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My first initial commit with all of mine experimental changes.

Dmitry Kabak (userdima committed 13 years ago

Commit d37b88d1 parent 3f5b46618352 files · +2598093 −-8690Browse files

Showing the changes to java/pkg/sun/audio/AudioData.java (1 of 18352 files). Show all

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java/pkg/sun/audio/AudioData.java+98−0
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1+/*
2+ * Copyright (c) 1999, 2002, Oracle and/or its affiliates. All rights reserved.
3+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4+ *
5+ * This code is free software; you can redistribute it and/or modify it
6+ * under the terms of the GNU General Public License version 2 only, as
7+ * published by the Free Software Foundation. Oracle designates this
8+ * particular file as subject to the "Classpath" exception as provided
9+ * by Oracle in the LICENSE file that accompanied this code.
10+ *
11+ * This code is distributed in the hope that it will be useful, but WITHOUT
12+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14+ * version 2 for more details (a copy is included in the LICENSE file that
15+ * accompanied this code).
16+ *
17+ * You should have received a copy of the GNU General Public License version
18+ * 2 along with this work; if not, write to the Free Software Foundation,
19+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20+ *
21+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22+ * or visit www.oracle.com if you need additional information or have any
23+ * questions.
24+ */
25+
26+package sun.audio;
27+
28+import java.io.*;
29+import javax.sound.sampled.*;
30+
31+
32+/**
33+ * A clip of audio data. This data can be used to construct an
34+ * AudioDataStream, which can be played. <p>
35+ *
36+ * @author Arthur van Hoff
37+ * @author Kara Kytle
38+ * @see AudioDataStream
39+ * @see AudioPlayer
40+ */
41+
42+ /*
43+ * the idea here is that the AudioData object encapsulates the
44+ * data you need to play an audio clip based on a defined set
45+ * of data. to do this, you require the audio data (a byte
46+ * array rather than an arbitrary input stream) and a format
47+ * object.
48+ */
49+
50+
51+public class AudioData {
52+
53+ private static final AudioFormat DEFAULT_FORMAT =
54+ new AudioFormat(AudioFormat.Encoding.ULAW,
55+ 8000, // sample rate
56+ 8, // sample size in bits
57+ 1, // channels
58+ 1, // frame size in bytes
59+ 8000, // frame rate
60+ true ); // bigendian (irrelevant for 8-bit data)
61+
62+ AudioFormat format; // carry forth the format array amusement
63+ byte buffer[];
64+
65+ /**
66+ * Constructor
67+ */
68+ public AudioData(byte buffer[]) {
69+
70+ this.buffer = buffer;
71+ // if we cannot extract valid format information, we resort to assuming the data will be 8k mono u-law
72+ // in order to provide maximal backwards compatibility....
73+ this.format = DEFAULT_FORMAT;
74+
75+ // okay, we need to extract the format and the byte buffer of data
76+ try {
77+ AudioInputStream ais = AudioSystem.getAudioInputStream(new ByteArrayInputStream(buffer));
78+ this.format = ais.getFormat();
79+ ais.close();
80+ // $$fb 2002-10-27: buffer contains the file header now!
81+ } catch (IOException e) {
82+ // use default format
83+ } catch (UnsupportedAudioFileException e1 ) {
84+ // use default format
85+ }
86+ }
87+
88+
89+ /**
90+ * Non-public constructor; this is the one we use in ADS and CADS
91+ * constructors.
92+ */
93+ AudioData(AudioFormat format, byte[] buffer) {
94+
95+ this.format = format;
96+ this.buffer = buffer;
97+ }
98+}