | + * Constructor | |
| 302 | + * | |
| 303 | + * @param oldMode The {@code BigDecimal} constant corresponding to | |
| 304 | + * this mode | |
| 305 | + */ | |
| 306 | + private RoundingMode(int oldMode) { | |
| 307 | + this.oldMode = oldMode; | |
| 308 | + } | |
| 309 | + | |
| 310 | + /** | |
| 311 | + * Returns the {@code RoundingMode} object corresponding to a | |
| 312 | + * legacy integer rounding mode constant in {@link BigDecimal}. | |
| 313 | + * | |
| 314 | + * @param rm legacy integer rounding mode to convert | |
| 315 | + * @return {@code RoundingMode} corresponding to the given integer. | |
| 316 | + * @throws IllegalArgumentException integer is out of range | |
| 317 | + */ | |
| 318 | + public static RoundingMode valueOf(int rm) { | |
| 319 | + switch(rm) { | |
| 320 | + | |
| 321 | + case BigDecimal.ROUND_UP: | |
| 322 | + return UP; | |
| 323 | + | |
| 324 | + case BigDecimal.ROUND_DOWN: | |
| 325 | + return DOWN; | |
| 326 | + | |
| 327 | + case BigDecimal.ROUND_CEILING: | |
| 328 | + return CEILING; | |
| 329 | + | |
| 330 | + case BigDecimal.ROUND_FLOOR: | |
| 331 | + return FLOOR; | |
| 332 | + | |
| 333 | + case BigDecimal.ROUND_HALF_UP: | |
| 334 | + return HALF_UP; | |
| 335 | + | |
| 336 | + case BigDecimal.ROUND_HALF_DOWN: | |
| 337 | + return HALF_DOWN; | |
| 338 | + | |
| 339 | + case BigDecimal.ROUND_HALF_EVEN: | |
| 340 | + return HALF_EVEN; | |
| 341 | + | |
| 342 | + case BigDecimal.ROUND_UNNECESSARY: | |
| 343 | + return UNNECESSARY; | |
| 344 | + | |
| 345 | + default: | |
| 346 | + throw new IllegalArgumentException("argument out of range"); | |
| 347 | + } | |
| 348 | + } | |
| 349 | +} | |